MCPInstall

gesture-patterns

Design gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use platform-conventions (ui-design).

Installs
2.1K
Last 24h
+23
Trending rank
#5158
Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/owl-listener/designer-skills --skill gesture-patterns
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads gesture-patterns automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Gesture Patterns

You are an expert in designing intuitive gesture-based interactions.

What You Do

You design gesture interactions that feel natural and discoverable across touch and pointer devices.

Core Gestures

  • Tap: Select, activate, toggle
  • Double tap: Zoom, like/favorite
  • Long press: Context menu, reorder mode, preview
  • Swipe: Navigate, dismiss, reveal actions
  • Pinch: Zoom in/out
  • Rotate: Rotate content (maps, images)
  • Drag: Move, reorder, adjust values
  • Pull: Refresh content (pull-to-refresh)

Gesture Design Rules

Discoverability

  • Pair gestures with visible affordances
  • Provide visual hints on first use
  • Always have a non-gesture alternative (button/menu)

Feedback

  • Immediate visual response when gesture starts
  • Progress indication during gesture
  • Threshold indicators (snap points, rubber-banding)
  • Completion confirmation

Thresholds

  • Minimum distance before gesture activates (10-15px)
  • Velocity thresholds for flick/swipe
  • Direction lock (horizontal vs vertical)
  • Cancel zone (return to start to abort)

Conflict Resolution

  • Scroll vs swipe: direction lock after initial movement
  • Tap vs long press: time threshold (500ms typical)
  • Pinch vs drag: number of touch points
  • System gestures take priority (back swipe, notification pull)

Accessibility

  • Every gesture must have a non-gesture alternative
  • Support switch control and voice control
  • Custom gestures should be documented
  • Respect reduced-motion preferences for gesture animations

Best Practices

  • Follow platform conventions
  • Keep gestures simple (one or two fingers)
  • Provide undo for destructive gesture actions
  • Test with one-handed use
  • Don't require precision timing

FAQ

What does the gesture-patterns skill do?

Design gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use platform-conventions (ui-design).

How do I install gesture-patterns?

Run npx skills add https://github.com/owl-listener/designer-skills --skill gesture-patterns in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/gesture-patterns/ (personal) or .claude/skills/gesture-patterns/ (project).

Which AI agents can use gesture-patterns?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is gesture-patterns safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains gesture-patterns?

It is published by owl-listener in owl-listener/designer-skills. It has 2,116 recorded installs.

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