MCPInstall

windows-graphics-media

Windows アプリ開発 (DirectX / WinRT メディア) のグラフィックス・メディア API リファレンス。 Direct2D (ID2D1Factory, ID2D1DeviceContext, ID2D1Bitmap1, ID2D1Effect, D2D1 Effects, ID2D1PathGeometry), DirectWrite (IDWriteFactory, IDWriteTextLayout, DWriteCore), Direct3D 11/12 (D3D11CreateDevice, D3D11On12, DXGI SwapChain, HLSL, D3D12 PipelineState, D3D12 DRED), Microsoft.UI.Composition (Compositor, Visual, ExpressionAnimation, InteractionTracker, MicaController), カメラ・画面キャプチャ (MediaCapture, MediaFrameReader, GraphicsCaptureSession, Windows Studio Effects, OpenCV)、音声・動画再生 (MediaPlayer, MediaPlaybackSession, AudioGraph, MediaTranscoder, AdaptiveMediaSource, HLS, DASH, CastingDevicePicker, AudioPlaybackConnection)。

Installs
85
Last 24h
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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/fandhe-ai/agent-reference-skills --skill windows-graphics-media
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads windows-graphics-media automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Windows グラフィックス・メディア リファレンス

Windows アプリの描画・合成・カメラ・音声動画再生に関する公式ドキュメントを蒸留したリファレンス。 Direct2D/DirectWrite によるベクター描画とテキストレイアウト、Direct3D 11/12 による低レベル GPU 描画、 Microsoft.UI.Composition による合成ビジュアル層、MediaCapture によるカメラ/画面キャプチャ、 Windows.Media.Playback 系による音声・動画再生を扱う。 ユーザーのタスクに応じて適切な README.md を読み、そこから個別ファイルへ辿ること。

