
ffmpeg-color-grading-chromakey
Complete color manipulation and green screen effects system. PROACTIVELY activate for: (1) Green screen/chromakey removal, (2) Color grading with LUTs, (3) Color correction (levels, curves, white balance), (4) Colorkey/color removal effects, (5) Hue/saturation manipulation, (6) Color space conversions (BT.709, BT.2020, HDR), (7) Color isolation effects, (8) Teal and orange look, (9) Vintage/film looks, (10) Color keying for transparency. Provides: chromakey and colorkey filters, LUT application (lut3d), curves and levels adjustment, color balance, selective color manipulation, color space handling, HDR tone mapping, professional color grading chains.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/josiahsiegel/claude-plugin-marketplace --skill ffmpeg-color-grading-chromakey- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads ffmpeg-color-grading-chromakey automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
CRITICAL GUIDELINES
Windows File Path Requirements
MANDATORY: Always Use Backslashes on Windows for File Paths
When using Edit or Write tools on Windows, you MUST use backslashes (\) in file paths, NOT forward slashes (/).
Quick Reference
| Task | Command |
|---|---|
| Green screen removal | -vf "chromakey=0x00FF00:0.3:0.1" |
| Blue screen removal | -vf "chromakey=0x0000FF:0.3:0.1" |
| Apply LUT | -vf "lut3d=cinematic.cube" |
| Color curves | -vf "curves=preset=vintage" |
| Adjust saturation | -vf "eq=saturation=1.5" |
| Hue shift | -vf "hue=h=30" |
| White balance | -vf "colortemperature=6500" |
When to Use This Skill
Use for color manipulation operations:
- Removing green/blue screen backgrounds
- Applying LUT color grading
- Color correction and enhancement
- Creating cinematic color looks
- HDR/SDR conversions
- Color keying for compositing
FFmpeg Color Grading & Chromakey (2025)
Complete guide to color manipulation, green screen removal, LUT grading, and advanced color effects with FFmpeg.
Green Screen (Chromakey) Removal
Basic Chromakey
# Remove green screen (standard green 0x00FF00)
ffmpeg -i foreground.mp4 -i background.mp4 \
-filter_complex "[0:v]chromakey=0x00FF00:0.3:0.1[fg];[1:v][fg]overlay" \
-c:v libx264 -crf 18 output.mp4
# Parameters:
# - color: The key color (hex 0xRRGGBB)
# - similarity: How close to key color (0.0-1.0, lower = more precise)
# - blend: Edge softness (0.0-1.0, higher = softer edges)
Chromakey Parameter Tuning
# Tight key (clean edges, may leave green fringe)
ffmpeg -i green_screen.mp4 -i background.jpg \
-filter_complex "[0:v]chromakey=0x00FF00:0.1:0.0[fg];[1:v][fg]overlay" \
output.mp4
# Loose key (removes all green, may eat into subject)
ffmpeg -i green_screen.mp4 -i background.jpg \
-filter_complex "[0:v]chromakey=0x00FF00:0.5:0.2[fg];[1:v][fg]overlay" \
output.mp4
# Balanced (recommended starting point)
ffmpeg -i green_screen.mp4 -i background.jpg \
-filter_complex "[0:v]chromakey=0x00FF00:0.3:0.1[fg];[1:v][fg]overlay" \
output.mp4
Blue Screen Removal
