MCPInstall

spring-animation

Remotion spring physics for motion graphics video production. Bouncy entrances, elastic trails, orchestrated sequences, physics presets, and organic motion patterns that interpolate() alone cannot achieve.

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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/notedit/happy-skills --skill spring-animation
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads spring-animation automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

When to use

Use this skill when creating Remotion video compositions that need spring physics -- natural, organic motion with bounce, overshoot, and elastic settling.

Use spring when you need:

  • Bouncy/elastic entrances (overshoot + settle)
  • Organic deceleration (not linear, not eased -- physically modeled)
  • Staggered trails with spring physics per element
  • Number counters that overshoot then settle
  • Scale/rotate with natural weight and inertia
  • Enter + exit animations with spring math (in - out)
  • Multi-property orchestration with different spring configs per property

Use Remotion native interpolate() when:

  • Linear or eased motion with no bounce (fade, slide, wipe)
  • Exact timing control (must end at precisely frame N)
  • Clip-path animations
  • Progress bars / deterministic counters

Use GSAP (gsap-animation skill) when:

  • Text splitting (SplitText: chars/words/lines with mask)
  • SVG stroke drawing (DrawSVG)
  • SVG morphing (MorphSVG)
  • Complex timeline orchestration with labels and position parameters
  • ScrambleText decode effects
  • Registered reusable effects

Note: @react-spring/web is NOT compatible with Remotion (it uses requestAnimationFrame internally). This skill uses Remotion's native spring() function which provides the same physics model in a frame-deterministic way.


Core API

spring()

Returns a value from 0 to 1 (can overshoot past 1 with low damping) based on spring physics simulation.

import { spring, useCurrentFrame, useVideoConfig } from 'remotion';

const frame = useCurrentFrame();
const { fps } = useVideoConfig();

const value = spring({
  frame,
  fps,
  config: {
    damping: 10,     // 1-200: higher = less bounce
    stiffness: 100,  // 1-200: higher = faster snap
    mass: 1,         // 0.1-5: higher = more inertia
  },
});

Config Parameters

ParameterRangeDefaultEffect
damping1-20010Resistance. Low = bouncy, high = smooth
stiffness1-200100Snap speed. High = fast, low = slow
mass0.1-51Weight/inertia. High = sluggish, low = light
overshootClampingboolfalseClamp at target (no overshoot)

Additional Options

OptionTypeEffect
delaynumberDelay start by N frames (returns 0 until delay elapses)
durationInFramesnumberForce spring to settle within N frames
reverseboolAnimate from 1 to 0
fromnumberStarting value (default 0)
tonumberEnding value (default 1)

measureSpring()

Calculate how many frames a spring config takes to settle. Essential for <Sequence> and composition duration.

import { measureSpring } from 'remotion';

const frames = measureSpring({
  fps: 30,
  config: { damping: 10, stiffness: 100 },
}); // => number of frames until settled

Physics Presets

// src/spring-presets.ts
import { SpringConfig } from 'remotion';

export const SPRING = {
  // Smooth, no bounce -- subtle reveals, background motion
  smooth: { damping: 200 } as Partial<SpringConfig>,

  // Snappy, minimal bounce -- UI elements, clean entrances
  snappy: { damping: 20, stiffness: 200 } as Partial<SpringConfig>,

  // Bouncy -- playful entrances, attention-grabbing
  bouncy: { damping: 8 } as Partial<SpringConfig>,

  // Heavy, slow -- dramatic reveals, weighty objects
  heavy: { damping: 15, stiffness: 80, mass: 2 } as Partial<SpringConfig>,

  // Wobbly -- elastic, cartoon-like overshoot
  wobbly: { damping: 4, stiffness: 80 } as Partial<SpringConfig>,

  // Stiff -- fast snap with tiny bounce
  stiff: { damping: 15, stiffness: 300 } as Partial<SpringConfig>,

  // Gentle -- slow, dreamy, organic
  gentle: { damping: 20, stiffness: 40, mass: 1.5 } as Partial<SpringConfig>,

