
experiment-craft
Use this skill when the user wants to debug, diagnose, or systematically iterate on an experiment that already exists, or when they need a structured experiment log for tracking runs, hypotheses, failures, results, and next steps during active research. Apply it to underperforming methods, training that will not converge, regressions after a change, inconsistent results across datasets, aimless experimentation without progress, and questions like 'why doesn't this work?', 'no progress after many attempts', or 'how should I investigate this failure?'. Also use it for setting up practical experiment logging/record-keeping that supports debugging and iteration. Do not use it for designing a brand-new experiment pipeline or full experiment program (use experiment-pipeline), generating research ideas, fixing isolated coding/syntax errors, or writing retrospective summaries into research memory/notes/knowledge bases.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/evoscientist/evoskills --skill experiment-craft- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads experiment-craft automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Experiment Craft
A systematic approach to running, debugging, and iterating on research experiments. The critical skill is not running more experiments — it's understanding WHY experiments fail.
When to Use This Skill
- User's experiment is not working or producing unexpected results
- User needs help diagnosing why a method fails on certain data
- User wants to organize their experiment process with structured logging
- User asks about debugging research code or iterating on approaches
- User mentions "experiment debugging", "why doesn't this work", "experiment log", "results are wrong"
This skill is typically loaded from within
experiment-pipelinewhen a stage attempt fails. After debugging, return to the pipeline's stage-gate structure to continue. Can also be used standalone for any experiment debugging.
The Debugging Mindset
Finding WHY experiments fail is the most critical research skill. Not analyzing results leads to two failure modes:
- Slow progress: Running random experiments without understanding failure causes
- Wasted time: Abandoning good approaches because activation tricks were missed
The goal is not to run more experiments. The goal is to run the RIGHT experiments — ones that isolate causes and test specific hypotheses.
5-Step Diagnostic Flow
When an experiment fails or produces unexpected results, follow these five steps:
Step 1: Collect Failure Cases
Gather concrete examples of bad results. Look at the actual outputs, not just aggregate metrics. What specifically went wrong? Are the failures systematic or random?
Step 2: Find a Working Version
You need a baseline that works. Two ways to find one:
- Simplify the task: Reduce data complexity, relax the task setting, add more supervision, use easier inputs
- Remove your changes: Start from the baseline method and remove your algorithmic improvements one by one
If you can't find any working version, simplify further until something works. There is always a simple enough version that works.
Step 3: Bridge the Gap
Starting from the working version, incrementally add complexity until it breaks:
- Add ONE factor at a time (more complex data, one algorithmic change, one constraint)
- Find the single factor that causes failure
- The more atomic the identified cause, the more useful the diagnosis
This step isolates the cause. Without it, you're guessing.
Step 4: Hypothesize and Verify
Based on the isolated cause from Step 3:
- List possible explanations for why this factor causes failure
- Rank by likelihood (based on your understanding and literature)
- Design targeted experiments to verify or eliminate each hypothesis
- Confirm the actual cause experimentally — don't rely on intuition alone
Step 5: Propose and Implement a Fix
Based on the confirmed cause:
- Search for techniques that address this specific cause (use your literature tree from the
research-ideationskill) - Design a fix that targets the confirmed cause, not the surface symptom
- Verify the fix works on the original failure cases
- Check that the fix doesn't break previously working cases
See references/debugging-methodology.md for detailed branching logic and a cause taxonomy.
Counterintuitive Experiment Rules
Prioritize these rules during experimental work:
- Change only one variable at a time: If you change two things and it works, you don't know which one fixed it. If you change two things and it doesn't work, you don't know which one is wrong. Single-variable changes are slower per experiment but faster overall.
- Fast iteration requires effective experiments, not more experiments: Blind experimentation makes things worse. One well-designed diagnostic experiment is worth ten random trials.
- Some great techniques don't work alone: They need specific activation tricks — learning rate schedules, initialization schemes, data preprocessing steps. Don't discard a technique after one failed attempt. Check related papers for their undisclosed tricks.
- Check related papers for their tricks: Papers solving similar technical challenges often have critical implementation details buried in supplementary material or code. These tricks can make the difference between a technique working or failing.
- "Once you've ruled out the impossible, whatever remains must be true": Systematic elimination beats intuition. When debugging, explicitly list ALL possible causes, then eliminate them one by one with targeted experiments.
Experiment Logging
Every experiment should be logged with five sections. Use the template at assets/experiment-log-template.md.
| Section | What to Record |
|---|---|
| Purpose | Why you're running this experiment; what you expect to learn |
| Setting | Data, algorithm changes, hyperparameters — everything needed to reproduce |
| Results | Quantitative metrics + qualitative observations + specific good/failure cases |
| Analysis | Do results match expectations? If not, hypothesized causes ranked by likelihood |
| Next Steps | What to do based on the analysis — YOU are the project leader |
The "Next Steps" section is the most important. Don't wait for someone to tell you what to do next. Analyze your results and propose the next experiment yourself. This is what distinguishes a researcher from a technician.
Cross-cycle learning: If using
experiment-pipeline, your experiment logs feed intoevo-memory's ESE (Experiment Strategy Evolution) mechanism. Tag reusable strategies with[Reusable]so ESE can extract them for future cycles.
Return to experiment-pipeline
After completing the 5-step diagnostic flow, return to experiment-pipeline with:
- Confirmed cause of failure (from Step 4)
- Proposed fix and its verification status (from Step 5)
- Updated experiment log entry
Handoff to Paper Writing
When experiments succeed and you have a complete set of results, pass these artifacts to paper-writing:
| Artifact | Source | Used By |
|---|---|---|
| Final experiment results (tables and figures) | Experiment logs | Experiments section |
| Ablation study results | Diagnostic experiments | Ablation tables |
| Failure case analysis | Step 1 + Step 3 | Limitations discussion |
| Key implementation details and tricks | Steps 3-5 | Method section / Supplementary |
| Baseline comparison results | Step 2 | Comparison tables |
Reference Navigation
| Topic | Reference File | When to Use |
|---|---|---|
| Debugging methodology | debugging-methodology.md | Diagnosing why experiments fail |
| Experiment log template | experiment-log-template.md | Recording experiment details |
FAQ
What does the experiment-craft skill do?
Use this skill when the user wants to debug, diagnose, or systematically iterate on an experiment that already exists, or when they need a structured experiment log for tracking runs, hypotheses, failures, results, and next steps during active research. Apply it to underperforming methods, training that will not converge, regressions after a change, inconsistent results across datasets, aimless experimentation without progress, and questions like 'why doesn't this work?', 'no progress after many attempts', or 'how should I investigate this failure?'. Also use it for setting up practical experiment logging/record-keeping that supports debugging and iteration. Do not use it for designing a brand-new experiment pipeline or full experiment program (use experiment-pipeline), generating research ideas, fixing isolated coding/syntax errors, or writing retrospective summaries into research memory/notes/knowledge bases.
How do I install experiment-craft?
Run npx skills add https://github.com/evoscientist/evoskills --skill experiment-craft in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/experiment-craft/ (personal) or .claude/skills/experiment-craft/ (project).
Which AI agents can use experiment-craft?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is experiment-craft safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains experiment-craft?
It is published by evoscientist in evoscientist/evoskills. It has 374 recorded installs.
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