
gpui-patterns
Common GPUI patterns including component composition, state management strategies, event handling, and action dispatching. Use when user needs guidance on GPUI patterns, component design, or state management approaches.
- Installs
- 48
- Last 24h
- —
- Trending rank
- —
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/geoffjay/claude-plugins --skill gpui-patterns- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads gpui-patterns automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
GPUI Patterns
Metadata
This skill provides comprehensive guidance on common GPUI patterns and best practices for building maintainable, performant applications.
Instructions
Component Composition Patterns
Basic Component Structure
use gpui::*;
// View component with state
struct MyView {
state: Model<MyState>,
_subscription: Subscription,
}
impl MyView {
fn new(state: Model<MyState>, cx: &mut ViewContext<Self>) -> Self {
let _subscription = cx.observe(&state, |_, _, cx| cx.notify());
Self { state, _subscription }
}
}
impl Render for MyView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let state = self.state.read(cx);
div()
.flex()
.flex_col()
.child(format!("Value: {}", state.value))
}
}
Container/Presenter Pattern
Container (manages state and logic):
struct Container {
model: Model<AppState>,
_subscription: Subscription,
}
impl Container {
fn new(model: Model<AppState>, cx: &mut ViewContext<Self>) -> Self {
let _subscription = cx.observe(&model, |_, _, cx| cx.notify());
Self { model, _subscription }
}
}
impl Render for Container {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let state = self.model.read(cx);
// Pass data to presenter
Presenter::new(state.data.clone())
}
}
Presenter (pure rendering):
struct Presenter {
data: String,
}
impl Presenter {
fn new(data: String) -> Self {
Self { data }
}
}
impl Render for Presenter {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
div().child(self.data.as_str())
}
}
Compound Components
// Parent component with shared context
pub struct Tabs {
items: Vec<TabItem>,
active_index: usize,
}
pub struct TabItem {
label: String,
content: Box<dyn Fn() -> AnyElement>,
}
impl Tabs {
pub fn new() -> Self {
Self {
items: Vec::new(),
active_index: 0,
}
}
pub fn add_tab(
mut self,
label: impl Into<String>,
content: impl Fn() -> AnyElement + 'static,
) -> Self {
self.items.push(TabItem {
label: label.into(),
content: Box::new(content),
});
self
}
fn set_active(&mut self, index: usize, cx: &mut ViewContext<Self>) {
self.active_index = index;
cx.notify();
}
}
impl Render for Tabs {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.child(
// Tab headers
div()
.flex()
.children(
self.items.iter().enumerate().map(|(i, item)| {
tab_header(&item.label, i == self.active_index, || {
self.set_active(i, cx)
})
})
)
)
.child(
// Active tab content
(self.items[self.active_index].content)()
)
}
}
State Management Strategies
Model-View Pattern
// Model: Application state
#[derive(Clone)]
struct AppState {
count: usize,
items: Vec<String>,
}
// View: Observes and renders state
struct AppView {
state: Model<AppState>,
_subscription: Subscription,
}
impl AppView {
fn new(state: Model<AppState>, cx: &mut ViewContext<Self>) -> Self {
let _subscription = cx.observe(&state, |_, _, cx| cx.notify());
Self { state, _subscription }
}
fn increment(&mut self, cx: &mut ViewContext<Self>) {
self.state.update(cx, |state, cx| {
state.count += 1;
cx.notify();
});
}
}
Context-Based State
// Global state via context
#[derive(Clone)]
struct GlobalSettings {
theme: Theme,
language: String,
}
impl Global for GlobalSettings {}
// Initialize in app
fn init_app(cx: &mut AppContext) {
cx.set_global(GlobalSettings {
theme: Theme::Light,
language: "en".to_string(),
});
}
// Access in components
impl Render for MyView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let settings = cx.global::<GlobalSettings>();
div()
.child(format!("Language: {}", settings.language))
}
}
Subscription Patterns
Basic Subscription:
struct Observer {
model: Model<Data>,
_subscription: Subscription,
}
impl Observer {