ディレクトリ構成

skills/windows-graphics-media/
  SKILL.md
  references/
    direct2d-directwrite/
      README.md
      built-in-effects.md
      custom-effects.md
      d2d1createfactory.md
      direct2d-direct3d-interop.md
      dwrite-text-metrics.md
      dwritecore.md
      effect-precision-and-clipping.md
      effect-shader-linking.md
      effects-overview.md
      id2d1bitmap1.md
      id2d1bitmapbrush.md
      id2d1commandlist.md
      id2d1device.md
      id2d1device-versions.md
      id2d1devicecontext.md
      id2d1devicecontext-versions.md
      id2d1effect.md
      id2d1factory.md
      id2d1factory-versions.md
      id2d1factory1.md
      id2d1geometry.md
      id2d1geometrysink.md
      id2d1imagebrush.md
      id2d1layer.md
      id2d1lineargradientbrush.md
      id2d1pathgeometry.md
      id2d1radialgradientbrush.md
      id2d1rendertarget.md
      id2d1solidcolorbrush.md
      id2d1strokestyle.md
      id2d1svgdocument.md
      idwritefactory.md
      idwritefontcollection.md
      idwritefontface.md
      idwritetextformat.md
      idwritetextlayout.md
      wic-interop.md
    direct3d-directx/
      README.md
      d3d11-blend-rasterizer.md
      d3d11-compute-shader.md
      d3d11-depth-stencil.md
      d3d11-device-context.md
      d3d11-resources.md
      d3d11-sampler-srv.md
      d3d11-shaders-drawing.md
      d3d11-to-d3d12-changes.md
      d3d11on12.md
      d3d12-barriers-descriptors.md
      d3d12-command-lists-bundles.md
      d3d12-debug-layer-dred.md
      d3d12-enhanced-barriers.md
      d3d12-memory-residency.md
      d3d12-overview.md
      d3d12-raytracing.md
      d3d12-render-passes.md
      d3d12-root-signatures.md
      d3d12-variable-rate-shading.md
      directcomposition.md
      directx-winui3-integration.md
      directx-xaml-composition.md
      dxgi-factory-adapter.md
      dxgi-swap-chain.md
      hlsl-shader-compilation.md
    composition-visuals/
      README.md
      animation-controller.md
      composition-drawing-surface.md
      composition-effect-brush.md
      composition-gradient-brush.md
      composition-light.md
      composition-property-set.md
      composition-surface-brush.md
      compositor.md
      container-visual.md
      desktop-acrylic-controller.md
      drop-shadow.md
      element-composition-preview.md
      expression-animation.md
      implicit-animation-collection.md
      interaction-tracker.md
      key-frame-animation.md
      layer-visual.md
      loaded-image-surface.md
      mica-controller.md
      natural-motion-animation.md
      shape-visual.md
      sprite-visual.md
      visual-interaction-source.md
      visual.md
    camera-capture/
      README.md
      advanced-photo-capture.md
      camera-capabilities-privacy.md
      camera-capture-ui.md
      camera-profiles.md
      camera-stream-state.md
      connect-to-remote-cameras.md
      detect-audio-level-changes.md
      device-enumeration.md
      direct3d11-capture-frame-pool.md
      effects-for-video-capture.md
      face-detector.md
      face-tracker.md
      get-a-preview-frame.md
      graphics-capture-item.md
      graphics-capture-picker.md
      graphics-capture-session.md
      handle-device-orientation-with-mediacapture.md
      launch-camera-settings.md
      low-lag-media-recording.md
      low-lag-photo-capture.md
      media-capture-initialization-settings.md
      media-capture.md
      media-frame-reader.md
      media-frame-source-group.md
      process-audio-frames-with-mediaframereader.md
      process-software-bitmaps-with-opencv.md
      scene-analysis-face-detection-effects.md
      set-media-encoding-properties.md
      simple-camera-preview-access.md
      software-bitmap.md
      use-opencv-with-mediaframereader.md
      variable-photo-sequence.md
      video-device-controller.md
      windows-studio-effects.md
    audio-video-playback/
      README.md
      adaptive-media-source.md
      audio-device-output-node.md
      audio-file-input-node.md
      audio-frame-input-node.md
      audio-graph.md
      audio-playback-connection.md
      audio-state-monitor.md
      custom-video-audio-effects.md
      dash-profile-support.md
      drm-playready.md
      hls-tag-support.md
      media-binder.md
      media-break-manager.md
      media-capture-integration.md
      media-casting.md
      media-clip.md
      media-composition.md
      media-playback-command-manager.md
      media-playback-item.md
      media-playback-list.md
      media-playback-session.md
      media-player-element.md
      media-player-surface.md
      media-player.md
      media-source.md
      media-timeline-controller.md
      media-transcoder.md
      media-transport-controls.md
      midi-services.md
      midi.md
      system-media-transport-controls.md
      timed-metadata-track.md
      timed-text-source.md

探索手順

タスクからカテゴリを引き、カテゴリの README.md で目的のページを特定する:

  1. 下記マッピング表でタスクに対応するカテゴリを探す
  2. そのカテゴリの references/{category}/README.md を参照して目的のページを特定する
  3. 該当ページの .md を Read して詳細を確認する