# Remove blue screen
ffmpeg -i blue_screen.mp4 -i background.mp4 \
-filter_complex "[0:v]chromakey=0x0000FF:0.3:0.1[fg];[1:v][fg]overlay" \
output.mp4
# Chroma blue (common broadcast blue)
ffmpeg -i footage.mp4 -i background.mp4 \
-filter_complex "[0:v]chromakey=0x0047AB:0.3:0.15[fg];[1:v][fg]overlay" \
output.mp4
Sample Green Screen Colors
| Name | Hex | Use Case |
|---|---|---|
| Pure Green | 0x00FF00 | Digital green screens |
| Chroma Green | 0x00B140 | Professional film/TV |
| Light Green | 0x90EE90 | Lighter backgrounds |
| Pure Blue | 0x0000FF | Digital blue screens |
| Chroma Blue | 0x0047AB | Professional broadcast |
Advanced Chromakey with Despill
Green spill removal (green reflection on subject):
# Remove green screen with despill
ffmpeg -i green_screen.mp4 -i background.mp4 \
-filter_complex "\
[0:v]chromakey=0x00FF00:0.3:0.1,\
colorbalance=gs=-0.1:gm=-0.1:gh=-0.1[fg];\
[1:v][fg]overlay" \
output.mp4
# More aggressive despill using hue filter
ffmpeg -i green_screen.mp4 -i background.mp4 \
-filter_complex "\
[0:v]chromakey=0x00FF00:0.3:0.1,\
hue=s=0.9[fg];\
[1:v][fg]overlay" \
output.mp4
Colorkey Filter (Transparency)
Colorkey creates actual transparency (alpha channel) instead of compositing:
# Create transparent video (WebM with alpha)
ffmpeg -i green_screen.mp4 \
-vf "colorkey=0x00FF00:0.3:0.1" \
-c:v libvpx-vp9 -pix_fmt yuva420p \
output_transparent.webm
# Create transparent PNG sequence
ffmpeg -i green_screen.mp4 \
-vf "colorkey=0x00FF00:0.3:0.1" \
frame_%04d.png
Colorkey vs Chromakey
| Feature | colorkey | chromakey |
|---|---|---|
| Output | Alpha channel | Composited |
| Format | Requires alpha support | Any format |
| Use | Create masks | Direct compositing |
| Formats | WebM, PNG, ProRes 4444 | MP4, MKV, etc. |
LUT Color Grading
Apply 3D LUT
# Apply .cube LUT file
ffmpeg -i input.mp4 \
-vf "lut3d=cinematic.cube" \
-c:v libx264 -crf 18 output.mp4
# Apply .3dl LUT
ffmpeg -i input.mp4 \
-vf "lut3d=film_look.3dl" \
output.mp4
# Specify interpolation method
ffmpeg -i input.mp4 \
-vf "lut3d=lut.cube:interp=trilinear" \
output.mp4
LUT Interpolation Methods
| Method | Quality | Speed |
|---|---|---|
| nearest | Lowest | Fastest |
| trilinear | Good | Fast |
| tetrahedral | Best | Slower |
# High quality LUT application
ffmpeg -i input.mp4 \
-vf "lut3d=film.cube:interp=tetrahedral" \
-c:v libx264 -crf 18 output.mp4
Blend Original with LUT
# 50% LUT strength
ffmpeg -i input.mp4 \
-filter_complex "\
[0:v]split[a][b];\
[a]lut3d=cinematic.cube[graded];\
[b][graded]blend=all_expr='A*0.5+B*0.5'" \
output.mp4
# Variable LUT intensity using colorbalance
ffmpeg -i input.mp4 \
-vf "lut3d=lut.cube,colorbalance=rs=0:gs=0:bs=0" \
output.mp4
Popular LUT Styles
Create common looks without external LUTs:
# Teal and Orange (blockbuster look)
ffmpeg -i input.mp4 \
-vf "colorbalance=rs=0.1:gs=-0.1:bs=-0.2:rm=0.05:gm=-0.05:bm=-0.1:rh=0.1:gh=-0.05:bh=-0.15" \
output.mp4
# Vintage/Retro
ffmpeg -i input.mp4 \
-vf "curves=preset=vintage,eq=saturation=0.8:contrast=1.1" \
