
msw-sprite-ruid
SpriteRendererComponent.SpriteRUID (world) and SpriteGUIRendererComponent.ImageRUID (UI) — native RUID type support (sprite / animationclip direct playback), thumbnail:// prefix for rendering avataritem / skeleton / animationclip as static thumbnail image, avatar item icon in inventory / shop / UI slot. Use when: assigning any RUID to a sprite renderer component, displaying an avatar item or resource as a thumbnail or icon, using animationclip directly in a renderer, rendering inventory item icons, displaying a thumbnail image in a world entity. Keywords: SpriteRUID, ImageRUID, thumbnail://, animationclip, RUID apply, RUID assign, thumbnail, item icon, sprite RUID, RUID to renderer
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/msw-git/msw-ai-coding-plugins-official --skill msw-sprite-ruid- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads msw-sprite-ruid automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
Security audits
Independent scans of the skill's instructions and bundled files.
SKILL.md
The instructions your agent reads when the skill is triggered.
MSW Sprite RUID
Rules for assigning a RUID to SpriteRendererComponent.SpriteRUID (world) or
SpriteGUIRendererComponent.ImageRUID (UI).
Native type support
Both components accept a sprite or animationclip RUID directly — no extra
animator component required.
| Component | Property | Value form (runtime .mlua) | Native RUID types |
|---|---|---|---|
SpriteRendererComponent (world) | SpriteRUID | plain string | sprite, animationclip |
SpriteGUIRendererComponent (UI) | ImageRUID | DataRef("...") | sprite, animationclip |
ImageRUID is a DataRef: in runtime .mlua, assign DataRef(ruid).
Use { DataId: ruid } only in .ui / .model JSON or builder patch data.
SpriteRUID remains a plain string.
-- World: sprite or animationclip RUID both work
self.Entity.SpriteRendererComponent.SpriteRUID = ruid
-- UI: sprite or animationclip RUID both work
self.Entity.SpriteGUIRendererComponent.ImageRUID = DataRef(ruid)
A skeleton / avataritem RUID assigned without the thumbnail:// prefix
fails silently (no error, nothing renders).
animationclip: single animation vs multi-state
- Single looping animation (background deco, idle effect, prop): set
SpriteRUIDorImageRUIDdirectly to theanimationclipRUID. - Multi-state (stand / move / attack / hit / die): use
StateAnimationComponent+ActionSheet. Seemsw-general/references/monster.md.
thumbnail:// prefix — static thumbnail from any resource
Prepend thumbnail:// to SpriteRUID or ImageRUID to render a static
thumbnail image from any resource — useful for icons, preview images, and item
thumbnails.
thumbnail://<32-char hex RUID>
Accepted types: sprite · animationclip · skeleton · avataritem
-- World thumbnail (any resource type)
self.Entity.SpriteRendererComponent.SpriteRUID = "thumbnail://" .. anyRuid
-- UI thumbnail (any resource type)
self.Entity.SpriteGUIRendererComponent.ImageRUID = DataRef("thumbnail://" .. anyRuid)
Primary use case: avataritem icons
avataritem RUIDs cannot render without thumbnail://. With the prefix they
become item icons for inventory slots, shop listings, and equip previews.
slotEntity.SpriteGUIRendererComponent.ImageRUID = DataRef("thumbnail://" .. avatarItemRuid)
Search avatar item RUIDs with the msw-search skill (searchAvatarItems).
Common pitfalls
skeleton/avataritemdirectly intoSpriteRUID/ImageRUIDwithout prefix → silently invisible.thumbnail://= static image only. For live animation, assign theanimationclipRUID directly (no prefix).- Runtime
.mluausesImageRUID = DataRef("..."); the{ "DataId": "..." }object form is.ui/.modelJSON only (the prefix goes insideDataId, not a separate field). Do not use the table form in runtime code — the LSP rejects it as aDataReftype mismatch. CostumeManagerComponent.Custom*Equip,StateAnimationComponent.ActionSheet, andSkeletonRendererComponent.SkeletonRUIDdo not acceptthumbnail://.- Do not prepend
thumbnail://to a RUID that was already retrieved as a thumbnail or icon image frommsw-search. The prefix converts a source resource into its thumbnail — applying it to an already-thumbnail sprite is logically redundant. If the search query targeted an icon / thumbnail image and returned aspriteRUID, assign that RUID directly without any prefix. - To search for RUIDs use the
msw-searchskill —searchAvatarItemsfor avatar items;searchResourcesfor everything else.
FAQ
What does the msw-sprite-ruid skill do?
SpriteRendererComponent.SpriteRUID (world) and SpriteGUIRendererComponent.ImageRUID (UI) — native RUID type support (sprite / animationclip direct playback), thumbnail:// prefix for rendering avataritem / skeleton / animationclip as static thumbnail image, avatar item icon in inventory / shop / UI slot. Use when: assigning any RUID to a sprite renderer component, displaying an avatar item or resource as a thumbnail or icon, using animationclip directly in a renderer, rendering inventory item icons, displaying a thumbnail image in a world entity. Keywords: SpriteRUID, ImageRUID, thumbnail://, animationclip, RUID apply, RUID assign, thumbnail, item icon, sprite RUID, RUID to renderer
How do I install msw-sprite-ruid?
Run npx skills add https://github.com/msw-git/msw-ai-coding-plugins-official --skill msw-sprite-ruid in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/msw-sprite-ruid/ (personal) or .claude/skills/msw-sprite-ruid/ (project).
Which AI agents can use msw-sprite-ruid?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is msw-sprite-ruid safe to install?
Security partners have reviewed it: Gen Agent Trust Hub passed; Socket passed; Snyk passed. As with any skill, read the SKILL.md and bundled scripts before installing.
Who maintains msw-sprite-ruid?
It is published by msw-git in msw-git/msw-ai-coding-plugins-official. It has 9,774 recorded installs.
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