MCPInstall

blockbench-mcp-project

15 skills from jasonjgardner/blockbench-mcp-project · 9.1K installs

Install every skill in this repository:

npx skills add https://github.com/jasonjgardner/blockbench-mcp-project
  1. 1

    Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.

  2. 2

    Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.

  3. 3

    Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and complex multi-bone animations.

  4. 4

    Discover and use Blockbench MCP tools, resources, and prompts. Use for capability questions, new-project planning, mode navigation, export, display transforms, Bedrock face materials, or native armature workflows.

  5. 5

    Load before Blockbench MCP calls that create, modify, or export content. Discover the active format and tools, route to modeling, UV/texturing, animation, particle, PBR, or Hytale guidance, and verify the requested result.

  6. 6

    Create and manage PBR materials in Blockbench using MCP tools. Use for Bedrock textureset.json import/export, normal or height maps, packed MER textures, material channel replacement, and uniform material properties.

  7. 7

    Create Hytale models and animations through Blockbench MCP. Use for character/attachment or prop formats, UV density, stretch, quads, shading, attachment pieces, and visibility keyframes. Requires the Hytale Models plugin.

  8. 8

    Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension, Blockbench API, BBPlugin, model editor plugin, or 3D modeling tool extension.

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