output.mp4
# High Contrast Cinematic
ffmpeg -i input.mp4 \
-vf "eq=contrast=1.2:brightness=-0.05:saturation=1.1,unsharp=5:5:0.8" \
output.mp4
# Desaturated/Bleach Bypass
ffmpeg -i input.mp4 \
-vf "eq=saturation=0.5:contrast=1.3:brightness=-0.02" \
output.mp4
# Warm/Golden Hour
ffmpeg -i input.mp4 \
-vf "colortemperature=5000,eq=saturation=1.2:brightness=0.05" \
output.mp4
# Cool/Moonlight
ffmpeg -i input.mp4 \
-vf "colortemperature=8000,eq=saturation=0.9:brightness=-0.05" \
output.mp4
Color Curves
Preset Curves
# Vintage look
ffmpeg -i input.mp4 -vf "curves=preset=vintage" output.mp4
# Cross process (film developing effect)
ffmpeg -i input.mp4 -vf "curves=preset=cross_process" output.mp4
# Negative image
ffmpeg -i input.mp4 -vf "curves=preset=negative" output.mp4
# Increase contrast
ffmpeg -i input.mp4 -vf "curves=preset=strong_contrast" output.mp4
# Lighter
ffmpeg -i input.mp4 -vf "curves=preset=lighter" output.mp4
# Darker
ffmpeg -i input.mp4 -vf "curves=preset=darker" output.mp4
# Linear contrast
ffmpeg -i input.mp4 -vf "curves=preset=linear_contrast" output.mp4
# Medium contrast
ffmpeg -i input.mp4 -vf "curves=preset=medium_contrast" output.mp4
Custom Curves
# S-curve for contrast (RGB)
ffmpeg -i input.mp4 \
-vf "curves=all='0/0 0.25/0.20 0.5/0.5 0.75/0.80 1/1'" \
output.mp4
# Lift shadows, lower highlights
ffmpeg -i input.mp4 \
-vf "curves=all='0/0.05 0.5/0.5 1/0.95'" \
output.mp4
# Per-channel curves (R, G, B)
ffmpeg -i input.mp4 \
-vf "curves=r='0/0 0.5/0.6 1/1':g='0/0 0.5/0.5 1/1':b='0/0 0.5/0.4 1/1'" \
output.mp4
# Crushed blacks (film look)
ffmpeg -i input.mp4 \
-vf "curves=all='0/0.03 0.15/0.15 0.5/0.5 0.85/0.85 1/1'" \
output.mp4
Color Balance
colorbalance Filter
# Warm highlights, cool shadows
ffmpeg -i input.mp4 \
-vf "colorbalance=rs=-0.1:gs=-0.05:bs=0.1:rh=0.1:gh=0.05:bh=-0.1" \
output.mp4
# Parameters:
# rs/gs/bs = red/green/blue shadows (-1 to 1)
# rm/gm/bm = red/green/blue midtones (-1 to 1)
# rh/gh/bh = red/green/blue highlights (-1 to 1)
Common Color Balance Presets
# Orange and Teal (cinematic)
ffmpeg -i input.mp4 \
-vf "colorbalance=rs=0.15:bs=-0.15:rh=0.1:bh=-0.1" \
output.mp4
# Warm overall
ffmpeg -i input.mp4 \
-vf "colorbalance=rs=0.1:rm=0.05:rh=0.1:bs=-0.05:bm=-0.03:bh=-0.05" \
output.mp4
# Cool shadows, warm highlights (split toning)
ffmpeg -i input.mp4 \
-vf "colorbalance=rs=-0.1:bs=0.1:rh=0.15:bh=-0.1" \
output.mp4
Hue and Saturation
hue Filter
# Rotate hue by 30 degrees
ffmpeg -i input.mp4 -vf "hue=h=30" output.mp4
# Increase saturation
ffmpeg -i input.mp4 -vf "hue=s=1.5" output.mp4
# Decrease saturation (desaturate)
ffmpeg -i input.mp4 -vf "hue=s=0.5" output.mp4
# Adjust brightness
ffmpeg -i input.mp4 -vf "hue=b=0.1" output.mp4
# Animated hue rotation
ffmpeg -i input.mp4 \
-vf "hue=h=t*36" \
output.mp4 # Full rotation every 10 seconds
eq Filter (Comprehensive)
# Full color adjustment
ffmpeg -i input.mp4 \
-vf "eq=contrast=1.1:brightness=0.05:saturation=1.2:gamma=1.1" \
output.mp4
