
svg-animation
This skill should be used when the user asks to "animate an SVG", "make a line draw itself on", "do a stroke draw-on / signature animation", "morph one shape into another", "move an element along a path", "animate an icon/logo", or "animate an SVG gradient or filter". Covers stroke-dashoffset draw-on, path morphing, motion-along-path, and animated icons/gradients/filters via CSS, SMIL, and GSAP.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/iart-ai/web-animation-skills --skill svg-animation- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads svg-animation automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
SVG Animation
Crisp, lightweight, infinitely scalable vector motion — ideal for icons, illustrations, logos, and data marks. SVG can be animated three ways: CSS (declarative, simple), SMIL (<animate> inside the SVG), and JS (GSAP/Web Animations, for control and morphing). Choose per task; the techniques below say which.
When to use
- Stroke "draw-on" of icons, illustrations, signatures, maps
- Shape/path morphing and animated icon state changes (menu ↔ close, play ↔ pause)
- Moving an element along a path (motion path)
- Animated gradients, filters (glow, displacement), and animated logos
Core techniques
Stroke draw-on (the staple)
Draw the dash array as long as the path, offset it fully (invisible), then animate the offset to 0.
.path {
stroke-dasharray: var(--len);
stroke-dashoffset: var(--len);
animation: draw 1.4s ease forwards;
}
@keyframes draw { to { stroke-dashoffset: 0; } }
Getting the length:
- JS (most reliable):
const len = path.getTotalLength(); path.style.setProperty("--len", len); - No-JS trick: set
pathLength="1"on the<path>, thenstroke-dasharray: 1; stroke-dashoffset: 1;and animate to0. This normalizes any path to a 0–1 length so no measurement is needed.
Reverse (erase) by animating offset from 0 back to len. Stagger multiple paths with animation-delay. Direction of drawing follows the path's point order; reverse it in the editor or negate the offset sign if it draws "backwards".
Morphing one path into another
Paths interpolate point-by-point, so a naive morph requires both d attributes to have the same number and type of commands. Two robust approaches:
- GSAP MorphSVG (free as of GSAP 3.12) — handles mismatched point counts automatically and finds a good mapping:
gsap.registerPlugin(MorphSVGPlugin);
gsap.to("#start", { morphSVG: "#end", duration: 0.8, ease: "power2.inOut" });
// Convert any shape to a morph-able path:
MorphSVGPlugin.convertToPath("circle, rect, ellipse, line, polygon");
- Flubber (small standalone lib) — generates interpolators without GSAP, good with React/Framer Motion:
import { interpolate } from "flubber";
const interpolator = interpolate(pathA, pathB, { maxSegmentLength: 2 });
// interpolator(0) === pathA, interpolator(1) === pathB; feed t into a tween.
For hand-authored morphs (icon toggles), keep both paths with identical command structure and animate d directly via Web Animations or CSS (d is animatable in modern browsers via path("...")).
Motion along a path
- GSAP MotionPath (preferred — control, alignment, scrub):
gsap.registerPlugin(MotionPathPlugin);
gsap.to("#rocket", {
duration: 4, repeat: -1, ease: "none",
motionPath: { path: "#track", align: "#track", autoRotate: true, alignOrigin: [0.5, 0.5] },
});
autoRotate: true orients the object to the path tangent; align makes coordinates relative to the path element.
- SMIL (no JS):
<path id="track" d="M10,80 C40,10 120,10 150,80" fill="none"/>
<circle r="6" fill="#3b82f6">
<animateMotion dur="3s" repeatCount="indefinite" rotate="auto">
<mpath href="#track"/>
</animateMotion>
</circle>
- CSS offset-path (modern, declarative):
offset-path: path("M10,80 C..."); animation: move 3s linear infinite;with@keyframes move { to { offset-distance: 100%; } }andoffset-rotate: auto.
Animated gradients and filters
Gradients: animate gradientTransform or stop offsets. A sheen sweep:
<linearGradient id="sheen">
<stop offset="0%" stop-color="#fff" stop-opacity="0"/>
<stop offset="50%" stop-color="#fff" stop-opacity=".8"/>
<stop offset="100%" stop-color="#fff" stop-opacity="0"/>
<animateTransform attributeName="gradientTransform" type="translate"
from="-1 0" to="1 0" dur="2s" repeatCount="indefinite"/>
</linearGradient>
Filters: animate feDisplacementMap scale for gooey/wobble, feGaussianBlur stdDeviation for focus pulls, or feColorMatrix/feFlood for glow. Filters are paint-heavy — animate sparingly and prefer transform/opacity where possible.
