
winui-design
Use when designing, reviewing, or fixing WinUI 3: sample/control discovery with winapp find-ui, project-aware API checks with winapp find-api, layout planning, Fluent Design, theming, accessibility, and XAML binding. Requires WinApp CLI 0.7+. Load before authoring new XAML, reviewing UI PRs, migrating desktop UI, or choosing WinUI controls/patterns. Also use to find WinUI Gallery or Community Toolkit samples.
- Installs
- 260
- Last 24h
- —
- Trending rank
- —
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/microsoft/win-dev-skills --skill winui-design- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads winui-design automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Search samples before writing XAML
This workflow requires WinApp CLI 0.7+. Use winapp find-ui for grounded control and sample discovery. Front-load lookups, then code:
winapp find-ui "<focused feature>" # compact matches + scenario IDs
winapp find-ui --id <scenario-id> # full XAML/C# + prerequisite notes
winapp find-ui --id <id-1> --id <id-2> --json # batch, structured output
winapp find-ui --list # browse all default-source scenarios
winapp find-ui "<feature>" --refresh # force a corpus refresh
Default search covers the WinUI Gallery, Windows Community Toolkit, and curated core patterns. Reactor's C#-only/MVU samples are opt-in with --source reactor; use them only for Reactor projects. The Gallery/Toolkit/Reactor corpus is fetched and cached by WinApp CLI, while core patterns work offline.
Verify APIs against the restored project
Before coding API assumptions, run from the restored app project directory so winapp find-api uses its exact references, not a sample's possibly newer package versions:
winapp find-api InfoBar --json --project-dir .
winapp find-api check-property InfoBar Severity IsOpen Message Title --json --project-dir .
winapp find-api members NavigationView --filter selected --json --project-dir .
Use either --project-dir <app-directory> (defaults to cwd) or --project <name> to select among multiple projects, never both. An unscoped query from a repo root or sibling project may target the wrong API surface. --project sdk searches only the installed machine SDK, not the app's NuGet references. If results look stale, check restore/project selection before refreshing. Use winapp find-api --help for discovery/index commands rather than guessing an API from memory; use find-ui for the usage pattern.
App-shape anchors
Pick the closest shipping app silhouette before laying out a page:
| App type | Anchor controls | Reference apps |
|---|---|---|
| Settings / config tool | NavigationView Left + SettingsCard / SettingsExpander | Windows Settings, Slack |
| Document / session editor | TabView + full-bleed content, light chrome | Windows Terminal, VS Code, Notepad |
| Hierarchical browser | TreeView + ListView + BreadcrumbBar | File Explorer, Outlook |
| Developer tool / dashboard | NavigationView + card layout | Dev Home, GitHub Desktop |
| Single-purpose utility | Mode switcher + compact grid | Calculator, Snipping Tool |
| Media / canvas / hero | Grid with hero surface, floating commands, no NavigationView | Photos, Spotify, Clipchamp |
Reach-for-this control map
Before writing XAML, map the requirement to a platform control. These mappings exist to short-circuit cross-framework instincts (WPF DataGrid, web <select>, HTML <input type=date>):
- Navigation: 2–7 sections →
NavigationView; document/session tabs →TabView; breadcrumb trail →BreadcrumbBar; 2–3 modes →SelectorBar. - Data display: Vertical list →
ListView; tiles/grid →GridVieworItemsRepeater+UniformGridLayout; hierarchy →TreeView; tabular →ListViewwith aGrid-basedItemTemplateand a headerGridabove (WinUI has noDataGrid; don't default toCommunityToolkit.WinUI.Controls.DataGrid— its columns can't usex:Bind); master-detail →ListView+ detailGrid. - Input: Text →
TextBox; number →NumberBox; search →AutoSuggestBox; date →CalendarDatePicker; boolean →ToggleSwitch; pick one from 2–3 →RadioButtons; pick one from 4+ →ComboBox. - Feedback: Blocking decision →
ContentDialog; contextual action →Flyout/MenuFlyout; onboarding / hint →TeachingTip; inline status / async progress →InfoBar; system notification →AppNotification.
