MCPInstall

json-canvas

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/guanyang/open-agent-hub --skill json-canvas
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads json-canvas automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

JSON Canvas Skill

File Structure

A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:

{
  "nodes": [],
  "edges": []
}
  • nodes (optional): Array of node objects
  • edges (optional): Array of edge objects connecting nodes

Common Workflows

1. Create a New Canvas

  1. Create a .canvas file with the base structure {"nodes": [], "edges": []}
  2. Generate unique 16-character hex IDs for each node (e.g., "6f0ad84f44ce9c17")
  3. Add nodes with required fields: id, type, x, y, width, height
  4. Add edges referencing valid node IDs via fromNode and toNode
  5. Validate: Parse the JSON to confirm it is valid. Verify all fromNode/toNode values exist in the nodes array

2. Add a Node to an Existing Canvas

  1. Read and parse the existing .canvas file
  2. Generate a unique ID that does not collide with existing node or edge IDs
  3. Choose position (x, y) that avoids overlapping existing nodes (leave 50-100px spacing)
  4. Append the new node object to the nodes array
  5. Optionally add edges connecting the new node to existing nodes
  6. Validate: Confirm all IDs are unique and all edge references resolve to existing nodes

3. Connect Two Nodes

  1. Identify the source and target node IDs
  2. Generate a unique edge ID
  3. Set fromNode and toNode to the source and target IDs
  4. Optionally set fromSide/toSide (top, right, bottom, left) for anchor points
  5. Optionally set label for descriptive text on the edge
  6. Append the edge to the edges array
  7. Validate: Confirm both fromNode and toNode reference existing node IDs

4. Edit an Existing Canvas

  1. Read and parse the .canvas file as JSON
  2. Locate the target node or edge by id
  3. Modify the desired attributes (text, position, color, etc.)
  4. Write the updated JSON back to the file
  5. Validate: Re-check all ID uniqueness and edge reference integrity after editing

Nodes

Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.

Generic Node Attributes

AttributeRequiredTypeDescription
idYesstringUnique 16-char hex identifier
typeYesstringtext, file, link, or group
xYesintegerX position in pixels
yYesintegerY position in pixels
widthYesintegerWidth in pixels
heightYesintegerHeight in pixels
colorNocanvasColorPreset "1"-"6" or hex (e.g., "#FF0000")

Text Nodes

AttributeRequiredTypeDescription
textYesstringPlain text with Markdown syntax
{
  "id": "6f0ad84f44ce9c17",
  "type": "text",
  "x": 0,
  "y": 0,
  "width": 400,
  "height": 200,
  "text": "# Hello World\n\nThis is **Markdown** content."
}

Newline pitfall: Use \n for line breaks in JSON strings. Do not use the literal \\n -- Obsidian renders that as the characters \ and n.

File Nodes

AttributeRequiredTypeDescription
fileYesstringPath to file within the system
subpathNostringLink to heading or block (starts with #)
{
  "id": "a1b2c3d4e5f67890",
  "type": "file",
  "x": 500,
  "y": 0,
  "width": 400,
  "height": 300,
  "file": "Attachments/diagram.png"
}

Link Nodes

AttributeRequiredTypeDescription
urlYesstringExternal URL
{
  "id": "c3d4e5f678901234",
  "type": "link",
  "x": 1000,
  "y": 0,
  "width": 400,
  "height": 200,
  "url": "https://obsidian.md"
}

Group Nodes

Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.

AttributeRequiredTypeDescription
labelNostringText label for the group
backgroundNostringPath to background image
backgroundStyleNostringcover, ratio, or repeat
{
  "id": "d4e5f6789012345a",
  "type": "group",
  "x": -50,
  "y": -50,
  "width": 1000,
  "height": 600,
  "label": "Project Overview",
  "color": "4"
}

Edges

Edges connect nodes via fromNode and toNode IDs.

AttributeRequiredTypeDefaultDescription
idYesstring-Unique identifier
fromNodeYesstring-Source node ID
fromSideNostring-top, right, bottom, or left
fromEndNostringnonenone or arrow
toNodeYesstring-Target node ID
toSideNostring-top, right, bottom, or left
toEndNostringarrownone or arrow
colorNocanvasColor-Line color
labelNostring-Text label
{
  "id": "0123456789abcdef",
  "fromNode": "6f0ad84f44ce9c17",
  "fromSide": "right",
  "toNode": "a1b2c3d4e5f67890",
  "toSide": "left",
  "toEnd": "arrow",
  "label": "leads to"
}

Colors

The canvasColor type accepts either a hex string or a preset number:

PresetColor
"1"Red
"2"Orange
"3"Yellow
"4"Green
"5"Cyan
"6"Purple

Preset color values are intentionally undefined -- applications use their own brand colors.

ID Generation

Generate 16-character lowercase hexadecimal strings (64-bit random value):

"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"

Layout Guidelines

  • Coordinates can be negative (canvas extends infinitely)
  • x increases right, y increases down; position is the top-left corner
  • Space nodes 50-100px apart; leave 20-50px padding inside groups
  • Align to grid (multiples of 10 or 20) for cleaner layouts
Node TypeSuggested WidthSuggested Height
Small text200-30080-150
Medium text300-450150-300
Large text400-600300-500
File preview300-500200-400
Link preview250-400100-200

Validation Checklist

After creating or editing a canvas file, verify:

  1. All id values are unique across both nodes and edges
  2. Every fromNode and toNode references an existing node ID
  3. Required fields are present for each node type (text for text nodes, file for file nodes, url for link nodes)
  4. type is one of: text, file, link, group
  5. fromSide/toSide values are one of: top, right, bottom, left
  6. fromEnd/toEnd values are one of: none, arrow
  7. Color presets are "1" through "6" or valid hex (e.g., "#FF0000")
  8. JSON is valid and parseable

If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).

Complete Examples

See references/EXAMPLES.md for full canvas examples including mind maps, project boards, research canvases, and flowcharts.

References

FAQ

What does the json-canvas skill do?

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

How do I install json-canvas?

Run npx skills add https://github.com/guanyang/open-agent-hub --skill json-canvas in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/json-canvas/ (personal) or .claude/skills/json-canvas/ (project).

Which AI agents can use json-canvas?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is json-canvas safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains json-canvas?

It is published by guanyang in guanyang/open-agent-hub. It has 294 recorded installs.

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