MCPInstall

brand-motion-guidelines

This skill should be used when the user asks to "write motion guidelines", "create a brand motion system", "define easing and timing tokens", "document our animation principles", "build a motion language like Slack/IBM/Klarna", "set up entrance/exit/transition rules", or "add a reduced-motion / accessibility section". It outputs a fill-in-ready brand motion guidelines document.

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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/iart-ai/freelance-motion-skills --skill brand-motion-guidelines
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads brand-motion-guidelines automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Brand Motion Guidelines

Author a brand motion system — the document that defines how a brand or product moves, the way mature design systems (Slack, IBM Carbon, Klarna, Material) do it. Output is a fill-in-ready template covering principles, easing/timing tokens, a motion library, logo rules, feedback states, accessibility, and do/don't examples.

When to use

Use when a brand or product needs a documented motion language, when animation feels inconsistent across a team, when defining named easing/duration tokens for designers and engineers, or when adding a reduced-motion/accessibility standard. The output is a structured doc, not code.

Decision tree — scope the system, then pick the token

Two judgments: how big a system does this brand actually need, and which token a given motion should use. Don't build a 7-part system for a landing page; don't ship a one-pager for a multi-team design system.

How many surfaces/teams will use this?
├─ One site / one campaign → lightweight: principles + tokens + a short
│   library. Skip deep logo/state sections unless relevant.
├─ A product (app/web) → full 7-part doc; tokens are mandatory.
└─ A brand across product + marketing + broadcast → full doc PLUS a
    Motion Personality preset (see motion-art-direction) so every medium matches.

Picking the token for a given motion:
  duration: larger element / longer travel → longer token
            (instant<fast<base<slow<slower)
  easing:   entrance → decelerate · exit → accelerate (and shorter)
            within-view move → standard · brand moment → emphasized
            continuous loop → linear · playful accent → spring (sparingly)

Rule of thumb: if a motion can't name the token it uses, it's a one-off — and one-offs are what make a system feel inconsistent.

What a motion system contains

A complete motion guidelines doc has seven parts. Author them in order:

  1. Motion principles — 3-5 named beliefs that govern every animation.
  2. Timing & easing tokens — named durations and curves, so motion is consistent and engineer-implementable.
  3. Motion library — entrance, exit, and transition patterns mapped to tokens.
  4. Logo animation rules — how the mark may and may not move.
  5. Feedback & state motion — loading, success, error, hover, focus.
  6. Accessibility — reduced-motion, photosensitivity, focus visibility.
  7. Do / Don't — concrete examples that make the rules unambiguous.

Tokens are the core

Everything else references the tokens. Define durations and curves once, as named tokens; the library and components reuse them. This is what makes a motion system implementable rather than decorative.

Sample duration tokens (fill in / adjust)

TokenValueUse
duration-instant100msMicro-feedback (toggle, tap)
duration-fast150msHover, small state change
duration-base250msStandard UI transition (default)
duration-slow400msLarger surfaces, modals, page sections
duration-slower600msHero/brand moments, full-screen

Rule of thumb: the larger the element/distance, the longer the duration. Most UI motion lives at 150-400ms; under ~100ms reads as instant, over ~500ms feels sluggish for routine UI.

Sample easing tokens (curves)

Tokencubic-bezierFeel / use
ease-standard(0.4, 0.0, 0.2, 1)Default; element moving within view
ease-decelerate (ease-out)(0.0, 0.0, 0.2, 1)Entrances — fast in, settle
ease-accelerate (ease-in)(0.4, 0.0, 1, 1)Exits — ease in, speed off
ease-emphasized(0.2, 0.0, 0, 1)Expressive/brand moments
ease-springspring(stiffness, damping)Playful overshoot (use sparingly)

Principle: entrances decelerate (objects arrive and settle), exits accelerate (objects leave with intent), and nothing important uses linear easing — linear feels mechanical and is reserved for continuous loops (spinners, progress).