# eq parameters:
# contrast: 0-2 (default 1)
# brightness: -1 to 1 (default 0)
# saturation: 0-3 (default 1)
# gamma: 0.1-10 (default 1)
# gamma_r/gamma_g/gamma_b: per-channel gamma
White Balance
colortemperature Filter (FFmpeg 5.1+)
# Warm up (lower temperature)
ffmpeg -i input.mp4 \
-vf "colortemperature=temperature=5000" \
output.mp4
# Cool down (higher temperature)
ffmpeg -i input.mp4 \
-vf "colortemperature=temperature=8000" \
output.mp4
# Neutral daylight
ffmpeg -i input.mp4 \
-vf "colortemperature=temperature=6500" \
output.mp4
Manual White Balance
# Using colorbalance for white balance
# Correct blue cast (add warmth)
ffmpeg -i input.mp4 \
-vf "colorbalance=rs=0.1:rm=0.05:bs=-0.1:bm=-0.05" \
output.mp4
# Correct yellow/orange cast (add blue)
ffmpeg -i input.mp4 \
-vf "colorbalance=rs=-0.1:rm=-0.05:bs=0.1:bm=0.05" \
output.mp4
Color Space Conversions
SDR Color Spaces
# Convert BT.601 to BT.709
ffmpeg -i input.mp4 \
-vf "colorspace=bt709:iall=bt601-6-625:fast=1" \
-c:v libx264 -crf 18 \
output.mp4
# Force color space metadata
ffmpeg -i input.mp4 \
-color_primaries bt709 -color_trc bt709 -colorspace bt709 \
-c:v libx264 -crf 18 output.mp4
HDR to SDR Tone Mapping
# Basic HDR to SDR (BT.2020/PQ to BT.709)
ffmpeg -i hdr_input.mp4 \
-vf "zscale=t=linear:npl=100,format=gbrpf32le,\
zscale=p=bt709,tonemap=tonemap=hable:desat=0,\
zscale=t=bt709:m=bt709:r=tv,format=yuv420p" \
-c:v libx264 -crf 18 sdr_output.mp4
# HDR10 to SDR with better quality
ffmpeg -i hdr10_input.mp4 \
-vf "zscale=t=linear:npl=100,format=gbrpf32le,\
zscale=p=bt709,tonemap=tonemap=reinhard:param=0.4:desat=0,\
zscale=t=bt709:m=bt709,format=yuv420p" \
-c:v libx264 -crf 18 output.mp4
Tone Mapping Algorithms
| Algorithm | Characteristic |
|---|---|
| none | Clipping only |
| clip | Hard clip to SDR range |
| linear | Linear scale |
| gamma | Gamma curve |
| reinhard | Soft rolloff, natural |
| hable | Film-like, John Hable |
| mobius | S-curve, smooth |
Selective Color Manipulation
Color Isolation (Selective Desaturation)
# Keep only red, desaturate rest (Sin City effect)
ffmpeg -i input.mp4 \
-vf "hue=s=0,\
split[a][b];\
[a]hue=s=0[bw];\
[b]colorkey=0xFF0000:0.3:0.1[red];\
[bw][red]overlay" \
output.mp4
# Isolate specific color range using selectivecolor
# Note: Use colorchannelmixer for more control
colorchannelmixer
# Convert to grayscale with proper luminance weights
ffmpeg -i input.mp4 \
-vf "colorchannelmixer=.3:.59:.11:0:.3:.59:.11:0:.3:.59:.11" \
output.mp4
# Sepia tone
ffmpeg -i input.mp4 \
-vf "colorchannelmixer=.393:.769:.189:0:.349:.686:.168:0:.272:.534:.131" \
output.mp4
# Swap red and blue channels
ffmpeg -i input.mp4 \
-vf "colorchannelmixer=0:0:1:0:0:1:0:0:1:0:0:0" \
output.mp4
# Boost reds, reduce blues
ffmpeg -i input.mp4 \
-vf "colorchannelmixer=1.2:0:0:0:0:1:0:0:0:0:0.8:0" \
output.mp4
Professional Grading Chains
Film Emulation
# 35mm Film Look
ffmpeg -i input.mp4 \
-vf "\
eq=contrast=1.1:saturation=0.95:gamma=1.05,\
curves=preset=cross_process,\
