MCPInstall

threejs-objects

three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Merges the former interaction scope—use for picking and layers; for pure vector math without scene graph use threejs-math; for playing skeletal clips use threejs-animation; for frustum culling internals see camera docs.

Installs
397
Last 24h
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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/full-stack-skills/threejs-skills --skill threejs-objects
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads threejs-objects automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

When to use this skill

ALWAYS use this skill when the user mentions:

  • Parent/child relationships, position/rotation/scale, matrixAutoUpdate, updateMatrixWorld
  • Choosing mesh types: static vs instanced vs skinned vs batched LOD
  • Picking: Raycaster.setFromCamera, intersectObjects, recursive flag, face/uv results
  • Layers: selective visibility for cameras/lights/objects

IMPORTANT: objects vs math

NeedSkill
Scene graph + pickingthreejs-objects
Box/ray math onlythreejs-math

Trigger phrases include:

  • "Object3D", "InstancedMesh", "SkinnedMesh", "Raycaster", "layers"
  • "父子节点", "射线拾取", "图层"

How to use this skill

  1. Compose scenes with Group and transforms; minimize deep hierarchies where possible.
  2. Instancing: set per-instance matrices; understand count and frustum culling behavior.
  3. SkinnedMesh: bind skeleton; clips in threejs-animation; skinning material flags in threejs-materials.
  4. Picking: normalize device coords, set ray from camera, filter by layers, sort intersections.
  5. Events: EventDispatcher on custom objects—patterns only, not DOM frameworks.
  6. Clipping: ClippingGroup usage per docs when user needs sectional cuts.
  7. Dispose: geometries/materials/textures when removing objects permanently.

See examples/workflow-raycaster-pick.md.

Doc map (official)

Scope

  • In scope: Object3D graph, renderable object types, raycasting, layers, dispatcher basics.
  • Out of scope: Physics engines; XR input mapping (threejs-webxr).

Common pitfalls and best practices

  • Forgetting updateMatrixWorld before world-space ray tests on moved objects.
  • Raycaster without layers set picks unintended objects—set masks consistently on camera and objects.
  • InstancedMesh raycast hits need per-instance handling—check docs for your version.

Documentation and version

Object3D, mesh types, Raycaster, and Layers are documented under Objects and Core in three.js docs. Behavior of picking and layers can shift slightly—link the exact page for the user’s three.js line.

Agent response checklist

When answering under this skill, prefer responses that:

  1. Link Object3D, Mesh, InstancedMesh, Raycaster, or Layers as needed.
  2. Pair skeletal animation with threejs-animation and skinned mesh setup.
  3. Route pure linear-algebra questions without a scene graph to threejs-math.
  4. Route XR input to threejs-webxr when sessions/controllers are involved.
  5. Mention dispose() for geometries/materials when removing objects permanently.

References

Keywords

English: object3d, mesh, instancedmesh, skinnedmesh, raycaster, layers, scene graph, three.js

中文: 场景图、Object3D、Mesh、实例化、骨骼网格、射线拾取、图层、three.js

FAQ

What does the threejs-objects skill do?

three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Merges the former interaction scope—use for picking and layers; for pure vector math without scene graph use threejs-math; for playing skeletal clips use threejs-animation; for frustum culling internals see camera docs.

How do I install threejs-objects?

Run npx skills add https://github.com/full-stack-skills/threejs-skills --skill threejs-objects in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/threejs-objects/ (personal) or .claude/skills/threejs-objects/ (project).

Which AI agents can use threejs-objects?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is threejs-objects safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains threejs-objects?

It is published by full-stack-skills in full-stack-skills/threejs-skills. It has 397 recorded installs.

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