
finalize
Pre-ship gate — runs detector, verifies brief and tokens, applies the 10-pass finish bar, ranks findings by feedback hierarchy. Use when the user wants to ship, merge, or finalize a surface and needs a verdict (READY / NOT READY / BLOCKED) before committing. Invoke when the user asks for finalize on their UI, or mentions 'finalize' alongside design / UI / frontend work.
- Installs
- 853
- Last 24h
- —
- Trending rank
- —
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/educlopez/ui-craft --skill finalize- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads finalize automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Load the ui-craft skill. This command produces findings only — do NOT edit code.
Step 1 — Brief check (gate)
Look for .ui-craft/brief.md.
- Absent: STOP. Output: "No brief found. Run
/brieffirst./finalizerequires a design brief to distinguish intentional decisions from findings." Do not proceed. - Present: load it. Extract principles (numbered, in conflict-resolution order). These are the override registry for Steps 4–5.
Step 2 — Detector
Run npx ui-craft-detect on $ARGUMENTS (or current working surface if no argument).
Capture all output. Every Critical detector finding maps directly to a block-ship finding in the report. Preserve detector source labels.
Step 3 — Token check
Quick three-question audit (no deep read required):
- Are all three token layers present (primitives → semantic → component)?
- Are both light and dark modes explicitly authored (not inverted)?
- Are all seven token categories represented (color, spacing, radius, shadow, typography, motion, z-index)?
Any "no": flag as Major. Do not block ship. Append a recommendation: "Run /tokens to close the gap at [category]."
Step 3b — Craft-intent check (full surfaces only)
Applies only when the target is a complete surface (dashboard, landing, auth, settings shell, portfolio) — skip for single components.
- Signature bet present? Scan for exactly one memorable decision from
references/craft-intent.md§3 (product / auth / marketing lists). Zero → Major ("no signature — surface is competent but anonymous; run/bolderor/polish"). Two or more competing → Major ("signature bets stack — keep the strongest, cut the rest"). - Variance matches surface? Layout risk visibly inconsistent with the surface's DESIGN_VARIANCE default (e.g. experimental asymmetry on an auth form, or a landing that is one centered symmetric column) → Major, unless the brief or spec records the deviation.
- Craft Read recorded? If a
.ui-craft/spec.mdsection or session declared a Craft Read, verify the built surface matches it (theme, variance, signature). Mismatch → Major with the specific delta.
These findings are Major, never Critical — they gate NOT READY, not BLOCKED.
Step 3c — Copy self-audit + mechanical counts (marketing surfaces only)
Applies to landings, portfolios, and campaign pages — skip for product shells.
Load references/recipe-landing.md and run its Acceptance-bar mechanical checks against the built surface — thresholds (eyebrow count, layout-family budget, hero discipline) live there, not here; this step only names which checks apply and where a violation lands.
- Copy self-audit. Read every visible string (headlines, eyebrows, buttons, captions, alt text, footer). Grammatically broken copy, unclear referents, forced-clever labels ("Field notes" over testimonials, "Quietly trusted by"), or fake-precise numbers with no source → Major per
references/copy.mdCopy Self-Audit. - Eyebrow count (mechanical) — per
references/recipe-landing.mdEyebrow budget. Over budget → Major ("eyebrow flood — delete labels until the count passes"). - Layout-family count (mechanical) — per
references/recipe-landing.mdLayout-family budget. Any repeat or consecutive-split overrun → Major. - CTA intent (mechanical) — per
references/copy.mdCTAs & Buttons (one label per intent; CTA fits one line at desktop). Violation → Major. - Hero discipline — per
references/recipe-landing.mdHero discipline. Over budget → Major.
Step 4 — Finish bar
Load references/finish-bar.md. Run all 10 passes in document order. Do not reorder.
Knob behavior (apply before running):
CRAFT_LEVEL ≤ 6AND user did not explicitly invoke/finalize: run Passes 1, 6, 8 only; mark remaining as N/A (knob-gated).CRAFT_LEVEL ≥ 7OR user explicitly invoked/finalize: run all 10 passes.MOTION_INTENSITY ≤ 3: Pass 7 = motion-gap audit only; do not fail on absent entrance animations.VISUAL_DENSITY ≥ 8AND brief documents compressed rhythm: Pass 4 accepts compressed spacing values.
For each pass:
- Collect findings.
- Assign severity per the severity map in
finish-bar.md(Critical / Major / Minor). - If a finding conflicts with a recorded principle in
brief.md: downgrade to "Deferred per brief" and cite the exact principle. If no brief principle covers it, it remains a finding regardless. - Record file:line when available.
Step 5 — Feedback hierarchy filter
Load references/review.md Feedback Hierarchy section.