タスク → カテゴリ マッピング

タスクカテゴリ参照 README
Direct2D でベクター図形・ブラシ・ジオメトリを描画したいdirect2d-directwritereferences/direct2d-directwrite/README.md
DirectWrite でテキストレイアウト・フォント計測を行いたいdirect2d-directwritereferences/direct2d-directwrite/README.md
Direct2D と Direct3D/WIC の相互運用をしたいdirect2d-directwritereferences/direct2d-directwrite/README.md
Direct3D 11/12 でデバイス初期化・シェーダー描画パイプラインを組みたいdirect3d-directxreferences/direct3d-directx/README.md
DXGI SwapChain や HLSL シェーダーコンパイルを扱いたいdirect3d-directxreferences/direct3d-directx/README.md
DirectX の描画結果を WinUI 3 の XAML 上に組み込みたいdirect3d-directxreferences/direct3d-directx/README.md
Compositor / Visual でカスタム合成ビジュアルツリーを構築したいcomposition-visualsreferences/composition-visuals/README.md
ExpressionAnimation / InteractionTracker で入力連動アニメーションを実装したいcomposition-visualsreferences/composition-visuals/README.md
Mica / Acrylic のシステム背景素材を適用したいcomposition-visualsreferences/composition-visuals/README.md
external content (MediaPlayerElement / SwapChainPanel / WebView2) の合成制約を知りたいcomposition-visualsreferences/composition-visuals/README.md
Direct2D エフェクトグラフ・組み込みエフェクト・カスタムエフェクトを使いたいdirect2d-directwritereferences/direct2d-directwrite/README.md
ID2D1DeviceContext1〜7 等の新しい版のインターフェース (スプライトバッチ・インク・カラーグリフ・SVG) を使いたいdirect2d-directwritereferences/direct2d-directwrite/README.md
D3D12 のコマンドリスト・ルートシグネチャ・メモリ常駐・デバッグレイヤー/DRED・11on12 を扱いたいdirect3d-directxreferences/direct3d-directx/README.md
ネットワークカメラ接続・音声フレーム処理・OpenCV 連携をしたいcamera-capturereferences/camera-capture/README.md
HLS/DASH の対応範囲・メディアキャスト・Bluetooth リモート音声再生 (AudioPlaybackConnection) を扱いたいaudio-video-playbackreferences/audio-video-playback/README.md
MediaCapture でカメラから写真・動画・音声をキャプチャしたいcamera-capturereferences/camera-capture/README.md
フォーカス・露出・ズームなどカメラデバイスを制御したいcamera-capturereferences/camera-capture/README.md
画面キャプチャ (GraphicsCaptureSession) や Windows Studio Effects を使いたいcamera-capturereferences/camera-capture/README.md
プレビュー表示・端末回転補正・エンコードプロパティ設定など実装手順を知りたいcamera-capturereferences/camera-capture/README.md
MediaPlayer / MediaPlayerElement で動画・音声を再生したいaudio-video-playbackreferences/audio-video-playback/README.md
AdaptiveMediaSource / DRM でストリーミング再生や保護コンテンツを扱いたいaudio-video-playbackreferences/audio-video-playback/README.md
AudioGraph / MediaTranscoder / MediaComposition で音声処理・動画編集をしたいaudio-video-playbackreferences/audio-video-playback/README.md

このスキルは DirectX (Direct2D/DirectWrite/Direct3D)、Microsoft.UI.Composition、WinRT メディア (カメラキャプチャ・音声動画再生) の API のみを扱う。コントロール UI は windows-winui-controls、レイアウト・スタイリング等の一般 UI は windows-winui-ui、Windows App SDK 全体像は windows-app-sdk が担当する。

FAQ

What does the windows-graphics-media skill do?

Windows アプリ開発 (DirectX / WinRT メディア) のグラフィックス・メディア API リファレンス。 Direct2D (ID2D1Factory, ID2D1DeviceContext, ID2D1Bitmap1, ID2D1Effect, D2D1 Effects, ID2D1PathGeometry), DirectWrite (IDWriteFactory, IDWriteTextLayout, DWriteCore), Direct3D 11/12 (D3D11CreateDevice, D3D11On12, DXGI SwapChain, HLSL, D3D12 PipelineState, D3D12 DRED), Microsoft.UI.Composition (Compositor, Visual, ExpressionAnimation, InteractionTracker, MicaController), カメラ・画面キャプチャ (MediaCapture, MediaFrameReader, GraphicsCaptureSession, Windows Studio Effects, OpenCV)、音声・動画再生 (MediaPlayer, MediaPlaybackSession, AudioGraph, MediaTranscoder, AdaptiveMediaSource, HLS, DASH, CastingDevicePicker, AudioPlaybackConnection)。

How do I install windows-graphics-media?

Run npx skills add https://github.com/fandhe-ai/agent-reference-skills --skill windows-graphics-media in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/windows-graphics-media/ (personal) or .claude/skills/windows-graphics-media/ (project).

Which AI agents can use windows-graphics-media?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is windows-graphics-media safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains windows-graphics-media?

It is published by fandhe-ai in fandhe-ai/agent-reference-skills. It has 85 recorded installs.

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