If the mapping above doesn't fit, run winapp find-ui "<intent>" before improvising.
Window sizing (WinUI 3 specifics)
WinUI 3 has no
SizeToContent. Without an explicit size, Windows defaults the main window to ~1024×768 — oversized for most utilities. Size it inMainWindow's constructor.
Rubric. Width = widest row + 48 padding, rounded up to nearest 20. Height = 32 (titlebar) + Σ(row heights) + Σ(spacing) + 48 padding, rounded up to 20. Round up — clipped content is a worse failure than a slightly-wide window. Sanity ranges (derive yours from the rubric):
- Single-purpose utility → ~440–560 wide
- Form / single-page tool → ~600–800 wide, ~640–800 tall
- Multi-pane (nav + content) → ~1100–1300 wide, ~720–840 tall
- Document / canvas / media editor → 1280+ wide
AppWindow.Resize takes physical pixels, not DIPs — multiply by the monitor's DPI scale. XamlRoot.RasterizationScale is null in the constructor and stale after AppWindow.Move, so [DllImport] GetDpiForWindow is the cleanest path:
using Microsoft.UI;
using Microsoft.UI.Windowing;
using System.Runtime.InteropServices;
using Windows.Graphics;
public sealed partial class MainWindow : Window
{
[DllImport("user32.dll")]
private static extern uint GetDpiForWindow(IntPtr hWnd);
public MainWindow()
{
InitializeComponent();
var hwnd = Win32Interop.GetWindowFromWindowId(AppWindow.Id);
var scale = GetDpiForWindow(hwnd) / 96.0;
// widthDip / heightDip come from the rubric above — derive, don't copy.
AppWindow.Resize(new SizeInt32((int)(widthDip * scale), (int)(heightDip * scale)));
}
}
Don't size the window by setting Width/Height on the root Grid — that clips content, not the window.
XAML landmines (the things you'll otherwise ship broken)
Check the effective x:Bind mode
x:Bind defaults to OneTime unless an inherited x:DefaultBindMode changes it. Use OneWay/TwoWay plus change notifications for dynamic data; explicit Mode overrides the inherited default. Stable command/event bindings need no blanket mode rewrite.
<!-- Without an inherited default, this is OneTime -->
<TextBlock Text="{x:Bind Vm.Status}" />
<!-- Updates when Vm raises the relevant change notifications -->
<TextBlock Text="{x:Bind Vm.Status, Mode=OneWay}" />
In a page/window, x:Bind resolves against code-behind (e.g., its Vm property), not DataContext. Use x:DataType on typed DataTemplates, not on Page to set a VM. Runtime {Binding}/DisplayMemberPath can be appropriate; for AOT, their source classes may need partial plus [WinRT.GeneratedBindableCustomProperty]. See winui-packaging's references/sourcegen-patterns.md instead of treating all runtime binding as unsupported.
TextBox two-way needs UpdateSourceTrigger=PropertyChanged
<TextBox Text="{x:Bind Vm.Name, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />
Default trigger resolves to LostFocus specifically for TextBox.Text (most other properties default to PropertyChanged). The VM is not updated per keystroke, and UIA keyboard-simulation tests (WinAppDriver SendKeys, etc.) that assert immediately after typing will see stale VM state until focus moves.
Attached properties from C# use static setters, not initializers
using Microsoft.UI.Xaml.Automation;
// ❌ WRONG — does not compile. CS0117: 'Button' does not contain a definition for 'AutomationProperties'.