  // Molasses -- very slow, heavy, barely bounces
  molasses: { damping: 25, stiffness: 30, mass: 3 } as Partial<SpringConfig>,

  // Pop -- strong overshoot for scale-in effects
  pop: { damping: 6, stiffness: 150 } as Partial<SpringConfig>,

  // Rubber -- exaggerated elastic bounce
  rubber: { damping: 3, stiffness: 100, mass: 0.5 } as Partial<SpringConfig>,
} as const;

Preset Visual Reference

PresetBounceSpeedFeelBest For
smoothNoneMediumButterBackground, subtle reveals
snappyMinimalFastCrispUI elements, buttons
bouncyStrongMediumPlayfulTitles, icons, attention
heavySmallSlowWeightyDramatic reveals, large objects
wobblyExtremeMediumCartoonPlayful, humorous
stiffTinyVery fastMechanicalData viz, precise motion
gentleMinimalSlowDreamyLuxury, calm, organic
molassesAlmost noneVery slowHeavyCinematic, suspense
popStrongFastPunchyScale-in, badge, icon pop
rubberExtremeFastElasticExaggerated, cartoon, fun

1. Spring Entrance Patterns

Basic Spring Entrance

import { spring, interpolate, useCurrentFrame, useVideoConfig, AbsoluteFill } from 'remotion';
import { SPRING } from './spring-presets';

const SpringEntrance: React.FC<{
  children: React.ReactNode;
  preset?: keyof typeof SPRING;
  delay?: number;
}> = ({ children, preset = 'bouncy', delay = 0 }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  const progress = spring({ frame, fps, delay, config: SPRING[preset] });
  const translateY = interpolate(progress, [0, 1], [60, 0]);

  return (
    <AbsoluteFill style={{
      opacity: progress,
      transform: `translateY(${translateY}px)`,
    }}>
      {children}
    </AbsoluteFill>
  );
};

Scale Pop

const ScalePop: React.FC<{
  children: React.ReactNode;
  delay?: number;
}> = ({ children, delay = 0 }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  // pop preset overshoots past 1, creating natural scale bounce
  const scale = spring({ frame, fps, delay, config: SPRING.pop });
  const opacity = spring({ frame, fps, delay, config: SPRING.smooth });

  return (
    <div style={{
      transform: `scale(${scale})`,
      opacity,
    }}>
      {children}
    </div>
  );
};

Enter + Exit (Spring Math)

const EnterExit: React.FC<{
  children: React.ReactNode;
  enterDelay?: number;
  exitBeforeEnd?: number; // frames before composition end to start exit
}> = ({ children, enterDelay = 0, exitBeforeEnd = 30 }) => {
  const frame = useCurrentFrame();
  const { fps, durationInFrames } = useVideoConfig();

  const enter = spring({ frame, fps, delay: enterDelay, config: SPRING.bouncy });
  const exit = spring({
    frame, fps,
    delay: durationInFrames - exitBeforeEnd,
    config: SPRING.snappy,
  });

  const scale = enter - exit; // 0 -> 1 -> 0
  const opacity = enter - exit;

  return (
    <div style={{ transform: `scale(${scale})`, opacity }}>
      {children}
    </div>
  );
};

2. Trail / Stagger Patterns

Spring Trail (staggered entrance)

Mimics React Spring's useTrail -- each element enters with a frame delay.

const SpringTrail: React.FC<{
  items: React.ReactNode[];
  staggerFrames?: number;
  preset?: keyof typeof SPRING;
  direction?: 'up' | 'down' | 'left' | 'right';
}> = ({ items, staggerFrames = 4, preset = 'bouncy', direction = 'up' }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  const getOffset = (progress: number) => {
    const distance = 50;
    const remaining = interpolate(progress, [0, 1], [distance, 0]);
    switch (direction) {
      case 'up': return { transform: `translateY(${remaining}px)` };
      case 'down': return { transform: `translateY(${-remaining}px)` };
      case 'left': return { transform: `translateX(${remaining}px)` };
      case 'right': return { transform: `translateX(${-remaining}px)` };
    }
  };

  return (
    <>
      {items.map((item, i) => {
        const delay = i * staggerFrames;
        const progress = spring({ frame, fps, delay, config: SPRING[preset] });
        return (
          <div key={i} style={{ opacity: progress, ...getOffset(progress) }}>
            {item}
          </div>
        );
      })}
    </>
  );
};

