
threejs-scenes
three.js Scene graph root object, linear Fog and exponential FogExp2, Scene.background for solid colors or textures, and high-level environment background concepts that tie to PMREM and loaders in other skills. Use when configuring world container, atmospheric fog, or background; for HDR env map file loading use threejs-loaders; for GPU texture settings after load use threejs-textures; for tone mapping use threejs-renderers.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/full-stack-skills/threejs-skills --skill threejs-scenes- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads threejs-scenes automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
When to use this skill
ALWAYS use this skill when the user mentions:
Sceneas root,scene.background, environment or skyball setup at scene levelFogorFogExp2parameters (near,far,color, density) and interaction with camera far plane- Organizing render lists conceptually (children of scene)
IMPORTANT: scenes vs textures vs loaders
| Concern | Skill |
|---|---|
| Scene + fog API | threejs-scenes |
| Texture sampling, PMREM generator usage | threejs-textures |
| Fetching HDR/glTF | threejs-loaders |
Trigger phrases include:
- "Scene", "Fog", "FogExp2", "background", "雾"
- "场景根节点", "线性雾", "指数雾"
How to use this skill
- Instantiate
Sceneand add lights/meshes/cameras as children per graph rules (threejs-objects). - Choose fog: linear
Fogvs exponentialFogExp2for outdoor/horizon feel. - Tune fog
near/faralongside camerafarto avoid clipping artifacts. - Set
scene.backgroundtoColor,Texture, or cube map per docs; env lighting still needs matching renderer/material settings. - When user wants IBL from HDR file, point to loaders → textures → materials pipeline explicitly.
- Document that fog does not replace frustum culling for performance.
See examples/workflow-fog-background.md.
Doc map (official)
| Docs section | Representative links |
|---|---|
| Scenes | https://threejs.org/docs/#Scenes |
| Scenes | https://threejs.org/docs/Scene.html |
| Fog | https://threejs.org/docs/Fog.html |
| FogExp2 | https://threejs.org/docs/FogExp2.html |
Scope
- In scope:
Scene, fog types, background field semantics at API level. - Out of scope: HDR / glTF file fetch (threejs-loaders); PMREM and texture sampling (threejs-textures); tone mapping / output color space defaults (threejs-renderers); full-screen fog-only post stack (threejs-postprocessing) unless tying to scene
Fog; custom atmospheric scattering shaders beyond core fog API.
Common pitfalls and best practices
- Fog color should harmonize with background to hide the horizon seam.
- Very large
faron camera with fog still needs scene scale consistency. backgroundrotation/intensity features depend on renderer version—cite current docs.
Documentation and version
Scene, Fog, and background fields are documented under Scenes in three.js docs. Environment-related visuals often combine this skill with threejs-textures (PMREM) and threejs-loaders (HDR files)—link those pages when the user moves from “fog color” to “HDR sky”.
Agent response checklist
When answering under this skill, prefer responses that:
- Link
Scene,Fog, orFogExp2official pages. - Relate fog distances to threejs-camera
farplane and world scale. - Defer PMREM/HDR file steps to threejs-textures / threejs-loaders with one sentence each.
- Avoid duplicating full color-management tutorials—point to renderer + textures skills.
References
- https://threejs.org/docs/Scene.html
- https://threejs.org/docs/Fog.html
- https://threejs.org/docs/FogExp2.html
Keywords
English: scene, fog, fogexp2, background, environment, three.js
中文: 场景、雾、Fog、背景、环境、three.js
FAQ
What does the threejs-scenes skill do?
three.js Scene graph root object, linear Fog and exponential FogExp2, Scene.background for solid colors or textures, and high-level environment background concepts that tie to PMREM and loaders in other skills. Use when configuring world container, atmospheric fog, or background; for HDR env map file loading use threejs-loaders; for GPU texture settings after load use threejs-textures; for tone mapping use threejs-renderers.
How do I install threejs-scenes?
Run npx skills add https://github.com/full-stack-skills/threejs-skills --skill threejs-scenes in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/threejs-scenes/ (personal) or .claude/skills/threejs-scenes/ (project).
Which AI agents can use threejs-scenes?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is threejs-scenes safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains threejs-scenes?
It is published by full-stack-skills in full-stack-skills/threejs-skills. It has 404 recorded installs.
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