
apple-graphics
Apple グラフィックス。Metal, Core Animation, Core Graphics, Core Image, SpriteKit, SceneKit。 MTLDevice, MTKView, MTLBuffer, MTLTexture, MTLResidencySet, MTLTensor, Metal 4 (MTL4CommandQueue, MTL4CommandBuffer, MTL4CommandAllocator, MTL4ArgumentTable, MTL4RenderCommandEncoder, MTL4Compiler), CALayer, CABasicAnimation, CADisplayLink, CAMetalDisplayLink, CAMetalDrawable, CGContext, CGPath, CGImage, CIFilter, CIContext, CIImage, CIRAWFilter, CIWarpKernel, CIBlendKernel, SKScene, SKSpriteNode, SKAction, SCNNode, SCNGeometry, SCNMaterial。
- Installs
- 111
- Last 24h
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- Security
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/fandhe-ai/agent-reference-skills --skill apple-graphics- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads apple-graphics automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
ディレクトリ構成
skills/apple-graphics/
SKILL.md
references/
metal/
README.md
mtldevice.md
mtlcommandqueue.md
mtlcommandbuffer.md
mtlrendercommandencoder.md
mtlcomputecommandencoder.md
mtlrenderpipelinestate.md
mtlrenderpipelinedescriptor.md
mtlcomputepipelinestate.md
mtlbuffer.md
mtltexture.md
mtltexturedescriptor.md
mtllibrary.md
mtlfunction.md
mtlrenderpassdescriptor.md
mtkview.md
mtktextureloader.md
mtl4commandqueue.md
mtl4commandbuffer.md
mtl4compilerdescriptor.md
mtl4argumenttable.md
mtl4renderpipelinedescriptor.md
mtl4argumenttabledescriptor.md
mtl4commandallocator.md
mtl4rendercommandencoder.md
mtl4compiler.md
mtlresidencyset.md
mtltensor.md
mtltensordescriptor.md
core-animation/
README.md
calayer.md
cashapelayer.md
cagradientlayer.md
catextlayer.md
caemitterlayer.md
careplicatorlayer.md
caanimation.md
cabasicanimation.md
cakeyframeanimation.md
caspringanimation.md
caanimationgroup.md
catransition.md
catransaction.md
camediatimingfunction.md
cadisplaylink.md
cametaldisplaylink.md
cametaldrawable.md
cascrolllayer.md
catiledlayer.md
catransformlayer.md
caconstraint.md
capropertyanimation.md
cavaluefunction.md
core-graphics/
README.md
cgcontext.md
cgpath.md
cgmutablepath.md
cgrect.md
cgsize.md
cgpoint.md
cgaffinetransform.md
cgcolor.md
cgcolorspace.md
cgimage.md
cggradient.md
cglayer.md
cgfont.md
cgdataprovider.md
cgbitmapinfo.md
cgblendmode.md
core-image/
README.md
ciimage.md
cifilter.md
cicontext.md
cicolor.md
civector.md
cikernel.md
cicolorkernel.md
cifilterbuiltins.md
cidetector.md
cisampler.md
ciimageprocessorkernel.md
ciwarpkernel.md
cirawfilter.md
ciblendkernel.md
cifiltershape.md
cirenderdestination.md
spritekit/
README.md
skscene.md
skview.md
sknode.md
skspritenode.md
sklabelnode.md
skshapenode.md
skaction.md
skphysicsbody.md
skphysicsworld.md
skemitternode.md
sktexture.md
sktextureatlas.md
skconstraint.md
skcameranode.md
skfieldnode.md
scenekit/
README.md
scnscene.md
scnview.md
scnnode.md
scngeometry.md
scnmaterial.md
scncamera.md
scnlight.md
scnaction.md
scnphysicsbody.md
scnphysicsworld.md
scnanimation.md
scnscenesource.md
scngeometrysource.md
scnbox.md
scnsphere.md
scncylinder.md
scnplane.md
scncone.md
scntorus.md
scncapsule.md
scnpyramid.md
scntube.md
scnvector3.md
探索手順
タスクからカテゴリを引き、カテゴリの README.md で目的のページを特定する:
- 下記マッピング表でタスクに対応するカテゴリを探す
- そのカテゴリの
references/{category}/README.mdを参照して目的のページを特定する - 該当ページの
.mdを Read して詳細を確認する
タスク → カテゴリ マッピング
| タスク | カテゴリ | 参照 README |
|---|---|---|
| GPU デバイス・コマンドキューを初期化したい | metal | references/metal/README.md |