Group all findings (detector + token + finish-bar) into three tiers:
- Value — does the surface solve the problem the brief defines?
- Ease of Use — can the user accomplish the primary task?
- Delight — is it polished?
If any Value findings exist: surface them first in the report and add a standing recommendation to defer all Delight findings until Value findings are resolved. This prevents polish work masking broken functionality.
Step 6 — Output
Print this report. Do not add preamble.
## Finalize report — <surface name>
**Ship verdict:** READY / NOT READY / BLOCKED
> BLOCKED = any Critical finding present.
> NOT READY = any Major finding present, no Critical.
> READY = zero Critical, zero Major (Minor explicitly accepted).
### Block-ship findings (must fix before merge)
- [Pass / detector source] — [finding] — [file:line if available]
### Major findings (fix or defer with recorded reason)
- [...]
### Minor findings (polish; ship-okay if explicitly accepted)
- [...]
### Deferred per brief
- [finding] — [principle from brief.md that defers it]
### Recommended next actions
- [ordered, 3–5 items max]
If a tier has no findings, omit the section header entirely.
Step 6b — Convergence mode (explicit opt-in only)
Convergence mode activates ONLY when the user explicitly says "run in convergence mode", "converge until the bar passes", or uses a --converge flag. A vague "keep going", "fix it", or "make it pass" does NOT trigger convergence — the default remains findings-only (Step 7 hard-stop applies).
When explicitly triggered: load skills/ui-craft/references/loops.md and run preset visual-anti-slop (budget the default loop budget defined in loops.md, hard cap 5). Emit the pre-flight cost notice before iteration 1. After each single highest-impact fix, re-run finalize Steps 2–6 (this command's own steps) until READY or budget exhausted. Note: finalize's findings-only hard-stop (Step 7) is lifted ONLY inside convergence mode — fixes are applied during iteration.
Step 7 — Hard stops
Do not edit any file. Do not propose code changes inline. The verdict is the output. If the user asks for fixes after reading the report, respond to that as a separate request.
Next step: Ship. If the gate is red, the findings name the pass to re-run — /polish, /harden or /clarify.
FAQ
What does the finalize skill do?
Pre-ship gate — runs detector, verifies brief and tokens, applies the 10-pass finish bar, ranks findings by feedback hierarchy. Use when the user wants to ship, merge, or finalize a surface and needs a verdict (READY / NOT READY / BLOCKED) before committing. Invoke when the user asks for finalize on their UI, or mentions 'finalize' alongside design / UI / frontend work.
How do I install finalize?
Run npx skills add https://github.com/educlopez/ui-craft --skill finalize in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/finalize/ (personal) or .claude/skills/finalize/ (project).
Which AI agents can use finalize?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is finalize safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains finalize?
It is published by educlopez in educlopez/ui-craft. It has 853 recorded installs.
More from educlopez/ui-craft
ui-craft
educlopez/ui-craft
Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.
ui-craft-dense-dashboard
educlopez/ui-craft
Dense dashboard / admin / Bloomberg / Retool / data-heavy internal tools. Locked knobs: CRAFT=7, MOTION=3, DENSITY=9. IBM Plex + mono numbers, semantic palette, 4/8px grid, sparklines, tabular-nums. Trigger on: dashboard, admin panel, data-dense, analytics, Bloomberg-like, Retool-like.
audit
educlopez/ui-craft
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.
ui-craft-minimal
educlopez/ui-craft
Minimal / clean / Linear / Notion / Vercel / whitespace-heavy UIs. Locked knobs: CRAFT=8, MOTION=3, DENSITY=2. Monochrome + one accent, Inter/Geist, hairline borders over shadows. Trigger on: minimal, clean, Linear-like, Notion-like, Vercel-like, whitespace-heavy.
ui-craft-editorial
educlopez/ui-craft
Editorial / magazine / long-form / Medium / Substack / content-heavy UIs. Locked knobs: CRAFT=9, MOTION=4, DENSITY=3. Serif display + humanist body, wide reading column, drop caps, OpenType. Trigger on: editorial, magazine, long-form, blog, Medium-like, Substack-like.
colorize
educlopez/ui-craft
Color strategy pass — introduces a single accent at 3-5 intentional placements, or reduces an over-colored UI back to 90% neutral. Use when the UI has no color identity, uses blue by default, or is shouting with too many competing accents. Invoke when the user asks for colorize on their UI, or mentions 'colorize' alongside design / UI / frontend work.
Popular frontend & design skills
setup-matt-pocock-skills
mattpocock/skills
Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.
frontend-design
anthropics/skills
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
hyperframes-animation
heygen-com/hyperframes
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
prototype
mattpocock/skills
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
vercel-react-best-practices
vercel-labs/agent-skills
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.