Character Trail (text animation)

Manual character splitting with spring stagger. For advanced text splitting (mask reveals, line wrapping), use gsap-animation skill instead.

const CharacterTrail: React.FC<{
  text: string;
  staggerFrames?: number;
  preset?: keyof typeof SPRING;
  fontSize?: number;
}> = ({ text, staggerFrames = 2, preset = 'pop', fontSize = 80 }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  return (
    <div style={{ display: 'flex', justifyContent: 'center', overflow: 'hidden' }}>
      {text.split('').map((char, i) => {
        const delay = i * staggerFrames;
        const progress = spring({ frame, fps, delay, config: SPRING[preset] });
        const translateY = interpolate(progress, [0, 1], [fontSize, 0]);

        return (
          <span key={i} style={{
            display: 'inline-block',
            fontSize,
            fontWeight: 'bold',
            color: '#fff',
            opacity: progress,
            transform: `translateY(${translateY}px)`,
            whiteSpace: 'pre',
          }}>
            {char === ' ' ? '\u00A0' : char}
          </span>
        );
      })}
    </div>
  );
};

Word Trail

const WordTrail: React.FC<{
  text: string;
  staggerFrames?: number;
  preset?: keyof typeof SPRING;
  fontSize?: number;
}> = ({ text, staggerFrames = 5, preset = 'bouncy', fontSize = 64 }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();
  const words = text.split(' ');

  return (
    <div style={{ display: 'flex', flexWrap: 'wrap', gap: '0.3em', justifyContent: 'center' }}>
      {words.map((word, i) => {
        const delay = i * staggerFrames;
        const progress = spring({ frame, fps, delay, config: SPRING[preset] });
        const scale = spring({ frame, fps, delay, config: SPRING.pop });

        return (
          <span key={i} style={{
            display: 'inline-block',
            fontSize,
            fontWeight: 'bold',
            color: '#fff',
            opacity: progress,
            transform: `scale(${scale})`,
          }}>
            {word}
          </span>
        );
      })}
    </div>
  );
};

Grid Stagger (center-out)

const GridStagger: React.FC<{
  items: React.ReactNode[];
  columns: number;
  cellSize?: number;
  gap?: number;
}> = ({ items, columns, cellSize = 120, gap = 16 }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();
  const rows = Math.ceil(items.length / columns);
  const centerCol = (columns - 1) / 2;
  const centerRow = (rows - 1) / 2;

  return (
    <div style={{
      display: 'grid',
      gridTemplateColumns: `repeat(${columns}, ${cellSize}px)`,
      gap,
    }}>
      {items.map((item, i) => {
        const col = i % columns;
        const row = Math.floor(i / columns);
        // Distance from center determines delay
        const dist = Math.sqrt((col - centerCol) ** 2 + (row - centerRow) ** 2);
        const delay = Math.round(dist * 4);
        const progress = spring({ frame, fps, delay, config: SPRING.pop });

        return (
          <div key={i} style={{
            width: cellSize, height: cellSize,
            opacity: progress,
            transform: `scale(${progress})`,
          }}>
            {item}
          </div>
        );
      })}
    </div>
  );
};

3. Chain / Sequence Patterns

Spring Chain (sequential animations)

Mimics React Spring's useChain -- animations trigger in sequence using measureSpring for timing.

import { spring, measureSpring, interpolate, useCurrentFrame, useVideoConfig } from 'remotion';

const SpringChain: React.FC = () => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  // Step 1: Container scales in
  const step1Config = SPRING.bouncy;
  const step1 = spring({ frame, fps, config: step1Config });
  const step1Duration = measureSpring({ fps, config: step1Config });

  // Step 2: Title fades up (starts when step1 is 80% done)
  const step2Delay = Math.round(step1Duration * 0.8);
  const step2Config = SPRING.snappy;
  const step2 = spring({ frame, fps, delay: step2Delay, config: step2Config });
  const step2Duration = measureSpring({ fps, config: step2Config });