| レンダーパイプライン・シェーダーを設定したい | metal | references/metal/README.md |
| バッファ・テクスチャを作成・管理したい | metal | references/metal/README.md |
| MTKView でメタルレンダリングループを構築したい | metal | references/metal/README.md |
| Metal 4 API (MTL4CommandQueue / MTL4CommandAllocator / MTL4RenderCommandEncoder / MTL4Compiler / MTL4ArgumentTable) でコマンドを記録・コンパイルしたい | metal | references/metal/README.md |
| リソースの常駐管理 (MTLResidencySet) を行いたい | metal | references/metal/README.md |
| ML 向け多次元リソース (MTLTensor) を作成・読み書きしたい | metal | references/metal/README.md |
| レイヤーにアニメーションを追加したい | core-animation | references/core-animation/README.md |
| グラデーション・パーティクル・テキストをレイヤーで描きたい | core-animation | references/core-animation/README.md |
| スプリングアニメーション・キーフレームアニメーションを使いたい | core-animation | references/core-animation/README.md |
| 表示同期コールバック (CADisplayLink / CAMetalDisplayLink) を設定したい | core-animation | references/core-animation/README.md |
| スクロールレイヤー・タイル表示・3D レイヤー階層を扱いたい | core-animation | references/core-animation/README.md |
| Quartz 2D でパスを描画・塗りつぶしたい | core-graphics | references/core-graphics/README.md |
| アフィン変換・クリッピングを適用したい | core-graphics | references/core-graphics/README.md |
| ビットマップコンテキストを作成したい | core-graphics | references/core-graphics/README.md |
| カラースペース・グラデーション・ブレンドモードを指定したい | core-graphics | references/core-graphics/README.md |
| 組み込みフィルターで画像を加工したい | core-image | references/core-image/README.md |
| カスタムカーネル (GPU) を書きたい | core-image | references/core-image/README.md |
| 顔・QR コードを検出したい | core-image | references/core-image/README.md |
| Metal バックエンドで CIImage を高速レンダリングしたい | core-image | references/core-image/README.md |
| RAW 画像・ジオメトリワープ・ブレンドカーネルを処理したい | core-image | references/core-image/README.md |
| 2D ゲームシーンを構築したい | spritekit | references/spritekit/README.md |
| スプライト・テキスト・シェイプを配置したい | spritekit | references/spritekit/README.md |
| 物理シミュレーション・衝突判定を設定したい | spritekit | references/spritekit/README.md |
| パーティクルエフェクト・フィールドノードを使いたい | spritekit | references/spritekit/README.md |
| 3D シーン・ノード階層を構築したい | scenekit | references/scenekit/README.md |
| マテリアル・ライト・カメラを設定したい | scenekit | references/scenekit/README.md |
| プリミティブジオメトリ (Box / Sphere 等) を使いたい | scenekit | references/scenekit/README.md |
| 3D 物理シミュレーション・アニメーションを追加したい | scenekit | references/scenekit/README.md |
FAQ
What does the apple-graphics skill do?
Apple グラフィックス。Metal, Core Animation, Core Graphics, Core Image, SpriteKit, SceneKit。 MTLDevice, MTKView, MTLBuffer, MTLTexture, MTLResidencySet, MTLTensor, Metal 4 (MTL4CommandQueue, MTL4CommandBuffer, MTL4CommandAllocator, MTL4ArgumentTable, MTL4RenderCommandEncoder, MTL4Compiler), CALayer, CABasicAnimation, CADisplayLink, CAMetalDisplayLink, CAMetalDrawable, CGContext, CGPath, CGImage, CIFilter, CIContext, CIImage, CIRAWFilter, CIWarpKernel, CIBlendKernel, SKScene, SKSpriteNode, SKAction, SCNNode, SCNGeometry, SCNMaterial。
How do I install apple-graphics?
Run npx skills add https://github.com/fandhe-ai/agent-reference-skills --skill apple-graphics in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/apple-graphics/ (personal) or .claude/skills/apple-graphics/ (project).
Which AI agents can use apple-graphics?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is apple-graphics safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains apple-graphics?
It is published by fandhe-ai in fandhe-ai/agent-reference-skills. It has 111 recorded installs.
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