MCPInstall

roblox-game-systems

Recipes for common systems built on server authority - currency service and leaderstats, XP/levels, round loops with intermission and teams, validated melee/ranged combat, inventory and tools, soft-currency shops, obby checkpoints, daily rewards, pets. Use when implementing or reviewing gameplay systems such as rounds, combat, weapons, inventories, shops, currencies, or progression.

Installs
467
Last 24h
+22
Trending rank
#5608
Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/el4cteo/roblox-skills --skill roblox-game-systems
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads roblox-game-systems automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Game systems recipes

Every recipe follows the same contract:

  1. State lives on the server in a service module; persistent parts go through the data layer (roblox-data-stores).
  2. Clients send intents through validated, rate-limited remotes (roblox-security, roblox-networking) and render state they receive (attributes, snapshots/deltas).
  3. Config is data: tunables in a shared/server config module (or live ConfigService configs).
  4. Lifecycle-safe: handles late joiners, respawns, leaving mid-action, and server shutdown.
SystemReference
Leaderstats, currency service, XP/levels, daily rewards, obby checkpointsreferences/progression.md
Round loop (intermission → match → results), teams, spawningreferences/round-system.md
Melee and ranged combat with server validation, cooldowns, damage attributionreferences/combat.md
Inventory, equipping tools, shop purchases (soft currency), pets that followreferences/inventory-shop.md

Currency service (the pattern every economy uses)

--!strict
-- ServerScriptService/Server/Services/CurrencyService.luau
local Players = game:GetService("Players")

type Balances = { [Player]: number }

local MAX_BALANCE = 1e12

local CurrencyService = {}
local balances: Balances = {}

local function publish(player: Player)
	player:SetAttribute("Coins", balances[player]) -- replicated to every client; UI listens
end

function CurrencyService.load(player: Player, saved: number?)
	balances[player] = math.clamp(saved or 0, 0, MAX_BALANCE)
	publish(player)
end

function CurrencyService.get(player: Player): number
	return balances[player] or 0
end

-- Positive amount only; returns the new balance.
function CurrencyService.add(player: Player, amount: number, _source: string): number?
	local balance = balances[player]
	if balance == nil or not math.isfinite(amount) or amount <= 0 then
		return nil
	end
	balances[player] = math.min(balance + math.floor(amount), MAX_BALANCE)
	publish(player)
	return balances[player]
end

-- Atomic check-and-spend; false if insufficient.
function CurrencyService.spend(player: Player, amount: number, _sink: string): boolean
	local balance = balances[player]
	if balance == nil or not math.isfinite(amount) or amount <= 0 or balance < amount then
		return false
	end
	balances[player] = balance - math.floor(amount)
	publish(player)
	return true
end

Players.PlayerRemoving:Connect(function(player)
	balances[player] = nil -- after the data layer has saved it
end)

return CurrencyService
  • One module owns each resource; nothing else writes it. Log sources/sinks to analytics (roblox-analytics-liveops).
  • The in-memory balance is saved by the data layer (ProfileStore profile.Data.coins) — or make the profile table the balance store directly.
  • For display, clients read player:GetAttribute("Coins") and GetAttributeChangedSignal("Coins"). leaderstats (a Folder with IntValues under the player) shows values in the player list.

Design checklist for any new system

  • Where does authoritative state live, and how is it persisted?
  • What can the client request, and how is each request validated and rate-limited?
  • What happens on join mid-session, respawn, leave, teleport, and server shutdown?
  • How is it tuned (config) and measured (analytics)?
  • How does it behave with 1 player, full servers, and high latency?
  • Is it streaming-safe on the client?

Related skills

roblox-architecture, roblox-security, roblox-data-stores, roblox-networking, roblox-characters-animation, roblox-monetization, roblox-ui.

FAQ

What does the roblox-game-systems skill do?

Recipes for common systems built on server authority - currency service and leaderstats, XP/levels, round loops with intermission and teams, validated melee/ranged combat, inventory and tools, soft-currency shops, obby checkpoints, daily rewards, pets. Use when implementing or reviewing gameplay systems such as rounds, combat, weapons, inventories, shops, currencies, or progression.

How do I install roblox-game-systems?

Run npx skills add https://github.com/el4cteo/roblox-skills --skill roblox-game-systems in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/roblox-game-systems/ (personal) or .claude/skills/roblox-game-systems/ (project).

Which AI agents can use roblox-game-systems?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is roblox-game-systems safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains roblox-game-systems?