Motion library (map patterns to tokens)

PatternTokensBehaviour
Fade induration-base + ease-decelerateOpacity 0→1
Scale + fade induration-base + ease-decelerate0.96→1 scale, opacity 0→1
Slide up induration-slow + ease-decelerateY +8/16px → 0, fade in
Fade outduration-fast + ease-accelerateOpacity 1→0 (exits faster than entrances)
Modal openduration-slow + ease-emphasizedScale + fade, backdrop fades in
Page/section transitionduration-base + ease-standardCross-fade or shared-element move
List staggerduration-fast per item, 30-50ms offsetItems cascade, not all at once

Default rule: exits are shorter than entrances; staggers use small offsets (30-50ms) so groups feel alive without dragging.

The template (fill in)

[BRAND] MOTION GUIDELINES                         Version: ___  Owner: ___

1. PRINCIPLES
   We move to: [principle 1 — e.g. "Guide attention, never steal it"]
               [principle 2 — e.g. "Fast by default, expressive on purpose"]
               [principle 3 — e.g. "Every motion has a reason"]
               [principle 4] [principle 5]

2. TIMING TOKENS
   instant ___ms · fast ___ms · base ___ms · slow ___ms · slower ___ms

3. EASING TOKENS
   standard ____ · decelerate ____ · accelerate ____ · emphasized ____

4. MOTION LIBRARY
   Entrances: [list patterns + tokens]
   Exits:     [list patterns + tokens]
   Transitions:[list patterns + tokens]

5. LOGO ANIMATION
   Allowed: [reveal style, duration token, when it may animate]
   Never:   [stretch, distort, rotate freely, recolour, exceed ___ms]

6. FEEDBACK & STATE MOTION
   Loading: [spinner/skeleton rules + when each]
   Success: [confirmation motion]
   Error:   [shake/colour rules — never colour alone]
   Hover/Focus: [token + visible focus requirement]

7. ACCESSIBILITY
   Reduced motion: [what happens — see section below]
   Photosensitivity: max 3 flashes/sec; no full-screen strobing.
   Focus: focus indicators never animate away or disappear.

8. DO / DON'T
   ✅ [do]            ❌ [don't]

Logo animation rules (fill in)

State explicitly what is allowed and forbidden. Typical baseline:

  • Allowed: a reveal/build using duration-slow-slower + ease-emphasized; gentle settle; one signature build kept consistent everywhere.
  • Never: stretch/squash the mark out of proportion, free-rotate, recolour outside the palette, animate every appearance (reserve it for key moments), or exceed the agreed max duration.

Feedback & state motion

  • Loading: skeletons for content layout; spinners only for short, indeterminate waits; show progress for waits over ~1s.
  • Success/error: pair motion with a label or icon — never communicate state by colour or motion alone (accessibility).
  • Hover/focus: duration-fast + ease-standard; focus state must be clearly visible and must not animate itself out of view.

Accessibility (required section)

  • Reduced motion: honour the user's "reduce motion" setting. Replace movement/parallax/large transforms with simple opacity cross-fades or instant state changes. Keep essential meaning; remove decorative motion. (Conceptually maps to prefers-reduced-motion.)
  • Photosensitivity: no more than 3 flashes per second; avoid full-screen high-contrast strobing.
  • No meaning by motion/colour alone: always pair with text or icon.
  • Focus visibility: never let an animation hide or remove the focus indicator.

Worked examples

GOOD — a token-anchored library entry:

Modal open: duration-slow (400ms) + ease-emphasized; scale 0.96→1, backdrop fades in. Close: duration-base (250ms) + ease-accelerate.

Every value is a named token, the close is shorter than the open, the easing matches the intent (emphasized for a brand moment in, accelerate to leave). An engineer can implement it directly and it will match every other modal.

ANTI-PATTERN — the "vibes" guideline:

"Animations should feel smooth, modern, and delightful. Use nice easing and keep things snappy but not too fast."

Why it fails: no named tokens, no values, no entrance/exit rule, nothing implementable — "smooth" and "snappy" contradict and every engineer interprets them differently, so the product ends up inconsistent (the exact problem the doc was meant to solve). The fix: replace adjectives with the token tables, map each pattern to tokens, and give do/don't pairs with concrete millisecond values.