// AutomationProperties is a static class of attached-property accessors, not an instance member.
var btn = new Button { AutomationProperties = { AutomationId = "BtnSave" } };
// ✅ CORRECT
var btn = new Button { Content = "Save" };
AutomationProperties.SetAutomationId(btn, "BtnSave");
AutomationProperties.SetName(btn, "Save button");
Grid.SetRow(btn, 1);
ToolTipService.SetToolTip(btn, "Save the current document");
Converter={x:Null} crashes x:Bind at runtime
{x:Bind} requires Converter to be a {StaticResource} lookup. Converter={x:Null} compiles but the generated code calls LookupConverter(""), which returns null, then dereferences it — you get Resource Dictionary Key can only be String-typed / NullReferenceException on first activation of the binding. If you don't want a converter, omit the property entirely.
Prefer x:Bind static functions over IValueConverter
// MainPage.xaml.cs
public static Visibility BoolToVisibility(bool v) => v ? Visibility.Visible : Visibility.Collapsed;
public static Visibility InvertBoolToVisibility(bool v) => v ? Visibility.Collapsed : Visibility.Visible;
public static bool Not(bool v) => !v;
<TextBlock Visibility="{x:Bind local:MainPage.BoolToVisibility(Vm.IsLoading), Mode=OneWay}" />
<Button IsEnabled="{x:Bind local:MainPage.Not(Vm.IsLoading), Mode=OneWay}" />
Acrylic and ThemeShadow rendering rules
BackgroundSizingdefaults toInnerBorderEdgeon bothBorderandControl, which correctly clips acrylic to the inner stroke. The hazard is the opposite of intuition: don't change it toOuterBorderEdgeon a bordered acrylic surface — that's what makes the material bleed past the stroke.ThemeShadowcasts a shadow from the caster'sTranslationZ. Microsoft's recommended elevations are16for tooltips,32for popup/flyout UI,128for dialogs — pick by surface type. For non-popup casters, add the surfaces it should land on toThemeShadow.Receivers; otherwise the shadow has nothing to fall on and looks clipped.
Theming rules (short version)
{ThemeResource ...}at usage sites (updates on theme switch).{StaticResource}insideThemeDictionariesfor theme-local definitions;SystemAccentColor/SystemColor*are the exceptions and stay{ThemeResource}.- Custom theme dictionaries cover
Light,Dark, andHighContrastexplicitly — neverDefault. - Name resources by purpose (
CardBackgroundBrush,DangerTextBrush), not hue. - Light/Dark working ≠ High Contrast working. Test in a Contrast theme separately.
- Never set
HighContrastAdjustment="None"unless your app already supplies system-aware brushes throughout.
Anti-patterns
| ❌ Don't | ✅ Do instead |
|---|---|
Reflexively build every app as NavigationView Left | Pick the closest row in the silhouette table; hero / document / utility shapes are equally valid |
| Treat brand colour or tinted backdrop as off-pattern | Overriding SystemAccentColor or using a tinted DesktopAcrylicBackdrop is how Microsoft's own first-party apps differentiate |
| Tiny content island on an oversized window | Either size the window to the content (see Window sizing) or let content fill the available space |
| Custom pill / segmented tab switcher built by hand | NavigationView Top or SelectorBar |
| Equal-width 50/50 column split where one pane is structural | Stable size for the structural pane, flexible for content — only if a structural pane is part of the silhouette at all |
Hard-coded color literals (#RRGGBB, White) | {ThemeResource} brushes by semantic name |
ScrollViewer wrapped around a ListView / GridView | The collection control already scrolls — give it a constrained height |
Custom ControlTemplate for a standard control | Built-in control + lightweight style overrides |
| Placeholder text used as the only field label | Always provide a visible label |
| Required commands hidden at small widths with no route | Overflow menu, secondary surface, or a responsive promotion rule |
Modal ContentDialog for non-blocking hints | TeachingTip, InfoBar, or inline status |
| Destructive action (Delete / Discard / Reset) fired without confirmation | ContentDialog with verb-labelled primary action and Cancel secondary; surface item identity (name, count) in the body |
Custom list control when ListView / GridView fits | Use the platform collection + virtualisation |
Build custom UI only when all are true: no platform/Gallery/Toolkit control fits; you'll implement keyboard, focus, UI Automation, theme resources, High Contrast, and responsive behaviour; you have specs for default/hover/pressed/disabled/selected/focused/error states; you've tested with keyboard and a contrast theme.