colorbalance=rs=0.05:bh=-0.05,\
noise=c0s=3:c1s=3:c0f=t:c1f=t,\
unsharp=3:3:0.5" \
-c:v libx264 -crf 18 film_look.mp4
# Kodak Portra Style
ffmpeg -i input.mp4 \
-vf "\
eq=saturation=0.9:contrast=1.05,\
colorbalance=rs=0.1:gs=-0.02:rm=0.05:gm=-0.02,\
curves=r='0/0.02 1/0.98':g='0/0 1/1':b='0/0.02 1/0.95'" \
output.mp4
# Fuji Film Style
ffmpeg -i input.mp4 \
-vf "\
eq=saturation=1.1:contrast=1.05,\
colorbalance=gs=0.05:bs=0.08:gm=0.02:bm=0.05,\
curves=g='0/0.02 1/1'" \
output.mp4
Modern Cinematic
# Blockbuster Orange & Teal
ffmpeg -i input.mp4 \
-vf "\
eq=contrast=1.15:saturation=1.1:brightness=-0.02,\
colorbalance=rs=0.12:gs=-0.04:bs=-0.15:rh=0.08:bh=-0.12,\
curves=all='0/0.02 0.5/0.5 1/0.98',\
unsharp=5:5:0.6" \
-c:v libx264 -crf 18 cinematic.mp4
# Moody/Dark Cinematic
ffmpeg -i input.mp4 \
-vf "\
eq=contrast=1.2:brightness=-0.08:saturation=0.85,\
colorbalance=bs=0.1:bm=0.05:gh=-0.05,\
curves=all='0/0.05 0.5/0.45 1/0.9'" \
output.mp4
# High Key Bright
ffmpeg -i input.mp4 \
-vf "\
eq=contrast=0.9:brightness=0.1:saturation=0.9:gamma=0.85,\
colorbalance=rs=0.05:gs=0.02:bs=0.02" \
output.mp4
Music Video Styles
# Neon/Cyberpunk
ffmpeg -i input.mp4 \
-vf "\
eq=contrast=1.3:saturation=1.5:brightness=-0.05,\
colorbalance=rs=0.2:bs=0.2:rm=-0.1:bm=0.15,\
unsharp=5:5:1.0" \
output.mp4
# VHS/Retro
ffmpeg -i input.mp4 \
-vf "\
eq=saturation=1.2:contrast=0.95,\
chromashift=cbh=2:cbv=2,\
noise=c0s=10:c1s=5:allf=t,\
curves=preset=vintage" \
output.mp4
# Dream/Ethereal
ffmpeg -i input.mp4 \
-filter_complex "\
[0:v]split[a][b];\
[a]gblur=sigma=15,eq=brightness=0.1[blur];\
[b][blur]blend=all_mode=screen:all_opacity=0.3[out]" \
-map "[out]" -c:v libx264 -crf 18 dream.mp4
Animated Color Effects
Time-Based Color Changes
# Gradually warm over time
ffmpeg -i input.mp4 \
-vf "colorbalance=rs='0.1*t/30':bs='-0.1*t/30'" \
output.mp4
# Pulsing saturation
ffmpeg -i input.mp4 \
-vf "hue=s='1+0.3*sin(t*2)'" \
output.mp4
# Day to night transition
ffmpeg -i input.mp4 \
-vf "\
colortemperature=temperature='8000-3000*t/30',\
eq=brightness='-0.2*t/30':saturation='1-0.3*t/30'" \
output.mp4
Troubleshooting
Common Issues
Banding in gradients after grading:
# Add dithering
ffmpeg -i input.mp4 \
-vf "lut3d=lut.cube,format=yuv420p10le" \
-c:v libx264 -profile:v high10 -crf 18 output.mp4
# Or add subtle noise
ffmpeg -i input.mp4 \
-vf "lut3d=lut.cube,noise=c0s=2:c0f=a" \
output.mp4
Color shift after encoding:
# Force color space flags
ffmpeg -i input.mp4 \
-vf "your_filters" \
-color_primaries bt709 -color_trc bt709 -colorspace bt709 \
-c:v libx264 -crf 18 output.mp4
Chromakey green fringe:
# Use despill with colorbalance
ffmpeg -i green_screen.mp4 -i bg.mp4 \
-filter_complex "\
[0:v]chromakey=0x00FF00:0.25:0.1,\
colorbalance=gs=-0.15:gm=-0.1[fg];\
[1:v][fg]overlay" \
output.mp4
This guide covers FFmpeg color grading and chromakey operations. For transitions see ffmpeg-transitions-effects, for shapes see ffmpeg-shapes-graphics.
FAQ
What does the ffmpeg-color-grading-chromakey skill do?