  // Step 3: Subtitle appears (starts when step2 finishes)
  const step3Delay = step2Delay + step2Duration;
  const step3 = spring({ frame, fps, delay: step3Delay, config: SPRING.gentle });

  return (
    <AbsoluteFill style={{ display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
      {/* Container */}
      <div style={{
        transform: `scale(${step1})`,
        opacity: step1,
        background: '#1e293b',
        padding: 60,
        borderRadius: 24,
        textAlign: 'center',
      }}>
        {/* Title */}
        <h1 style={{
          fontSize: 72, fontWeight: 'bold', color: '#fff',
          opacity: step2,
          transform: `translateY(${interpolate(step2, [0, 1], [30, 0])}px)`,
        }}>Spring Chain</h1>
        {/* Subtitle */}
        <p style={{
          fontSize: 28, color: 'rgba(255,255,255,0.7)', marginTop: 16,
          opacity: step3,
          transform: `translateY(${interpolate(step3, [0, 1], [20, 0])}px)`,
        }}>Sequential spring orchestration</p>
      </div>
    </AbsoluteFill>
  );
};

useSpringChain Hook

Reusable hook for chaining multiple springs with overlap control.

import { spring, measureSpring, SpringConfig, useCurrentFrame, useVideoConfig } from 'remotion';

type ChainStep = {
  config: Partial<SpringConfig>;
  overlap?: number; // 0-1, how much to overlap with previous step (default 0)
};

function useSpringChain(steps: ChainStep[]) {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  let currentDelay = 0;
  return steps.map((step, i) => {
    if (i > 0) {
      const prevDuration = measureSpring({ fps, config: steps[i - 1].config });
      const overlap = step.overlap ?? 0;
      currentDelay += Math.round(prevDuration * (1 - overlap));
    }
    return spring({ frame, fps, delay: currentDelay, config: step.config });
  });
}

// Usage:
const [container, title, subtitle, cta] = useSpringChain([
  { config: SPRING.bouncy },
  { config: SPRING.snappy, overlap: 0.2 },
  { config: SPRING.gentle, overlap: 0.3 },
  { config: SPRING.pop, overlap: 0.1 },
]);

4. Multi-Property Springs

Different physics per property

const MultiPropertySpring: React.FC<{ delay?: number }> = ({ delay = 0 }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  // Position: snappy (arrives fast)
  const position = spring({ frame, fps, delay, config: SPRING.snappy });
  // Scale: bouncy (overshoots then settles)
  const scale = spring({ frame, fps, delay, config: SPRING.bouncy });
  // Rotation: wobbly (elastic wobble)
  const rotation = spring({ frame, fps, delay, config: SPRING.wobbly });
  // Opacity: smooth (no bounce)
  const opacity = spring({ frame, fps, delay, config: SPRING.smooth });

  const translateX = interpolate(position, [0, 1], [-300, 0]);
  const rotate = interpolate(rotation, [0, 1], [-15, 0]);

  return (
    <div style={{
      transform: `translateX(${translateX}px) scale(${scale}) rotate(${rotate}deg)`,
      opacity,
    }}>
      Multi-Property
    </div>
  );
};

5. Spring Counter

Number counter with spring physics -- overshoots the target then settles.

const SpringCounter: React.FC<{
  endValue: number;
  prefix?: string;
  suffix?: string;
  preset?: keyof typeof SPRING;
  delay?: number;
}> = ({ endValue, prefix = '', suffix = '', preset = 'bouncy', delay = 0 }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  const progress = spring({ frame, fps, delay, config: SPRING[preset] });
  // With bouncy config, progress overshoots past 1.0 before settling
  // This means the counter briefly shows a number > endValue, then settles
  const value = Math.round(progress * endValue);

  return (
    <div style={{
      fontSize: 96, fontWeight: 'bold', color: '#fff',
      fontVariantNumeric: 'tabular-nums',
    }}>
      {prefix}{value.toLocaleString()}{suffix}
    </div>
  );
};