It is published by el4cteo in el4cteo/roblox-skills. It has 467 recorded installs.

More from el4cteo/roblox-skills

View all →

roblox-world-building

el4cteo/roblox-skills

Building worlds with code - parts, models and pivots, materials, Lighting (LightingStyle, Atmosphere, post-processing), day/night, Terrain API, in-game CSG and destruction (GeometryService Subtract/Union/Fragment), ProceduralModel, EditableMesh/EditableImage, particles/beams/trails/highlights. Use when creating maps, environments, lighting, destructible objects, procedural levels, or visual effects.

Backend & APIs487 installs

roblox-ui

el4cteo/roblox-skills

Responsive cross-platform UI - ScreenGui and safe areas (ScreenInsets), Scale vs Offset, UIListLayout flex/UIFlexItem, constraints, StyleSheets/tokens/themes, RichText, gamepad/touch navigation, UIDragDetector, CanvasGroup, tweens, BillboardGui/SurfaceGui, React-lua/Fusion/Vide. Use when building HUDs, menus, shops, inventories, or fixing UI that breaks on mobile, console, or other screen sizes.

Frontend & Design482 installs

roblox-luau

el4cteo/roblox-skills

Modern, type-safe Luau for Roblox, covering --!strict and the new type solver, generics, string interpolation, if-expressions, task library, require-by-string, module/OOP patterns, error handling with retries, buffer/vector, and legacy APIs to avoid. Use when writing, refactoring, or explaining any Roblox script, fixing type errors, or modernizing old Lua code.

roblox-testing

el4cteo/roblox-skills

Open the skill to read its SKILL.md instructions.

Testing & QA469 installs

roblox-code-review

el4cteo/roblox-skills

Review Roblox/Luau code for exploits, data loss, memory leaks, performance problems, lifecycle bugs, policy issues, and deprecated or superseded APIs, using a severity-ranked checklist and the full 2026 deprecation map. Use when reviewing a PR or script, auditing a game before launch, modernizing legacy code, or asked what is wrong with some Roblox code.

roblox-performance

el4cteo/roblox-skills

Open the skill to read its SKILL.md instructions.

Popular media & creative skills

View category →

hyperframes

heygen-com/hyperframes

Read first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.

Media & Creative1.2M installs

media-use

heygen-com/hyperframes

Get or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio. Also for footage that looks dark, flat or dull, or should be stylized or hidden.

Media & Creative1.1M installs

hyperframes-registry

heygen-com/hyperframes

About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also for hyperframes add and catalog.

Media & Creative1M installs

hyperframes-creative

heygen-com/hyperframes

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.

Media & Creative916.5K installs

ai-video-generation

101-skills/superpowers

Generate AI videos with Google Veo, Seedance 2.0, HappyHorse, Wan, Grok and 40+ models via inference.sh CLI. Models: Veo 3.1, Veo 3, Seedance 2.0, HappyHorse 1.0, Wan 2.5, Grok Imagine Video, OmniHuman, Fabric, HunyuanVideo. Capabilities: text-to-video, image-to-video, reference-to-video, video editing, lipsync, avatar animation, video upscaling, foley sound. Use for: social media videos, marketing content, explainer videos, product demos, AI avatars. Triggers: video generation, ai video, text to video, image to video, veo, animate image, video from image, ai animation, video generator, generate video, t2v, i2v, ai video maker, create video with ai, runway alternative, pika alternative, sora alternative, kling alternative, seedance, happyhorse

Media & Creative881.5K installs

ai-image-generation

101-skills/superpowers

Generate AI images with GPT-Image-2, FLUX, Gemini, Grok, Seedream, Reve and 50+ models via inference.sh CLI. Models: GPT-Image-2, FLUX Dev LoRA, FLUX.2 Klein LoRA, Gemini 3 Pro Image, Grok Imagine, Seedream 4.5, Reve, ImagineArt. Capabilities: text-to-image, image-to-image, inpainting, LoRA, image editing, upscaling, text rendering. Use for: AI art, product mockups, concept art, social media graphics, marketing visuals, illustrations. Triggers: flux, image generation, ai image, text to image, stable diffusion, generate image, ai art, midjourney alternative, dall-e alternative, text2img, t2i, image generator, ai picture, create image with ai, generative ai, ai illustration, grok image, gemini image, gpt image, openai image, chatgpt image

Media & Creative880.3K installs