References (load on demand)
| File | Load when… |
|---|---|
references/brushes-and-icons.md | Looking up a brush key by purpose, picking between Icon / IconSource slots, choosing among FontIcon / SymbolIcon / PathIcon / etc. |
references/theme-accessibility.md | Authoring theme dictionaries, custom brushes/styles/templates, or High Contrast support. |
references/layout-review.md | Reviewing responsive behaviour, breakpoints, or empty/loading/error coverage on a data-driven page. |
FAQ
What does the winui-design skill do?
Use when designing, reviewing, or fixing WinUI 3: sample/control discovery with winapp find-ui, project-aware API checks with winapp find-api, layout planning, Fluent Design, theming, accessibility, and XAML binding. Requires WinApp CLI 0.7+. Load before authoring new XAML, reviewing UI PRs, migrating desktop UI, or choosing WinUI controls/patterns. Also use to find WinUI Gallery or Community Toolkit samples.
How do I install winui-design?
Run npx skills add https://github.com/microsoft/win-dev-skills --skill winui-design in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/winui-design/ (personal) or .claude/skills/winui-design/ (project).
Which AI agents can use winui-design?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is winui-design safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains winui-design?
It is published by microsoft in microsoft/win-dev-skills, and it is an official skill from the maker of the technology it covers. It has 260 recorded installs.
More from microsoft/win-dev-skills
winui-ui-testing
microsoft/win-dev-skills
Automated UI testing for Windows desktop apps — generate a batch test script with the winapp ui UI Automation harness (WinApp CLI 0.7+), run all tests in one pass, read results. Covers assertions, interactions, keyboard/touch/pen input, file pickers, dialogs, persistence, accessibility, and screenshot/video capture for Win32, WPF, WinForms, and WinUI 3, in Windows Sandbox or locally.
winui-dev-workflow
microsoft/win-dev-skills
Build and run workflow for WinUI 3 apps with WinApp CLI 0.7+ — project creation with winapp new, per-app NuGet analyzer setup, project-mode winapp run, Native AOT publish runs, crash diagnosis, and prerequisites. Use when creating, building, running, or fixing build errors in a WinUI 3 project.
winui-code-review
microsoft/win-dev-skills
Code quality review for WinUI 3 apps — MVVM compliance, x:Bind correctness, accessibility, theming, security, and performance. Use before committing to catch issues that the compiler and UI tests won't find.
winui-packaging
microsoft/win-dev-skills
MSIX packaging, code signing, and distribution for WinUI 3 apps with WinApp CLI 0.7+ — SDK-native project packaging, Native AOT, certificates, self-contained deployment, CI/CD, and Microsoft Store handoff. Use when preparing for release, creating MSIX installers, managing certificates, setting up CI/CD packaging, or publishing to the Microsoft Store.
winui-setup
microsoft/win-dev-skills
Install and verify WinUI 3 prerequisites — .NET SDK 8.0.100+, WinApp CLI 0.7+, and Developer Mode; identify additional Native AOT and Windows Sandbox requirements. Use when the user asks to set up or repair the toolchain, or when another WinUI skill finds a missing or outdated prerequisite.
pr-review
microsoft/win-dev-skills
Open the skill to read its SKILL.md instructions.
Popular frontend & design skills
setup-matt-pocock-skills
mattpocock/skills
Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.
frontend-design
anthropics/skills
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
hyperframes-animation
heygen-com/hyperframes
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
prototype
mattpocock/skills
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
vercel-react-best-practices
vercel-labs/agent-skills
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.