Comparison with linear counter:

  • interpolate() counter: smoothly reaches exact target, no overshoot
  • Spring counter: overshoots then settles -- feels more energetic and alive

6. 3D Transform Patterns

Spring Card Flip

const SpringCardFlip: React.FC<{
  frontContent: React.ReactNode;
  backContent: React.ReactNode;
  flipDelay?: number;
}> = ({ frontContent, backContent, flipDelay = 15 }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  const flipProgress = spring({
    frame, fps, delay: flipDelay,
    config: { damping: 15, stiffness: 80 }, // slow, weighty flip
  });
  const rotateY = interpolate(flipProgress, [0, 1], [0, 180]);

  return (
    <AbsoluteFill style={{ display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
      <div style={{ perspective: 800 }}>
        <div style={{
          width: 500, height: 320, position: 'relative',
          transformStyle: 'preserve-3d',
          transform: `rotateY(${rotateY}deg)`,
        }}>
          <div style={{
            position: 'absolute', inset: 0, backfaceVisibility: 'hidden',
            background: '#1e293b', borderRadius: 16,
            display: 'flex', alignItems: 'center', justifyContent: 'center', padding: 32,
          }}>{frontContent}</div>
          <div style={{
            position: 'absolute', inset: 0, backfaceVisibility: 'hidden',
            background: '#3b82f6', borderRadius: 16, transform: 'rotateY(180deg)',
            display: 'flex', alignItems: 'center', justifyContent: 'center', padding: 32,
          }}>{backContent}</div>
        </div>
      </div>
    </AbsoluteFill>
  );
};

Perspective Tilt

const PerspectiveTilt: React.FC<{
  children: React.ReactNode;
  rotateX?: number;
  rotateY?: number;
  delay?: number;
}> = ({ children, rotateX = -20, rotateY = 15, delay = 0 }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  const progress = spring({ frame, fps, delay, config: SPRING.heavy });
  const rx = interpolate(progress, [0, 1], [rotateX, 0]);
  const ry = interpolate(progress, [0, 1], [rotateY, 0]);
  const translateZ = interpolate(progress, [0, 1], [-200, 0]);

  return (
    <div style={{
      perspective: 1000,
      display: 'flex', alignItems: 'center', justifyContent: 'center',
    }}>
      <div style={{
        transform: `perspective(1000px) rotateX(${rx}deg) rotateY(${ry}deg) translateZ(${translateZ}px)`,
        opacity: progress,
      }}>
        {children}
      </div>
    </div>
  );
};

7. Spring Transitions

Crossfade with Spring

const SpringCrossfade: React.FC<{
  outgoing: React.ReactNode;
  incoming: React.ReactNode;
  switchFrame: number;
}> = ({ outgoing, incoming, switchFrame }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  const outOpacity = frame < switchFrame ? 1 : 1 - spring({
    frame: frame - switchFrame, fps, config: SPRING.smooth,
  });
  const inOpacity = frame < switchFrame ? 0 : spring({
    frame: frame - switchFrame, fps, config: SPRING.smooth,
  });
  const inScale = frame < switchFrame ? 0.95 : interpolate(
    spring({ frame: frame - switchFrame, fps, config: SPRING.bouncy }),
    [0, 1], [0.95, 1]
  );

  return (
    <AbsoluteFill>
      <AbsoluteFill style={{ opacity: outOpacity }}>{outgoing}</AbsoluteFill>
      <AbsoluteFill style={{ opacity: inOpacity, transform: `scale(${inScale})` }}>
        {incoming}
      </AbsoluteFill>
    </AbsoluteFill>
  );
};