Implementation choice (pick fast)
| Need | Use |
|---|---|
| Single declarative draw/fade | CSS |
| Self-contained, no JS bundle | SMIL (<animate*> in the SVG) |
| Coordinated, scrubbable, scroll-tied | GSAP |
| Mismatched-point morph | GSAP MorphSVG or Flubber |
| Path following with rotation | GSAP MotionPath / CSS offset-path |
SMIL caveat: not supported in IE/old Edge and historically deprecation-flagged; for max reach or scroll-syncing, prefer CSS or JS. SMIL is still fine for self-contained icon assets in evergreen browsers.
Authoring and optimization
- Build/clean with SVGO: keep
viewBox, drop editor metadata, but disablecleanupIds/removeViewBoxand any plugin that renames IDs you reference from CSS/JS/SMIL. DisablemergePathsandconvertShapeToPathif you animate individual sub-paths or shapes. - Inline the SVG in the DOM (not
<img src>) so CSS/JS can reach its internals;<img>-embedded SVG can only self-animate via internal SMIL/CSS. - Set explicit
viewBoxand avoid fixedwidth/heightso the asset scales fluidly. - For draw-on, ensure paths are actual strokes (
fill:none; stroke:...), not filled outlines — dashoffset only affects strokes. - Respect
prefers-reduced-motion: gate looping/large motion; keep a static final state.
Deliver & verify (standalone HTML)
Packaged helper (
scripts/):scripts/seek-shot.sh anim.html 0 1.5 3freezes the?t=Nharness and screenshots each moment;scripts/contact-sheet.sh sheet.png frame-*.pngtiles them for one-glance review. Seescripts/README.md.
For a self-contained icon/logo/draw-on the deliverable is one HTML file that opens directly in a browser — inline the SVG in the markup, drive the animation with one mechanism, no build step. One file is the right tier for a vector asset; don't reach for a bundler.
Output contract:
- One
.htmlfile: inline<svg>, plus CSS@keyframes/ a<script>with GSAP from CDN / SMIL<animate*>— pick one driver. - Include the seek harness matching that driver so any moment can be frozen for a screenshot.
Seek harness — freeze an exact moment. ?t=N seeks and pauses so a screenshot lands on a still frame. Use the mechanism that matches how the SVG animates:
<script>
const t = new URLSearchParams(location.search).get("t");
if (t !== null) {
const N = parseFloat(t);
// SMIL: pause the SVG's own clock and scrub it
const svg = document.querySelector("svg");
svg.pauseAnimations(); svg.setCurrentTime(N);
// CSS @keyframes draw-on: el.style.animationDelay=(-N)+"s"; el.style.animationPlayState="paused";
// GSAP timeline: tl.pause(); tl.seek(N);
}
window.__ready = true;
</script>
Verify loop — render → freeze → screenshot → check: open the file at start / mid / end (?t=0, ?t=<dur/2>, ?t=<dur>), screenshot each, and check fidelity (stroke draws in the right direction, morph endpoints clean) plus artifacts (path clipped by viewBox, stroke vanishing from a stale dashoffset, FOUC, jank at the morph seam). Any headless tool works:
npx playwright screenshot --wait-for-timeout=500 "file://$PWD/icon.html?t=0.7" frame-mid.png
Before you finish:
- Opens standalone — no console errors, inline SVG reachable, CDN (if any) loads.
- The seek mechanism for your driver freezes a deterministic frame.
- Screenshotted at start / mid / end — matches the brief, no clipping or off-
viewBoxstrokes. prefers-reduced-motionhonored — looping/large motion gated, static final state kept.- Easing is intentional —
ease/GSAP ease chosen on purpose, no accidentallineardraw-on.
Reference files
references/svg-techniques.md— full dashoffset math andgetTotalLengthgotchas, thepathLength="1"normalization, GSAP MorphSVG vs Flubber decision guide with code, an icon-toggle morph (hamburger↔close), MotionPath/offset-path details, SMIL-vs-CSS-vs-JS tradeoffs, and an SVGO config tuned for animation.
FAQ
What does the svg-animation skill do?
This skill should be used when the user asks to "animate an SVG", "make a line draw itself on", "do a stroke draw-on / signature animation", "morph one shape into another", "move an element along a path", "animate an icon/logo", or "animate an SVG gradient or filter". Covers stroke-dashoffset draw-on, path morphing, motion-along-path, and animated icons/gradients/filters via CSS, SMIL, and GSAP.
How do I install svg-animation?
Run npx skills add https://github.com/iart-ai/web-animation-skills --skill svg-animation in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/svg-animation/ (personal) or .claude/skills/svg-animation/ (project).
Which AI agents can use svg-animation?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is svg-animation safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains svg-animation?
It is published by iart-ai in iart-ai/web-animation-skills. It has 2,581 recorded installs.
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