Common mistakes

SymptomWhy it happensFix
Motion inconsistent across screensHand-tuned one-off values, no tokensDefine tokens once; every pattern references them
Doc sounds nice, can't be builtPrinciples written as adjectives, not valuesPair every principle with a numeric token rule
Everything bouncesSpring/overshoot used everywhereReserve spring/emphasized for brand moments only
Exits feel sluggishExit duration ≥ entranceMake exits one step shorter; accelerate them
Animation breaks accessibilityNo reduced-motion / colour-only statesAdd the required accessibility section; pair motion with text/icon
Logo animates differently everywhereNo logo rulesState one signature reveal + an explicit "never" list
Token values renamed constantlyNames are literal (duration-250)Name by purpose (duration-base) so values can change

Deliverable spec — what a good motion guidelines doc contains

The output is a structured document (template in references/full-template.md), not code. A complete doc has all seven parts, and:

  • 3-5 named principles, each with a one-line rule (not adjectives).
  • Duration and easing tokens with values/curves — the implementable core.
  • A motion library mapping every pattern to tokens.
  • Explicit logo allowed/never rules.
  • Feedback/state motion (loading, success, error, hover, focus).
  • A required accessibility section (reduced-motion, photosensitivity, focus, no meaning-by-colour-alone).
  • Concrete do/don't pairs that remove ambiguity.

Before you finish — checklist

  • 3-5 principles, each named and given a one-line rule.
  • Duration tokens defined with values; easing tokens with cubic-bezier curves.
  • Every library pattern names the tokens it uses.
  • Entrances decelerate, exits accelerate and are shorter; linear only for loops.
  • Logo rules state both allowed and never.
  • Feedback states pair motion with text/icon (never colour alone).
  • Accessibility section present: reduced-motion, photosensitivity, focus, contrast.
  • Do/don't pairs are concrete (with values), not vibes.
  • Token names are semantic (purpose), not literal values.

Related frameworks

This doc is the system-of-record for a brand's motion; two sibling skills supply the upstream theory and the per-project feel — reference and apply them, don't duplicate their tables:

  • animation-principles — your principles section should encode the Three Pillars (intent → tone → craft); the Primary/Secondary/Ambient motion layers explain why a hero move and ambient drift get different tokens; the 1/3 Rule justifies stagger limits (don't move everything at once). Cite these; keep the canonical tables there.
  • motion-art-direction — for a brand spanning product + marketing + broadcast, pick a named Motion Personality preset and state it at the top of the doc, then derive token values to match (snappier preset → shorter durations; premium preset → longer, smoother). The motion-language spec lives there.

Quick reference

DecisionDefault
Default UI durationduration-base 250ms
Entrance easingdecelerate (ease-out)
Exit easingaccelerate (ease-in), shorter than entrance
Linear easingonly for loops (spinners/progress)
Stagger offset30-50ms per item
Logo animationreserved, consistent, never distort
State feedbackmotion + label/icon, never colour alone
Reduced motionswap transforms for fades/instant

Reference files

  • references/full-template.md — the complete fill-in motion guidelines document with every section expanded and example copy.
  • references/token-reference.md — full duration and easing token tables with values, cubic-bezier curves, and usage notes.
  • references/dos-and-donts.md — a library of concrete do/don't pairs and worked principle examples (Slack/IBM/Material-style).

FAQ

What does the brand-motion-guidelines skill do?

This skill should be used when the user asks to "write motion guidelines", "create a brand motion system", "define easing and timing tokens", "document our animation principles", "build a motion language like Slack/IBM/Klarna", "set up entrance/exit/transition rules", or "add a reduced-motion / accessibility section". It outputs a fill-in-ready brand motion guidelines document.

How do I install brand-motion-guidelines?

Run npx skills add https://github.com/iart-ai/freelance-motion-skills --skill brand-motion-guidelines in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/brand-motion-guidelines/ (personal) or .claude/skills/brand-motion-guidelines/ (project).

Which AI agents can use brand-motion-guidelines?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is brand-motion-guidelines safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains brand-motion-guidelines?

It is published by iart-ai in iart-ai/freelance-motion-skills. It has 611 recorded installs.

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