Slide Transition with Spring

const SpringSlide: React.FC<{
  outgoing: React.ReactNode;
  incoming: React.ReactNode;
  switchFrame: number;
  direction?: 'left' | 'right' | 'up' | 'down';
}> = ({ outgoing, incoming, switchFrame, direction = 'left' }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  const progress = frame < switchFrame ? 0 : spring({
    frame: frame - switchFrame, fps, config: SPRING.snappy,
  });

  const getTransform = (isOutgoing: boolean) => {
    const offset = isOutgoing ? interpolate(progress, [0, 1], [0, -100]) : interpolate(progress, [0, 1], [100, 0]);
    switch (direction) {
      case 'left': return `translateX(${offset}%)`;
      case 'right': return `translateX(${-offset}%)`;
      case 'up': return `translateY(${offset}%)`;
      case 'down': return `translateY(${-offset}%)`;
    }
  };

  return (
    <AbsoluteFill style={{ overflow: 'hidden' }}>
      <AbsoluteFill style={{ transform: getTransform(true) }}>{outgoing}</AbsoluteFill>
      <AbsoluteFill style={{ transform: getTransform(false) }}>{incoming}</AbsoluteFill>
    </AbsoluteFill>
  );
};

8. Templates

Spring Title Card

const SpringTitleCard: React.FC<{
  title: string;
  subtitle?: string;
  accent?: string;
}> = ({ title, subtitle, accent = '#3b82f6' }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  // Background shape
  const bgScale = spring({ frame, fps, config: SPRING.heavy });
  // Title words stagger
  const words = title.split(' ');
  // Divider
  const dividerWidth = spring({ frame, fps, delay: 8, config: SPRING.snappy });
  // Subtitle
  const subtitleProgress = spring({ frame, fps, delay: 15, config: SPRING.gentle });

  return (
    <AbsoluteFill style={{
      background: '#0f172a',
      display: 'flex', alignItems: 'center', justifyContent: 'center',
    }}>
      {/* Accent circle */}
      <div style={{
        position: 'absolute', width: 300, height: 300, borderRadius: '50%',
        background: `${accent}20`, transform: `scale(${bgScale})`,
      }} />

      <div style={{ textAlign: 'center', position: 'relative', zIndex: 1 }}>
        {/* Title with word stagger */}
        <div style={{ display: 'flex', gap: '0.3em', justifyContent: 'center', flexWrap: 'wrap' }}>
          {words.map((word, i) => {
            const delay = i * 4;
            const progress = spring({ frame, fps, delay, config: SPRING.pop });
            const y = interpolate(progress, [0, 1], [40, 0]);
            return (
              <span key={i} style={{
                fontSize: 80, fontWeight: 'bold', color: '#fff',
                display: 'inline-block',
                opacity: progress,
                transform: `translateY(${y}px) scale(${progress})`,
              }}>{word}</span>
            );
          })}
        </div>

        {/* Divider */}
        <div style={{
          width: 80, height: 3, background: accent, margin: '20px auto',
          transform: `scaleX(${dividerWidth})`, transformOrigin: 'center',
        }} />

        {/* Subtitle */}
        {subtitle && (
          <p style={{
            fontSize: 28, color: 'rgba(255,255,255,0.7)',
            opacity: subtitleProgress,
            transform: `translateY(${interpolate(subtitleProgress, [0, 1], [15, 0])}px)`,
          }}>{subtitle}</p>
        )}
      </div>
    </AbsoluteFill>
  );
};

Spring Lower Third

const SpringLowerThird: React.FC<{
  name: string;
  title: string;
  accent?: string;
  hold?: number;
}> = ({ name, title, accent = '#3b82f6', hold = 90 }) => {
  const frame = useCurrentFrame();
  const { fps, durationInFrames } = useVideoConfig();

  // Enter
  const barIn = spring({ frame, fps, config: SPRING.snappy });
  const nameIn = spring({ frame, fps, delay: 6, config: SPRING.bouncy });
  const titleIn = spring({ frame, fps, delay: 10, config: SPRING.gentle });

