
code-slice-hero
A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/heygen-com/hyperframes --skill code-slice-hero- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads code-slice-hero automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
Security audits
Independent scans of the skill's instructions and bundled files.
SKILL.md
The instructions your agent reads when the skill is triggered.
Code Slice Hero
A full square-tile surface carries one seamless headline. An imaginary cursor crosses the surface; nearby tiles respond to its Gaussian depth field with lift and tilt, and only the cells intersecting either headline silhouette turn over to reveal the rear headline. The whole grid is one instanced WebGL 2 draw with a shared front/rear texture pair, plus a batched projected-shadow pass. Copy, text size and square cell size are independent, so tiles never stretch. Sweep direction, easing strength, cursor radius, falloff, depth, bounce and shadow are all variables.
Composition id: code-slice-hero. Duration 8 s at 30 fps, 1920×1080.
Files
code-slice-hero.html(24 KB)assets/Geist-Bold.ttf(65 KB)assets/Geist-OFL.txt(4 KB)assets/gsap-3.14.2.min.js(128 KB)assets/GSAP-NOTICE.txt(1 KB)shadows.js(10 KB)surface.js(8 KB)
Install
Install with npx hyperframes add code-slice-hero; by default the files above land under compositions/code-slice-hero/. Then mount the block from the host index.html:
<div
data-composition-id="code-slice-hero"
data-composition-src="compositions/code-slice-hero/code-slice-hero.html"
data-start="0"
data-duration="8"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/code-slice-hero/code-slice-hero.html' --variables '{"headline":"MAKE IT","reverseHeadline":"MATTER."}'
Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
| ------------------- | ------ | ----------------- | ------------------------------------------------- | -------------- |
| headline | string | "MAKE IT" | Copy · Front headline max 32 chars |
| reverseHeadline | string | "MATTER." | Copy · Rear headline max 32 chars |
| direction | enum | "left-to-right" | Motion · Sweep direction (left-to-right | right-to-left) |
| sweepDuration | number | 4.2 | Motion · Sweep duration 2.6–4.5 step 0.05 |
| sweepEaseStrength | number | 3 | Motion · Sweep easing strength 0–3 step 0.05 |
| flipDuration | number | 0.75 | Motion · Each tile flip 0.65–1.65 step 0.05 |
| cursorRadius | number | 210 | Cursor · Influence radius 160–480 step 10 |
| cursorFalloff | number | 1.4 | Cursor · Influence falloff 0.4–3.5 step 0.05 |
| cursorDepth | number | 80 | Cursor · Depth (+ toward camera) -320–320 step 10 |
| tiltStrength | number | 55 | Cursor · Pull / tilt strength 0–55 step 1 |
| noiseStrength | number | 2 | Motion · Organic variation 0–2 step 0.05 |
| flipBounce | number | 0.15 | Motion · Elastic flip bounce 0–0.8 step 0.05 |
| cellSize | number | 112 | Slices · Square cell size 24–120 step 4 |
| formationScale | number | 1 | Slices · Local formation scale 0.94–1 step 0.001 |
| fontSize | number | 310 | Type · Maximum size 160–480 step 5 |
| behindColor | color | "#212121" | Surface · Behind-tile background |
| shadowStrength | number | 0.19 | Surface · Cast shadow strength 0–0.65 step 0.01 |
| shadowSoftness | number | 4 | Surface · Cast shadow softness 0.5–4 step 0.1 |
Runtime contract
- One paused GSAP timeline registered as
window.__timelines["code-slice-hero"]. - Re-syncs on the
hf-seekCustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now). - Renderer: GSAP, Canvas 2D, Seeded PRNG.
- External runtime dependencies: none (served locally).
- Local fonts: assets/Geist-Bold.ttf.
Editing rules (from the source project)
- Keep
data-composition-variablesa single-quoted attribute with plain"JSON. Never save it through Studio's Design panel. - Do not put
<canvas>in static markup; create it at runtime. - Keep every visual state a function of t; seek-safety is what makes the block renderable.
FAQ
What does the code-slice-hero skill do?
A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.
How do I install code-slice-hero?
Run npx skills add https://github.com/heygen-com/hyperframes --skill code-slice-hero in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/code-slice-hero/ (personal) or .claude/skills/code-slice-hero/ (project).
Which AI agents can use code-slice-hero?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is code-slice-hero safe to install?
Security partners have reviewed it: Gen Agent Trust Hub passed; Socket passed; Snyk passed. As with any skill, read the SKILL.md and bundled scripts before installing.
Who maintains code-slice-hero?
It is published by heygen-com in heygen-com/hyperframes. It has 10,202 recorded installs.
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