MCPInstall

apple-graphics

Apple グラフィックス。Metal, Core Animation, Core Graphics, Core Image, SpriteKit, SceneKit。 MTLDevice, MTKView, MTLBuffer, MTLTexture, MTLResidencySet, MTLTensor, Metal 4 (MTL4CommandQueue, MTL4CommandBuffer, MTL4CommandAllocator, MTL4ArgumentTable, MTL4RenderCommandEncoder, MTL4Compiler), CALayer, CABasicAnimation, CADisplayLink, CAMetalDisplayLink, CAMetalDrawable, CGContext, CGPath, CGImage, CIFilter, CIContext, CIImage, CIRAWFilter, CIWarpKernel, CIBlendKernel, SKScene, SKSpriteNode, SKAction, SCNNode, SCNGeometry, SCNMaterial。

Installs
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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/fandhe-ai/agent-reference-skills --skill apple-graphics
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads apple-graphics automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

ディレクトリ構成

skills/apple-graphics/
  SKILL.md
  references/
    metal/
      README.md
      mtldevice.md
      mtlcommandqueue.md
      mtlcommandbuffer.md
      mtlrendercommandencoder.md
      mtlcomputecommandencoder.md
      mtlrenderpipelinestate.md
      mtlrenderpipelinedescriptor.md
      mtlcomputepipelinestate.md
      mtlbuffer.md
      mtltexture.md
      mtltexturedescriptor.md
      mtllibrary.md
      mtlfunction.md
      mtlrenderpassdescriptor.md
      mtkview.md
      mtktextureloader.md
      mtl4commandqueue.md
      mtl4commandbuffer.md
      mtl4compilerdescriptor.md
      mtl4argumenttable.md
      mtl4renderpipelinedescriptor.md
      mtl4argumenttabledescriptor.md
      mtl4commandallocator.md
      mtl4rendercommandencoder.md
      mtl4compiler.md
      mtlresidencyset.md
      mtltensor.md
      mtltensordescriptor.md
    core-animation/
      README.md
      calayer.md
      cashapelayer.md
      cagradientlayer.md
      catextlayer.md
      caemitterlayer.md
      careplicatorlayer.md
      caanimation.md
      cabasicanimation.md
      cakeyframeanimation.md
      caspringanimation.md
      caanimationgroup.md
      catransition.md
      catransaction.md
      camediatimingfunction.md
      cadisplaylink.md
      cametaldisplaylink.md
      cametaldrawable.md
      cascrolllayer.md
      catiledlayer.md
      catransformlayer.md
      caconstraint.md
      capropertyanimation.md
      cavaluefunction.md
    core-graphics/
      README.md
      cgcontext.md
      cgpath.md
      cgmutablepath.md
      cgrect.md
      cgsize.md
      cgpoint.md
      cgaffinetransform.md
      cgcolor.md
      cgcolorspace.md
      cgimage.md
      cggradient.md
      cglayer.md
      cgfont.md
      cgdataprovider.md
      cgbitmapinfo.md
      cgblendmode.md
    core-image/
      README.md
      ciimage.md
      cifilter.md
      cicontext.md
      cicolor.md
      civector.md
      cikernel.md
      cicolorkernel.md
      cifilterbuiltins.md
      cidetector.md
      cisampler.md
      ciimageprocessorkernel.md
      ciwarpkernel.md
      cirawfilter.md
      ciblendkernel.md
      cifiltershape.md
      cirenderdestination.md
    spritekit/
      README.md
      skscene.md
      skview.md
      sknode.md
      skspritenode.md
      sklabelnode.md
      skshapenode.md
      skaction.md
      skphysicsbody.md
      skphysicsworld.md
      skemitternode.md
      sktexture.md
      sktextureatlas.md
      skconstraint.md
      skcameranode.md
      skfieldnode.md
    scenekit/
      README.md
      scnscene.md
      scnview.md
      scnnode.md
      scngeometry.md
      scnmaterial.md
      scncamera.md
      scnlight.md
      scnaction.md
      scnphysicsbody.md
      scnphysicsworld.md
      scnanimation.md
      scnscenesource.md
      scngeometrysource.md
      scnbox.md
      scnsphere.md
      scncylinder.md
      scnplane.md
      scncone.md
      scntorus.md
      scncapsule.md
      scnpyramid.md
      scntube.md
      scnvector3.md

探索手順

タスクからカテゴリを引き、カテゴリの README.md で目的のページを特定する:

  1. 下記マッピング表でタスクに対応するカテゴリを探す
  2. そのカテゴリの references/{category}/README.md を参照して目的のページを特定する
  3. 該当ページの .md を Read して詳細を確認する

タスク → カテゴリ マッピング

タスクカテゴリ参照 README
GPU デバイス・コマンドキューを初期化したいmetalreferences/metal/README.md
レンダーパイプライン・シェーダーを設定したいmetalreferences/metal/README.md
バッファ・テクスチャを作成・管理したいmetalreferences/metal/README.md
MTKView でメタルレンダリングループを構築したいmetalreferences/metal/README.md
Metal 4 API (MTL4CommandQueue / MTL4CommandAllocator / MTL4RenderCommandEncoder / MTL4Compiler / MTL4ArgumentTable) でコマンドを記録・コンパイルしたいmetalreferences/metal/README.md
リソースの常駐管理 (MTLResidencySet) を行いたいmetalreferences/metal/README.md
ML 向け多次元リソース (MTLTensor) を作成・読み書きしたいmetalreferences/metal/README.md
レイヤーにアニメーションを追加したいcore-animationreferences/core-animation/README.md
グラデーション・パーティクル・テキストをレイヤーで描きたいcore-animationreferences/core-animation/README.md
スプリングアニメーション・キーフレームアニメーションを使いたいcore-animationreferences/core-animation/README.md
表示同期コールバック (CADisplayLink / CAMetalDisplayLink) を設定したいcore-animationreferences/core-animation/README.md
スクロールレイヤー・タイル表示・3D レイヤー階層を扱いたいcore-animationreferences/core-animation/README.md
Quartz 2D でパスを描画・塗りつぶしたいcore-graphicsreferences/core-graphics/README.md
アフィン変換・クリッピングを適用したいcore-graphicsreferences/core-graphics/README.md
ビットマップコンテキストを作成したいcore-graphicsreferences/core-graphics/README.md
カラースペース・グラデーション・ブレンドモードを指定したいcore-graphicsreferences/core-graphics/README.md
組み込みフィルターで画像を加工したいcore-imagereferences/core-image/README.md
カスタムカーネル (GPU) を書きたいcore-imagereferences/core-image/README.md
顔・QR コードを検出したいcore-imagereferences/core-image/README.md
Metal バックエンドで CIImage を高速レンダリングしたいcore-imagereferences/core-image/README.md
RAW 画像・ジオメトリワープ・ブレンドカーネルを処理したいcore-imagereferences/core-image/README.md
2D ゲームシーンを構築したいspritekitreferences/spritekit/README.md
スプライト・テキスト・シェイプを配置したいspritekitreferences/spritekit/README.md
物理シミュレーション・衝突判定を設定したいspritekitreferences/spritekit/README.md
パーティクルエフェクト・フィールドノードを使いたいspritekitreferences/spritekit/README.md
3D シーン・ノード階層を構築したいscenekitreferences/scenekit/README.md
マテリアル・ライト・カメラを設定したいscenekitreferences/scenekit/README.md
プリミティブジオメトリ (Box / Sphere 等) を使いたいscenekitreferences/scenekit/README.md
3D 物理シミュレーション・アニメーションを追加したいscenekitreferences/scenekit/README.md

FAQ

What does the apple-graphics skill do?

Apple グラフィックス。Metal, Core Animation, Core Graphics, Core Image, SpriteKit, SceneKit。 MTLDevice, MTKView, MTLBuffer, MTLTexture, MTLResidencySet, MTLTensor, Metal 4 (MTL4CommandQueue, MTL4CommandBuffer, MTL4CommandAllocator, MTL4ArgumentTable, MTL4RenderCommandEncoder, MTL4Compiler), CALayer, CABasicAnimation, CADisplayLink, CAMetalDisplayLink, CAMetalDrawable, CGContext, CGPath, CGImage, CIFilter, CIContext, CIImage, CIRAWFilter, CIWarpKernel, CIBlendKernel, SKScene, SKSpriteNode, SKAction, SCNNode, SCNGeometry, SCNMaterial。

How do I install apple-graphics?

Run npx skills add https://github.com/fandhe-ai/agent-reference-skills --skill apple-graphics in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/apple-graphics/ (personal) or .claude/skills/apple-graphics/ (project).

Which AI agents can use apple-graphics?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is apple-graphics safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains apple-graphics?

It is published by fandhe-ai in fandhe-ai/agent-reference-skills. It has 111 recorded installs.

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