MCPInstall

sdf

SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use for signed-distance-field geometry. Open and visually review existing SDF files in CAD Viewer.

Installs
10.6K
Last 24h
+81
Trending rank
#2267
Security
Pass

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/earthtojake/text-to-cad --skill sdf
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads sdf automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

Security audits

Independent scans of the skill's instructions and bundled files.

Gen Agent Trust Hub PassSAFE ·This skill provides a comprehensive framework for authoring, validating, and visualizing SDFormat (SDF) models for robotics simulators. It utilizes a dedicated command-line tool, `cadgen`, which is safely managed via pinned versions and standard package management. No malicious patterns, such as data exfiltration or unauthorized command execution, were detected.
Socket PassNo alerts
Snyk PassLOW ·Risk: LOW · No issues

SKILL.md

The instructions your agent reads when the skill is triggered.

SDF

Provenance: maintained in earthtojake/text-to-cad. Use the installed local skill files as the runtime source of truth; the repository link is only for provenance and release review.

Use this skill when the deliverable is an SDFormat document. SDFormat describes simulator and world behavior: models, worlds, frames, poses, links, joints, inertials, visuals, collisions, sensors, lights, physics, plugins, includes, and simulator metadata.

This skill is for SDFormat, not signed-distance-field geometry.

The .sdf file is the source of truth: author and edit the XML directly. There is no gen_sdf() contract.

Setup

Run cadgen through uv, so this skill's commands share one installation, and its warm build daemon, with the CAD app's server:

  • cadgen below means uvx --no-config --managed-python --python 3.13 --from cadgen==0.7.26 cadgen
  • python below means uvx --no-config --managed-python --python 3.13 --from cadgen==0.7.26 python

The first run downloads that installation and the first snapshot its headless browser; later runs reuse both.

Core rules

  1. Author .sdf XML directly and validate every created or modified file with cadgen sdf validate before reporting completion.
  2. Identify the target consumer before editing: Gazebo/libsdformat version, another simulator, visualization-only tooling, model package, or world handoff.
  3. Decide document kind: model-level SDF, world-level SDF, or model-in-world. Prefer model-level SDF for reusable robot/object exports.
  4. Use SI units unless the target explicitly requires otherwise: meters, kilograms, seconds, radians.
  5. Prefer version="1.12" for new outputs unless the target consumer constrains the version.
  6. Establish the design ledger before writing poses, frames, joint axes, mesh scales, inertials, sensors, or plugins, and keep it as a comment block at the top of the .sdf. Use references/design-ledger.md and references/llm-guardrails.md.
  7. Write relative_to / expressed_in explicitly on every nontrivial pose and axis. Implicit frame defaults are the top SDF failure mode. See references/frame-semantics.md.
  8. Do not infer spatial transforms from visual impression alone. Derive poses, axes, scale, mass, inertia, and frame names from upstream source data, drawings, simulator documentation, measured values, or explicit assumptions. Never freehand computed numbers — use formulas or a throwaway helper script (inertia tensors, unit conversions).
  9. When the robot already has a URDF, derive the SDF from it instead of re-authoring geometry; see references/interoperability.md.
  10. Regenerate upstream geometry, mesh, robot-description, render, topology, or package assets with their owning workflows before editing SDF that references them.
  11. After authoring, run available checks: bundled validation (which runs gz sdf --check itself whenever gz is on PATH), simulator load, joint motion, and plugin/sensor startup.
  12. Report assumptions, skipped checks, unresolved resource paths, and target-specific compatibility risks.

Scope

Use this skill for SDFormat outputs. Do not use it for signed-distance-field modeling, raw geometry generation, planning semantics, or to paper over incorrect upstream robot/source data unless the task is explicitly simulator-only.

Show the model

Show the user each file you create or change, and any they ask to see. Snapshots and validation don't replace this.

  • If your tools include cad_show (your host may prefix it), use it with the file's absolute path, and follow its description for when to call it again. cad_view reads what the user selected; cad_screenshot shows you what they see. Neither is a review of your own work.

  • Otherwise run the CAD Viewer, from any folder:

    cadgen viewer --host 127.0.0.1 --json --detach
    

    --detach returns once the viewer answers requests and leaves it running in the background: always pass it, since a foreground viewer never exits (and piping its output through tail can hide the URL for good). It starts this machine's one viewer, or reuses it. Read url from its one JSON line (never guess the port), and for each file return url?file=<its URL-encoded absolute path>. If it fails to launch, say so.

Review placement, resources and joints. The viewer does not execute simulator plugins or validate dynamics; keep simulator checks separate.

