
glass-shard-title
Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/heygen-com/hyperframes --skill glass-shard-title- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads glass-shard-title automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
Security audits
Independent scans of the skill's instructions and bundled files.
SKILL.md
The instructions your agent reads when the skill is triggered.
Glass Shard Title
Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane.
Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080.
Files
glass-shard-title.html(16 KB)assets/ferndale_studio_01_1k.hdr(1.6 MB)assets/fonts/Geist-Bold.ttf(65 KB)assets/fonts/Geist-Regular.ttf(65 KB)assets/fonts/Geist-SemiBold.ttf(65 KB)assets/fonts/Geist-OFL.txt(4 KB)assets/fonts/cormorant-garamond.woff2(37 KB)assets/fonts/CormorantGaramond-OFL.txt(4 KB)assets/glass-main.js(549 KB)assets/Three-LICENSE.txt(1 KB)assets/matcap-1.png(fetched from the CDN at install)
Install
Install with npx hyperframes add glass-shard-title; by default the files above land under compositions/glass-shard-title/. Then mount the block from the host index.html:
<div
data-composition-id="glass-shard-title"
data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
data-start="0"
data-duration="12.16"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'
Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
|---|---|---|---|
headline | string | "Designed in glass" | Headline max 40 chars |
tileCount | number | 8 | Tiles 1–400 step 1 |
roundness | number | 0.4 | Roundness (0-1) 0–1 step 0.01 |
bevel | number | 0.35 | Bevel (0-1) 0–1 step 0.01 |
meshSmooth | number | 0.6 | Surface smoothness (0-1) 0–1 step 0.01 |
flyInTime | number | 2.3 | Fly-in time (s) 0.2–6 step 0.05 |
flyOutTime | number | 2.4 | Fly-out time (s) 0.2–6 step 0.05 |
stagger | number | 0.27 | Stagger (0-1) 0–1 step 0.01 |
flyInRotation | number | 5 | Fly-in rotation (0-60) 0–60 step 0.1 |
flyOutRotation | number | 6 | Fly-out rotation (0-6) 0–6 step 0.1 |
chaos | number | 0.25 | Outline chaos (0-1) 0–1 step 0.01 |
padding | number | 1 | Edge padding (0-1) 0–1 step 0.01 |
sizeVariance | number | 0.35 | Size variance (0-1) 0–1 step 0.01 |
gap | number | 0.03 | Tile gap 0–0.3 step 0.002 |
easePow | number | 10 | Fly-in position ease (1-10) 1–10 step 0.1 |
sideDist | number | 3 | Side fly distance 0–60 step 0.5 |
zDist | number | -42 | Z fly-from (negative) -400–0 step 2 |
zOut | number | 14 | Z fly-out to (+ = past camera) -400–60 step 2 |
fog | number | 36 | Fog distance (0 = off) 0–400 step 2 |
Runtime contract
- One paused GSAP timeline registered as
window.__timelines["glass-shard-title"]. - Re-syncs on the
hf-seekCustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now). - Renderer: three.js 0.181.2 (bundled), GSAP 3.14.2, Canvas 2D, GLSL shaders, HDR environment, Matcap, Seeded PRNG, d3-delaunay, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
- External runtime dependencies:
https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js,https://cdn.jsdelivr.net/npm/d3-delaunay@6.0.4/dist/d3-delaunay.min.js. - Local fonts: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.
- Bundled code is inlined into the composition (assets/glass-main.js); rebuild with esbuild and re-inline after editing the .mjs source.
Editing rules (from the source project)
- Keep
data-composition-variablesa single-quoted attribute with plain"JSON. Never save it through Studio's Design panel. - Do not put
<canvas>in static markup; create it at runtime. - Keep every visual state a function of t; seek-safety is what makes the block renderable.
FAQ
What does the glass-shard-title skill do?
Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
How do I install glass-shard-title?
Run npx skills add https://github.com/heygen-com/hyperframes --skill glass-shard-title in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/glass-shard-title/ (personal) or .claude/skills/glass-shard-title/ (project).
Which AI agents can use glass-shard-title?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is glass-shard-title safe to install?
Security partners have reviewed it: Gen Agent Trust Hub passed; Socket passed; Snyk passed. As with any skill, read the SKILL.md and bundled scripts before installing.
Who maintains glass-shard-title?
It is published by heygen-com in heygen-com/hyperframes. It has 10,201 recorded installs.
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