fn new(model: Model<Data>, cx: &mut ViewContext<Self>) -> Self {
let _subscription = cx.observe(&model, |_, _, cx| {
cx.notify(); // Rerender on change
});
Self { model, _subscription }
}
}
Selective Updates:
impl Observer {
fn new(model: Model<Data>, cx: &mut ViewContext<Self>) -> Self {
let _subscription = cx.observe(&model, |this, model, cx| {
let data = model.read(cx);
// Only rerender if specific field changed
if data.important_field != this.cached_field {
this.cached_field = data.important_field.clone();
cx.notify();
}
});
Self {
model,
cached_field: String::new(),
_subscription,
}
}
}
Multiple Subscriptions:
struct MultiObserver {
model_a: Model<DataA>,
model_b: Model<DataB>,
_subscriptions: Vec<Subscription>,
}
impl MultiObserver {
fn new(
model_a: Model<DataA>,
model_b: Model<DataB>,
cx: &mut ViewContext<Self>,
) -> Self {
let mut subscriptions = Vec::new();
subscriptions.push(cx.observe(&model_a, |_, _, cx| cx.notify()));
subscriptions.push(cx.observe(&model_b, |_, _, cx| cx.notify()));
Self {
model_a,
model_b,
_subscriptions: subscriptions,
}
}
}
Event Handling Patterns
Click Events
div()
.on_click(cx.listener(|this, event: &ClickEvent, cx| {
// Handle click
this.handle_click(cx);
}))
.child("Click me")
Keyboard Events
div()
.on_key_down(cx.listener(|this, event: &KeyDownEvent, cx| {
match event.key.as_str() {
"Enter" => this.submit(cx),
"Escape" => this.cancel(cx),
_ => {}
}
}))
Event Propagation
// Stop propagation
div()
.on_click(|event, cx| {
event.stop_propagation();
// Handle click
})
// Prevent default
div()
.on_key_down(|event, cx| {
if event.key == "Tab" {
event.prevent_default();
// Custom tab handling
}
})
Mouse Events
div()
.on_mouse_down(cx.listener(|this, event, cx| {
this.mouse_down_position = Some(event.position);
}))
.on_mouse_move(cx.listener(|this, event, cx| {
if let Some(start) = this.mouse_down_position {
let delta = event.position - start;
this.handle_drag(delta, cx);
}
}))
.on_mouse_up(cx.listener(|this, event, cx| {
this.mouse_down_position = None;
}))
Action System
Define Actions
use gpui::*;
actions!(app, [
Increment,
Decrement,
Reset,
SetValue
]);
// Action with data
#[derive(Clone, PartialEq)]
pub struct SetValue {
pub value: i32,
}
impl_actions!(app, [SetValue]);
Register Action Handlers
impl Counter {
fn register_actions(&mut self, cx: &mut ViewContext<Self>) {
cx.on_action(cx.listener(|this, _: &Increment, cx| {
this.model.update(cx, |state, cx| {
state.count += 1;
cx.notify();
});
}));
cx.on_action(cx.listener(|this, _: &Decrement, cx| {
this.model.update(cx, |state, cx| {
state.count = state.count.saturating_sub(1);
cx.notify();
});
}));
cx.on_action(cx.listener(|this, action: &SetValue, cx| {
this.model.update(cx, |state, cx| {
state.count = action.value;
cx.notify();
});
}));
}
}
Dispatch Actions
// From within component
fn handle_button_click(&mut self, cx: &mut ViewContext<Self>) {
cx.dispatch_action(Increment);
}
// With data
fn set_specific_value(&mut self, value: i32, cx: &mut ViewContext<Self>) {
cx.dispatch_action(SetValue { value });
}
// Global action dispatch
cx.dispatch_action_on_window(Reset, window_id);
Keybindings
// Register global keybindings
fn register_keybindings(cx: &mut AppContext) {
cx.bind_keys([
KeyBinding::new("cmd-+", Increment, None),
KeyBinding::new("cmd--", Decrement, None),
KeyBinding::new("cmd-0", Reset, None),
]);
}
Element Composition
Builder Pattern
fn card(title: &str, content: impl IntoElement) -> impl IntoElement {
div()
.flex()
.flex_col()
.bg(white())
.border_1()
.rounded_lg()
.shadow_sm()
.p_6()
.child(
div()
.text_lg()
.font_semibold()
.mb_4()
.child(title)
)
.child(content)
}
Conditional Rendering
div()
.when(condition, |this| {
this.bg(blue_500())
})
.when_some(optional_value, |this, value| {
this.child(format!("Value: {}", value))
})
.map(|this| {
if complex_condition {
this.border_1()
} else {
this.border_2()
}
})
Dynamic Children
div()
.children(
items.iter().map(|item| {
div().child(item.name.as_str())
})
)
View Lifecycle
Initialization
impl MyView {
fn new(cx: &mut ViewContext<Self>) -> Self {
// Initialize state
let model = cx.new_model(|_| MyState::default());