  // Exit (spring math subtraction)
  const exitDelay = durationInFrames - 20;
  const barOut = spring({ frame, fps, delay: exitDelay, config: SPRING.stiff });
  const nameOut = spring({ frame, fps, delay: exitDelay - 4, config: SPRING.stiff });
  const titleOut = spring({ frame, fps, delay: exitDelay - 8, config: SPRING.stiff });

  return (
    <AbsoluteFill>
      <div style={{ position: 'absolute', bottom: 80, left: 60 }}>
        {/* Bar */}
        <div style={{
          background: accent, padding: '12px 24px', borderRadius: 4,
          transform: `scaleX(${barIn - barOut})`,
          transformOrigin: 'left',
          opacity: barIn - barOut,
        }}>
          <div style={{
            fontSize: 28, fontWeight: 'bold', color: '#fff',
            opacity: nameIn - nameOut,
            transform: `translateX(${interpolate(nameIn - nameOut, [0, 1], [-20, 0])}px)`,
          }}>{name}</div>
          <div style={{
            fontSize: 18, color: 'rgba(255,255,255,0.8)',
            opacity: titleIn - titleOut,
            transform: `translateX(${interpolate(titleIn - titleOut, [0, 1], [-15, 0])}px)`,
          }}>{title}</div>
        </div>
      </div>
    </AbsoluteFill>
  );
};

Spring Feature Grid

const SpringFeatureGrid: React.FC<{
  features: Array<{ icon: string; label: string }>;
  columns?: number;
}> = ({ features, columns = 3 }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  return (
    <AbsoluteFill style={{
      display: 'flex', alignItems: 'center', justifyContent: 'center',
      background: '#0f172a',
    }}>
      <div style={{
        display: 'grid',
        gridTemplateColumns: `repeat(${columns}, 200px)`,
        gap: 32,
      }}>
        {features.map(({ icon, label }, i) => {
          const delay = i * 5;
          const scale = spring({ frame, fps, delay, config: SPRING.pop });
          const opacity = spring({ frame, fps, delay, config: SPRING.smooth });

          return (
            <div key={i} style={{
              textAlign: 'center', padding: 24,
              background: 'rgba(255,255,255,0.05)', borderRadius: 16,
              transform: `scale(${scale})`, opacity,
            }}>
              <div style={{ fontSize: 48 }}>{icon}</div>
              <div style={{ fontSize: 18, color: '#fff', marginTop: 12 }}>{label}</div>
            </div>
          );
        })}
      </div>
    </AbsoluteFill>
  );
};

Spring Outro

const SpringOutro: React.FC<{
  headline: string;
  tagline?: string;
  ctaText?: string;
  accent?: string;
}> = ({ headline, tagline, ctaText, accent = '#3b82f6' }) => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  const headlineProgress = spring({ frame, fps, config: SPRING.heavy });
  const taglineProgress = spring({ frame, fps, delay: 12, config: SPRING.gentle });
  const ctaProgress = spring({ frame, fps, delay: 20, config: SPRING.pop });

  return (
    <AbsoluteFill style={{
      background: '#0f172a',
      display: 'flex', alignItems: 'center', justifyContent: 'center',
    }}>
      <div style={{ textAlign: 'center' }}>
        <h1 style={{
          fontSize: 72, fontWeight: 'bold', color: '#fff',
          opacity: headlineProgress,
          transform: `scale(${headlineProgress})`,
        }}>{headline}</h1>

        {tagline && (
          <p style={{
            fontSize: 28, color: 'rgba(255,255,255,0.6)', marginTop: 16,
            opacity: taglineProgress,
            transform: `translateY(${interpolate(taglineProgress, [0, 1], [15, 0])}px)`,
          }}>{tagline}</p>
        )}

        {ctaText && (
          <div style={{
            display: 'inline-block', marginTop: 32,
            background: accent, padding: '16px 40px', borderRadius: 8,
            fontSize: 24, fontWeight: 'bold', color: '#fff',
            transform: `scale(${ctaProgress})`, opacity: ctaProgress,
          }}>{ctaText}</div>
        )}
      </div>
    </AbsoluteFill>
  );
};

9. Utility: useSpringTrail

Reusable hook for trail animations.

import { spring, SpringConfig, useCurrentFrame, useVideoConfig } from 'remotion';

function useSpringTrail(
  count: number,
  config: Partial<SpringConfig>,
  staggerFrames = 4,
  baseDelay = 0,
) {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  return Array.from({ length: count }, (_, i) => {
    const delay = baseDelay + i * staggerFrames;
    return spring({ frame, fps, delay, config });
  });
}