Complete color manipulation and green screen effects system. PROACTIVELY activate for: (1) Green screen/chromakey removal, (2) Color grading with LUTs, (3) Color correction (levels, curves, white balance), (4) Colorkey/color removal effects, (5) Hue/saturation manipulation, (6) Color space conversions (BT.709, BT.2020, HDR), (7) Color isolation effects, (8) Teal and orange look, (9) Vintage/film looks, (10) Color keying for transparency. Provides: chromakey and colorkey filters, LUT application (lut3d), curves and levels adjustment, color balance, selective color manipulation, color space handling, HDR tone mapping, professional color grading chains.
How do I install ffmpeg-color-grading-chromakey?
Run npx skills add https://github.com/josiahsiegel/claude-plugin-marketplace --skill ffmpeg-color-grading-chromakey in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/ffmpeg-color-grading-chromakey/ (personal) or .claude/skills/ffmpeg-color-grading-chromakey/ (project).
Which AI agents can use ffmpeg-color-grading-chromakey?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is ffmpeg-color-grading-chromakey safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains ffmpeg-color-grading-chromakey?
It is published by josiahsiegel in josiahsiegel/claude-plugin-marketplace. It has 170 recorded installs.
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Comprehensive Docker best practices for images, containers, and production deployments. PROACTIVELY activate for: (1) writing production-ready Dockerfiles, (2) multi-stage builds for lean images, (3) base image selection (distroless, alpine, scratch, slim), (4) layer caching and ordering, (5) .dockerignore hygiene, (6) HEALTHCHECK and graceful shutdown, (7) non-root user and least-privilege patterns, (8) ENV vs ARG and secret handling, (9) tag/digest pinning and reproducibility, (10) Compose for local development. Provides: Dockerfile templates by language, image-size optimization checklist, .dockerignore template, HEALTHCHECK patterns, and Compose dev-stack examples.
git-master
josiahsiegel/claude-plugin-marketplace
Complete Git expertise system for ALL git operations. PROACTIVELY activate for: (1) ANY Git task (basic/advanced/dangerous), (2) Repository management, (3) Branch strategies and workflows, (4) Conflict resolution, (5) History rewriting/recovery, (6) Platform-specific operations (GitHub/Azure DevOps/Bitbucket), (7) Advanced commands (rebase/cherry-pick/filter-repo). Provides: complete Git command reference, safety guardrails for destructive operations, platform best practices, workflow strategies, reflog recovery techniques, and expert guidance for even the most risky operations. Always asks user preference for automatic commits vs manual control.
Popular media & creative skills
hyperframes
heygen-com/hyperframes
Read first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.
media-use
heygen-com/hyperframes
Get or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio. Also for footage that looks dark, flat or dull, or should be stylized or hidden.
hyperframes-registry
heygen-com/hyperframes
About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also for hyperframes add and catalog.
hyperframes-creative
heygen-com/hyperframes
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.
ai-video-generation
101-skills/superpowers
Generate AI videos with Google Veo, Seedance 2.0, HappyHorse, Wan, Grok and 40+ models via inference.sh CLI. Models: Veo 3.1, Veo 3, Seedance 2.0, HappyHorse 1.0, Wan 2.5, Grok Imagine Video, OmniHuman, Fabric, HunyuanVideo. Capabilities: text-to-video, image-to-video, reference-to-video, video editing, lipsync, avatar animation, video upscaling, foley sound. Use for: social media videos, marketing content, explainer videos, product demos, AI avatars. Triggers: video generation, ai video, text to video, image to video, veo, animate image, video from image, ai animation, video generator, generate video, t2v, i2v, ai video maker, create video with ai, runway alternative, pika alternative, sora alternative, kling alternative, seedance, happyhorse
ai-image-generation
101-skills/superpowers
Generate AI images with GPT-Image-2, FLUX, Gemini, Grok, Seedream, Reve and 50+ models via inference.sh CLI. Models: GPT-Image-2, FLUX Dev LoRA, FLUX.2 Klein LoRA, Gemini 3 Pro Image, Grok Imagine, Seedream 4.5, Reve, ImagineArt. Capabilities: text-to-image, image-to-image, inpainting, LoRA, image editing, upscaling, text rendering. Use for: AI art, product mockups, concept art, social media graphics, marketing visuals, illustrations. Triggers: flux, image generation, ai image, text to image, stable diffusion, generate image, ai art, midjourney alternative, dall-e alternative, text2img, t2i, image generator, ai picture, create image with ai, generative ai, ai illustration, grok image, gemini image, gpt image, openai image, chatgpt image