// Set up subscriptions
let subscription = cx.observe(&model, |_, _, cx| cx.notify());
// Spawn async tasks
cx.spawn(|this, mut cx| async move {
// Async initialization
}).detach();
Self {
model,
_subscription: subscription,
}
}
}
Update Notifications
impl MyView {
fn update_state(&mut self, new_data: Data, cx: &mut ViewContext<Self>) {
self.model.update(cx, |state, cx| {
state.data = new_data;
cx.notify(); // Trigger rerender
});
}
}
Cleanup
impl Drop for MyView {
fn drop(&mut self) {
// Manual cleanup if needed
// Subscriptions are automatically dropped
}
}
Reactive Patterns
Derived State
impl Render for MyView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let state = self.model.read(cx);
// Compute derived values
let total = state.items.iter().map(|i| i.value).sum::<i32>();
let average = total / state.items.len() as i32;
div()
.child(format!("Total: {}", total))
.child(format!("Average: {}", average))
}
}
Async Updates
impl MyView {
fn load_data(&mut self, cx: &mut ViewContext<Self>) {
let model = self.model.clone();
cx.spawn(|_, mut cx| async move {
let data = fetch_data().await?;
cx.update_model(&model, |state, cx| {
state.data = data;
cx.notify();
})?;
Ok::<_, anyhow::Error>(())
}).detach();
}
}
Resources
Official Documentation
- GPUI GitHub: https://github.com/zed-industries/zed/tree/main/crates/gpui
- Zed Editor Source: Real-world GPUI examples
Common Patterns Reference
- Model-View: State management pattern
- Container-Presenter: Separation of concerns
- Compound Components: Related components working together
- Action System: Command pattern for user interactions
- Subscriptions: Observer pattern for reactive updates
Best Practices
- Store subscriptions to prevent cleanup
- Use
cx.notify()sparingly - Prefer composition over inheritance
- Keep render methods pure
- Handle errors gracefully
- Document component APIs
- Test component behavior
FAQ
What does the gpui-patterns skill do?
Common GPUI patterns including component composition, state management strategies, event handling, and action dispatching. Use when user needs guidance on GPUI patterns, component design, or state management approaches.
How do I install gpui-patterns?
Run npx skills add https://github.com/geoffjay/claude-plugins --skill gpui-patterns in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/gpui-patterns/ (personal) or .claude/skills/gpui-patterns/ (project).
Which AI agents can use gpui-patterns?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is gpui-patterns safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains gpui-patterns?
It is published by geoffjay in geoffjay/claude-plugins. It has 48 recorded installs.
More from geoffjay/claude-plugins
documentation-update
geoffjay/claude-plugins
Regenerates documentation files (agents.md, agent-skills.md, plugins.md, usage.md) from marketplace data using Jinja templates. Use when plugins are added, updated, or removed to keep documentation in sync.
git-troubleshooting
geoffjay/claude-plugins
Open the skill to read its SKILL.md instructions.
git-advanced
geoffjay/claude-plugins
Advanced git operations including complex rebase strategies, interactive staging, commit surgery, and history manipulation. Use when user needs to perform complex git operations like rewriting history or advanced merging.
tokio-concurrency
geoffjay/claude-plugins
Advanced concurrency patterns for Tokio including fan-out/fan-in, pipeline processing, rate limiting, and coordinated shutdown. Use when building high-concurrency async systems.
git-repository
geoffjay/claude-plugins
Open the skill to read its SKILL.md instructions.
Popular frontend & design skills
setup-matt-pocock-skills
mattpocock/skills
Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.
frontend-design
anthropics/skills
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
hyperframes-animation
heygen-com/hyperframes
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
prototype
mattpocock/skills
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
vercel-react-best-practices
vercel-labs/agent-skills
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.