// Usage:
const trail = useSpringTrail(5, SPRING.pop, 4);
// trail = [0.98, 0.85, 0.5, 0.1, 0] -- each item at different progress

10. Utility: useSpringEnterExit

Reusable hook for enter + exit pattern.

function useSpringEnterExit(
  enterConfig: Partial<SpringConfig>,
  exitConfig: Partial<SpringConfig>,
  enterDelay = 0,
  exitBeforeEnd = 30,
) {
  const frame = useCurrentFrame();
  const { fps, durationInFrames } = useVideoConfig();

  const enter = spring({ frame, fps, delay: enterDelay, config: enterConfig });
  const exit = spring({
    frame, fps,
    delay: durationInFrames - exitBeforeEnd,
    config: exitConfig,
  });

  return enter - exit;
}

// Usage:
const progress = useSpringEnterExit(SPRING.bouncy, SPRING.stiff, 0, 25);

11. Combining with Other Skills

const CombinedScene: React.FC = () => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  const bgOpacity = spring({ frame, fps, config: SPRING.smooth });

  return (
    <AbsoluteFill>
      {/* react-animation: visual atmosphere */}
      <div style={{ opacity: bgOpacity }}>
        <Aurora colorStops={['#3A29FF', '#FF94B4']} />
      </div>

      {/* spring-animation: bouncy title entrance */}
      <SpringTitleCard title="Natural Motion" subtitle="Physics-driven beauty" />

      {/* gsap-animation: text splitting that spring can't do */}
      <GSAPTextReveal text="Advanced Typography" />
    </AbsoluteFill>
  );
};
SkillBest For
spring-animationBouncy entrances, elastic trails, organic physics, overshoot effects, spring counters
gsap-animationText splitting (SplitText), SVG drawing (DrawSVG), SVG morphing, complex timeline labels
react-animationVisual backgrounds (Aurora, Silk, Particles), shader effects

12. Composition Registration

export const RemotionRoot: React.FC = () => (
  <>
    <Composition id="SpringTitleCard" component={SpringTitleCard}
      durationInFrames={90} fps={30} width={1920} height={1080}
      defaultProps={{ title: 'SPRING PHYSICS', subtitle: 'Natural motion for video' }} />
    <Composition id="SpringLowerThird" component={SpringLowerThird}
      durationInFrames={180} fps={30} width={1920} height={1080}
      defaultProps={{ name: 'Jane Smith', title: 'Creative Director' }} />
    <Composition id="SpringFeatureGrid" component={SpringFeatureGrid}
      durationInFrames={90} fps={30} width={1920} height={1080}
      defaultProps={{ features: [
        { icon: '🚀', label: 'Fast' },
        { icon: '🎯', label: 'Precise' },
        { icon: '✨', label: 'Beautiful' },
      ]}} />
    <Composition id="SpringOutro" component={SpringOutro}
      durationInFrames={120} fps={30} width={1920} height={1080}
      defaultProps={{ headline: 'GET STARTED', tagline: 'Try it free today', ctaText: 'Sign Up →' }} />
  </>
);

13. Rendering

# Default MP4
npx remotion render src/index.ts SpringTitleCard --output out/title.mp4

# High quality
npx remotion render src/index.ts SpringTitleCard --codec h264 --crf 15

# GIF
npx remotion render src/index.ts SpringTitleCard --codec gif --every-nth-frame 2

# ProRes for editing
npx remotion render src/index.ts SpringTitleCard --codec prores --prores-profile 4444

FAQ

What does the spring-animation skill do?

Remotion spring physics for motion graphics video production. Bouncy entrances, elastic trails, orchestrated sequences, physics presets, and organic motion patterns that interpolate() alone cannot achieve.

How do I install spring-animation?

Run npx skills add https://github.com/notedit/happy-skills --skill spring-animation in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/spring-animation/ (personal) or .claude/skills/spring-animation/ (project).

Which AI agents can use spring-animation?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is spring-animation safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains spring-animation?

It is published by notedit in notedit/happy-skills. It has 77 recorded installs.

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