Workflow

  1. Locate the target .sdf and its consumers.
  2. Read or create the design ledger comment block.
  3. Read references/frame-semantics.md before editing any <pose>, <frame>, joint axis, relative_to, expressed_in, nested scope, sensor frame, or plugin frame.
  4. Author the XML directly, following the worked examples in references/examples.md.
  5. Validate the explicit target with cadgen sdf validate; treat bundled validation as a guardrail, not simulator proof.
  6. Run target-consumer smoke tests when available (references/smoke-tests.md).
  7. Show the result (Show the model). Static rendering does not execute SDF plugins or read file-authored motion metadata.
  8. Report checks run, checks skipped, and assumptions.

Commands

Run cadgen as Setup defines it. cadgen doctor <skill-dir> reports the installation in use and checks that it is the one this skill pins — docs drift silently on another. Validation itself needs nothing beyond the Python standard library; only snapshots need the browser. Use cadgen <verb> --help for the complete current interface.

cadgen sdf validate path/to/model.sdf
cadgen sdf validate path/to/model.sdf --strict
cadgen sdf validate path/to/model.sdf --json
cadgen sdf snapshot path/to/model.sdf review.png

The validator checks document shape, name scopes, pose/frame graphs, joints, geometry, mesh URIs, inertials, sensors, and plugins, and prints its findings plus a summary. One run validates ONE file: --strict treats warnings as failures and --json prints one line of {"ok", "path", "issues": [{"severity", "code", "message", "element", "hint"}], "summary"}, where element is the XML path. It exits nonzero if the target fails.

External checking is on by default:

cadgen sdf validate path/to/model.sdf --gz-check required
cadgen sdf validate path/to/model.sdf --gz-check never

gz sdf --check is target-consumer validation. --gz-check auto is the default: it runs when gz is on PATH, reporting gz_check_passed or the tool's own output as the error gz_check_failed, and otherwise notes info: gz_check_unavailable and carries on. An absent optional tool says nothing about the file, so it never fails a clean document and --strict does not change that. --gz-check required makes the tool mandatory — a missing gz is then an error — and --gz-check never skips it outright.

Required report shape

When finishing an SDF task, include a compact report:

Validated: path/to/model.sdf
Checks run:
- bundled SDF validation: passed
- gz sdf --check: skipped, gz not installed
- simulator load: skipped, target simulator unavailable
- viewer review: live link returned, or explicit launch failure
Assumptions:
- Assumed mesh units are meters.
- Assumed lidar frame is coincident with lidar_link.
Risks:
- Camera plugin filename was not verified in the target simulator environment.

Snapshot Tool

cadgen sdf snapshot renders the robot to a PNG still, using the same shared CLI and headless browser runtime every rendering skill uses — so a snapshot matches what the CAD Viewer shows.

cadgen sdf snapshot path/to/robot.sdf review.png

It accepts .sdf only (a format door, same TARGET [OUT] grammar as the rest). Pose the robot with --joint-values — {joint: degrees} JSON, joints you do not name staying at their defaults, where the CAD Viewer opens the robot (the "jointValues" job field is the same thing in a packet). The snapshot draws the robot with the viewer's own scene, so it shows what the viewer shows, and a link mesh that cannot be loaded fails it rather than leaving the link out. Robots are authored in metres and are framed on the robot scene scale automatically.

A normal snapshot uses Solid mode and Light appearance. The display mode is solid (the default) or parts (each link its own colour), each at its own defaults; --grid draws the measuring grid under the robot, and --preview draws Preview's shared photographic scene instead, in perspective. Inline display JSON and JSON files are the Viewer's display object: mode, grid, appearance (light, the default, or dark), camera (projection and focal length) and clip. Top-level --camera and --joint-values remain active in every display mode. display.clip cuts the robot as the viewer's Clip does ({"clip":{"axis":"x","at":0.05}}, at in metres); exploded, and shaded, xray, hidden-line and wireframe, describe a STEP model's CAD edges and parts, and are refused by name here. A Quick Edit job from the viewer replays as it is: its jointValues, its selection.hide (the parts hidden in the Links panel, by their ids), its clip and annotation (cadgen snapshot --job <file>). Quick Edit supplies inline JSON or a .snapshot.json path; save inline JSON to a temporary file before using --job. Inspect supplied annotations before editing. Without annotations, the captured view is optional context; render it when useful to the request.

Link meshes are resolved relative to the description, so they must be present: an unhydrated Git LFS pointer fails as "No link mesh loaded for robot". Run git lfs checkout <mesh dir> first.

