
creating-slack-gifs
Use when creating animated GIFs optimized for Slack. Triggers include requests like "make me a GIF of X doing Y for Slack", "create a Slack emoji", "animate this for Slack", or any mention of Slack GIFs or Slack emoji animations. Provides constraints, validation tools, and animation concepts for Slack's specific requirements.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/osmontero/opencode-skills --skill creating-slack-gifs- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads creating-slack-gifs automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Creating Slack GIFs
This skill provides utilities and knowledge for creating animated GIFs optimized for Slack's specific requirements.
Slack Requirements
Dimensions:
- Emoji GIFs: 128x128 (recommended)
- Message GIFs: 480x480
Parameters:
- FPS: 10-30 (lower is smaller file size)
- Colors: 48-128 (fewer = smaller file size)
- Duration: Keep under 3 seconds for emoji GIFs
Core Workflow
from core.gif_builder import GIFBuilder
from PIL import Image, ImageDraw
# 1. Create builder
builder = GIFBuilder(width=128, height=128, fps=10)
# 2. Generate frames
for i in range(12):
frame = Image.new('RGB', (128, 128), (240, 248, 255))
draw = ImageDraw.Draw(frame)
# Draw your animation using PIL primitives
# (circles, polygons, lines, etc.)
builder.add_frame(frame)
# 3. Save with optimization
builder.save('output.gif', num_colors=48, optimize_for_emoji=True)
Drawing Graphics
Working with User-Uploaded Images
If a user uploads an image, consider whether they want to:
- Use it directly (e.g., "animate this", "split this into frames")
- Use it as inspiration (e.g., "make something like this")
Load and work with images using PIL:
from PIL import Image
uploaded = Image.open('file.png')
# Use directly, or just as reference for colors/style
Drawing from Scratch
When drawing graphics from scratch, use PIL ImageDraw primitives:
from PIL import ImageDraw
draw = ImageDraw.Draw(frame)
# Circles/ovals
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
# Stars, triangles, any polygon
points = [(x1, y1), (x2, y2), (x3, y3), ...]
draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)
# Lines
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)
# Rectangles
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
Don't use: Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.
Making Graphics Look Good
Graphics should look polished and creative, not basic. Here's how:
Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.
Add visual depth:
- Use gradients for backgrounds (
create_gradient_background) - Layer multiple shapes for complexity (e.g., a star with a smaller star inside)
Make shapes more interesting:
- Don't just draw a plain circle - add highlights, rings, or patterns
- Stars can have glows (draw larger, semi-transparent versions behind)
- Combine multiple shapes (stars + sparkles, circles + rings)
Pay attention to colors:
- Use vibrant, complementary colors
- Add contrast (dark outlines on light shapes, light outlines on dark shapes)
- Consider the overall composition
For complex shapes (hearts, snowflakes, etc.):
- Use combinations of polygons and ellipses
- Calculate points carefully for symmetry
- Add details (a heart can have a highlight curve, snowflakes have intricate branches)
Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.
Available Utilities
GIFBuilder (core.gif_builder)
Assembles frames and optimizes for Slack:
builder = GIFBuilder(width=128, height=128, fps=10)
builder.add_frame(frame) # Add PIL Image
builder.add_frames(frames) # Add list of frames
builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
Validators (core.validators)
Check if GIF meets Slack requirements:
from core.validators import validate_gif, is_slack_ready
# Detailed validation
passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)
# Quick check
if is_slack_ready('my.gif'):
print("Ready!")
Easing Functions (core.easing)
Smooth motion instead of linear:
from core.easing import interpolate
# Progress from 0.0 to 1.0
t = i / (num_frames - 1)
# Apply easing
y = interpolate(start=0, end=400, t=t, easing='ease_out')
# Available: linear, ease_in, ease_out, ease_in_out,
# bounce_out, elastic_out, back_out
Frame Helpers (core.frame_composer)
Convenience functions for common needs:
from core.frame_composer import (
create_blank_frame, # Solid color background
create_gradient_background, # Vertical gradient
draw_circle, # Helper for circles
draw_text, # Simple text rendering
draw_star # 5-pointed star
)
Animation Concepts
Shake/Vibrate
Offset object position with oscillation:
- Use
math.sin()ormath.cos()with frame index - Add small random variations for natural feel
- Apply to x and/or y position
Pulse/Heartbeat
Scale object size rhythmically:
- Use
math.sin(t * frequency * 2 * math.pi)for smooth pulse - For heartbeat: two quick pulses then pause (adjust sine wave)
- Scale between 0.8 and 1.2 of base size
Bounce
Object falls and bounces:
- Use
interpolate()witheasing='bounce_out'for landing - Use
easing='ease_in'for falling (accelerating) - Apply gravity by increasing y velocity each frame
Spin/Rotate
Rotate object around center:
- PIL:
image.rotate(angle, resample=Image.BICUBIC) - For wobble: use sine wave for angle instead of linear
Fade In/Out
Gradually appear or disappear:
- Create RGBA image, adjust alpha channel
- Or use
Image.blend(image1, image2, alpha) - Fade in: alpha from 0 to 1
- Fade out: alpha from 1 to 0
Slide
Move object from off-screen to position:
- Start position: outside frame bounds
- End position: target location
- Use
interpolate()witheasing='ease_out'for smooth stop - For overshoot: use
easing='back_out'
Zoom
Scale and position for zoom effect:
- Zoom in: scale from 0.1 to 2.0, crop center
- Zoom out: scale from 2.0 to 1.0
- Can add motion blur for drama (PIL filter)
Explode/Particle Burst
Create particles radiating outward:
- Generate particles with random angles and velocities
- Update each particle:
x += vx,y += vy - Add gravity:
vy += gravity_constant - Fade out particles over time (reduce alpha)
Optimization Strategies
Only when asked to make the file size smaller, implement a few of the following methods:
- Fewer frames - Lower FPS (10 instead of 20) or shorter duration
- Fewer colors -
num_colors=48instead of 128 - Smaller dimensions - 128x128 instead of 480x480
- Remove duplicates -
remove_duplicates=Truein save() - Emoji mode -
optimize_for_emoji=Trueauto-optimizes
# Maximum optimization for emoji
builder.save(
'emoji.gif',
num_colors=48,
optimize_for_emoji=True,
remove_duplicates=True
)
Philosophy
This skill provides:
- Knowledge: Slack's requirements and animation concepts
- Utilities: GIFBuilder, validators, easing functions
- Flexibility: Create the animation logic using PIL primitives
It does NOT provide:
- Rigid animation templates or pre-made functions
- Emoji font rendering (unreliable across platforms)
- A library of pre-packaged graphics built into the skill
Note on user uploads: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.
Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.
Verification — Before Presenting
Emoji render at roughly 22×22 px in Slack messages. A 128×128 design that reads beautifully at full size can be an illegible smudge at actual display size, and this is the single most common failure.
from PIL import Image
from core.validators import validate_gif
passes, info = validate_gif('out.gif', is_emoji=True, verbose=True)
print(info) # dimensions, frame count, file size, color count
# What Slack actually shows — inspect this, not the 128px version
im = Image.open('out.gif')
im.seek(0); im.convert('RGB').resize((22, 22), Image.LANCZOS).resize(
(176, 176), Image.NEAREST).save('/tmp/emoji-actual-size.png')
Read /tmp/emoji-actual-size.png and confirm the subject is still identifiable. Then check:
- Recognizable at 22px. One clear silhouette. Detail below ~4px of stroke width disappears entirely.
- Reads on both backgrounds. Slack has light and dark themes — check the GIF against
#ffffffand#1a1d21. A dark subject on transparency vanishes in dark mode. - Loops seamlessly. The last frame must flow into the first. A visible jump on every repeat is the most distracting possible defect in a looping image.
- Under 128 KB for emoji (Slack's hard limit), under 2 MB for message GIFs.
- Motion is legible at speed. At 10 fps, a 12-frame animation lasts 1.2s. If the key moment occupies 2 frames, nobody sees it.
- No flashing above 3 Hz. A rapidly strobing emoji is a genuine seizure risk in a busy channel.
Seamless loop check — the first and last frames should be near-identical for a cyclic animation:
import numpy as np
frames = []
im = Image.open('out.gif')
for i in range(im.n_frames):
im.seek(i); frames.append(np.asarray(im.convert('RGB'), dtype=float))
delta = np.abs(frames[0] - frames[-1]).mean()
print(f"loop seam delta: {delta:.1f}") # under ~6 is a clean cycle
Prerequisites
Before running any Python scripts, activate the opencode virtual environment:
source ~/.local/opencode-venv/bin/activate
Then use python3 core/... normally. All dependencies (Pillow, imageio, imageio-ffmpeg, numpy) are managed centrally by the opencode Python venv.
Related Skills
- designing-frontend-interfaces —
designing-frontend-interfaces/references/motion.mdcovers easing choice and orchestration;designing-frontend-interfaces/references/color-and-theme.mdcovers building a palette that survives a 48-color quantization - designing-canvas-art —
canvas-fonts/supplies real typefaces if the GIF needs text, anddesigning-canvas-art/references/rendering.mdcovers PIL compositing techniques
FAQ
What does the creating-slack-gifs skill do?
Use when creating animated GIFs optimized for Slack. Triggers include requests like "make me a GIF of X doing Y for Slack", "create a Slack emoji", "animate this for Slack", or any mention of Slack GIFs or Slack emoji animations. Provides constraints, validation tools, and animation concepts for Slack's specific requirements.
How do I install creating-slack-gifs?
Run npx skills add https://github.com/osmontero/opencode-skills --skill creating-slack-gifs in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/creating-slack-gifs/ (personal) or .claude/skills/creating-slack-gifs/ (project).
Which AI agents can use creating-slack-gifs?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is creating-slack-gifs safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains creating-slack-gifs?
It is published by osmontero in osmontero/opencode-skills. It has 78 recorded installs.
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