The grammar is cadgen sdf snapshot TARGET [OUT] [flags], the same one every format door uses. Use cadgen sdf snapshot --help for the complete current interface — the flags a robot cannot act on are absent from it, not refused by it.

References

  • SDF workflow: references/sdf-workflow.md
  • Worked examples (golden skeletons): references/examples.md
  • LLM guardrails: references/llm-guardrails.md
  • Design ledger: references/design-ledger.md
  • Frame semantics: references/frame-semantics.md
  • Validation scope: references/validation.md
  • Smoke tests: references/smoke-tests.md
  • Interoperability notes (URDF-derived SDF, meshes, Gazebo): references/interoperability.md

FAQ

What does the sdf skill do?

SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use for signed-distance-field geometry. Open and visually review existing SDF files in CAD Viewer.

How do I install sdf?

Run npx skills add https://github.com/earthtojake/text-to-cad --skill sdf in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/sdf/ (personal) or .claude/skills/sdf/ (project).

Which AI agents can use sdf?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is sdf safe to install?

Security partners have reviewed it: Gen Agent Trust Hub passed; Socket passed; Snyk passed. As with any skill, read the SKILL.md and bundled scripts before installing.

Who maintains sdf?

It is published by earthtojake in earthtojake/text-to-cad. It has 10,607 recorded installs.

More from earthtojake/text-to-cad

View all →

cad

earthtojake/text-to-cad

Create/edit parametric CAD models, organize CAD projects, export STEP/STL/3MF/GLB files, resolve prompt references, and measure geometry with cadgen. Open and visually review existing STEP/STP, STL, 3MF and GLB files in CAD Viewer.

AI & Agents14.1K installs

step-parts

earthtojake/text-to-cad

Find, evaluate, and download common purchasable CAD parts from step.parts, including named off-the-shelf actuators, servos, motors, electronics boards, connectors, screws, bolts, nuts, washers, bearings, standoffs, and other catalog components. Use when Codex needs to search the hosted step.parts catalog before creating simplified placeholder geometry, resolve fuzzy part names, standards, aliases, or dimensions, choose a matching part, fetch a canonical .step file, verify checksums, or use the step.parts API/OpenAPI/catalog endpoints for standard part discovery.

Backend & APIs11.3K installs

urdf

earthtojake/text-to-cad

URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging .urdf files, robot links, joints, limits, inertials, visual/collision geometry, mesh references, frame conventions, or robot-description artifacts. Use the SRDF skill for MoveIt2 semantic groups and IK/path-planning semantics; use the CAD skill for STEP/STL/3MF/DXF/GLB outputs. Open and visually review existing URDF files in CAD Viewer.

srdf

earthtojake/text-to-cad

MoveIt2 SRDF authoring, validation, and planning-semantics workflow. Use when creating, editing, inspecting, or validating .srdf files, MoveIt planning groups, virtual joints, passive joints, end effectors, group states, disabled collisions, URDF-paired planning semantics, or SRDF handoff for live review. Use the URDF skill for robot structure and the SDF skill for simulator descriptions. Open and visually review existing SRDF files in CAD Viewer.

sendcutsend

earthtojake/text-to-cad

Review DXF and STEP/STP uploads for SendCutSend.com orders using its ordering guide, catalog, and specs. Use only for SendCutSend.com preflight reports covering upload readiness, selected material/SKU/thickness/service availability, and service-specific checks for laser cutting, CNC routing, bending, tapping, countersinking, hardware insertion, and finishing.

gcode

earthtojake/text-to-cad

Slice 3D models into printer-ready G-code with OrcaSlicer, the open-source slicer with built-in profiles for most FDM printers (Prusa, Bambu Lab, Creality, Voron and more). Use when the user wants an .stl, .3mf or .obj model sliced for their printer, as a sliced .gcode.3mf or plain .gcode, headless with OrcaSlicer's command line or by opening the model in OrcaSlicer. Never contacts a printer.

Media & Creative9.6K installs

Popular code quality & workflow skills

View category →

grill-me

mattpocock/skills

A relentless interview to sharpen a plan or design.

Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.

handoff

mattpocock/skills

Compact the current conversation into a handoff document for another agent to pick up.

domain-modeling

mattpocock/skills

Build and sharpen a project's domain model. Use when discussing codebase terminology, writing or editing a GLOSSARY.md, or recording or editing an ADR.

codebase-design

mattpocock/skills

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

diagnosing-bugs

mattpocock/skills

Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.