
browserenginekit
Build alternative browser engines using BrowserEngineKit. Use when developing a non-WebKit browser engine for iOS/iPadOS in supported regions, managing web content/rendering/networking extension processes, configuring GPU and networking process capabilities, checking alternative-engine device eligibility, or reviewing BrowserEngineKit entitlements and Info.plist setup.
- Installs
- 3K
- Last 24h
- +15
- Trending rank
- #7018
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/dpearson2699/swift-ios-skills --skill browserenginekit- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads browserenginekit automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
BrowserEngineKit
Framework for building web browsers with alternative (non-WebKit) rendering engines on iOS and iPadOS. Provides process isolation, XPC communication, capability management, and system integration for browser apps that implement their own HTML/CSS/JavaScript engine. Examples target Swift 6.3 and current Apple SDKs.
BrowserEngineKit is a specialized framework. Alternative browser engines are available only through Apple-approved entitlement profiles and supported-region device eligibility. EU support applies to eligible users on iOS 17.4+ and iPadOS 18+; Japan support starts with iOS 26.2 and adds explicit PAC/MIE security requirements for browser apps. Development and testing can occur anywhere. The companion frameworks BrowserEngineCore (low-level primitives) and BrowserKit (eligibility checks, data transfer) support the overall workflow.
Contents
- Overview and Eligibility
- Entitlements
- Architecture
- Process Management
- Extension Types
- Capabilities
- Layer Hosting and View Coordination
- Text Interaction
- Sandbox and Security
- Downloads
- Common Mistakes
- Review Checklist
- References
Overview and Eligibility
Eligibility Checking
Use BEAvailability from the BrowserKit framework to check whether the device
is eligible for alternative browser engines. BEAvailability is available on
iOS/iPadOS 18.4+:
import BrowserKit
do {
let eligible = try await BEAvailability.isEligible(for: .webBrowser)
guard eligible else { return /* fall back or explain */ }
// Device supports alternative browser engines
} catch {
// Handle eligibility lookup failure
}
Eligibility depends on the device region and OS version. Do not hard-code region checks; rely on the system API.
Availability anchors: process APIs are iOS/iPadOS 17.4+, BEDownloadMonitor
is iOS 18.2+, .revision2 restricted sandbox is iOS 26+, and
RenderingExtensionFeature.coreML is iOS 26.2+.
Entitlements
Browser App (Host)
The host app requires two entitlements:
| Entitlement | Purpose |
|---|---|
com.apple.developer.web-browser | Enables default-browser candidacy |
com.apple.developer.web-browser-engine.host | Enables alternative engine extensions |
Both must be requested from Apple. The request process varies by region.
Extension Entitlements
Each extension target requires its type-specific entitlement set to true:
| Extension Type | Entitlement |
|---|---|
| Web content | com.apple.developer.web-browser-engine.webcontent |
| Networking | com.apple.developer.web-browser-engine.networking |
| Rendering | com.apple.developer.web-browser-engine.rendering |
Optional Entitlements
| Entitlement | Extension | Purpose |
|---|---|---|
com.apple.security.cs.allow-jit | Web content | JIT compilation of scripts |
com.apple.developer.kernel.extended-virtual-addressing | Web content | Required alongside JIT |
com.apple.developer.memory.transfer_send | Rendering | Send memory attribution; value is host app bundle ID |
com.apple.developer.memory.transfer_accept | Web content | Accept memory attribution; value is host app bundle ID |
com.apple.developer.web-browser-engine.restrict.notifyd | Web content | Restrict notification daemon access |
Embedded Browser Engine (Non-Browser Apps)
Apps that are not browsers but embed an alternative engine for in-app browsing use different entitlements:
| Entitlement | Purpose |
|---|---|
com.apple.developer.embedded-web-browser-engine | Enable embedded engine |
com.apple.developer.embedded-web-browser-engine.engine-association | Declare engine ownership |
engine-association is available starting iOS/iPadOS/Mac Catalyst 26.2 and is
set to first-party when you own the engine or third-party when another
developer owns it. Embedded engines use arm64 only (not arm64e), cannot
include browser extensions, and cannot use JIT compilation.
Japan-Specific Requirements
Browser apps distributed in Japan are supported on iOS 26.2+ and must adopt the
current security mitigations Apple lists for Japan, including Pointer
Authentication Codes and Memory Integrity Enforcement for relevant allocators
and extension processes. Enable hardware memory tagging with
com.apple.security.hardened-process.checked-allocations; Apple strongly
recommends enabling it in the EU as well.
Architecture
A browser built with BrowserEngineKit consists of four components running in separate processes:
Host App (UI, coordination)
|
|-- XPC --> Web Content Extension (HTML parsing, JS, DOM)
|-- XPC --> Networking Extension (URLSession, sockets)
|-- XPC --> Rendering Extension (Metal, GPU, media)
The host app launches and manages all extensions. Extensions cannot launch other extensions. Extensions communicate with each other through anonymous XPC endpoints brokered by the host app.
Bootstrap Sequence
- Host launches web content, networking, and rendering extensions
- Host creates XPC connections to each extension
- Host requests anonymous XPC endpoints from networking and rendering
- Host sends both endpoints to the web content extension via a bootstrap message
- Web content extension connects directly to networking and rendering
This architecture follows the principle of least privilege: the web content extension works with untrusted data but has no direct OS resource access.
Process Management
Launching Extensions
Each extension type has a corresponding process class in the host app:
import BrowserEngineKit
// Web content (one per tab or iframe)
let contentProcess = try await WebContentProcess(
bundleIdentifier: nil,
onInterruption: {
// Handle crash or OS interruption
}
)
// Networking (typically one instance)
let networkProcess = try await NetworkingProcess(
bundleIdentifier: nil,
onInterruption: {
// Handle interruption
}
)
// Rendering / GPU (typically one instance)
let renderingProcess = try await RenderingProcess(
bundleIdentifier: nil,
onInterruption: {
// Handle interruption
}
)
Pass nil for bundleIdentifier to use the default extension target. The
interruption handler fires if the extension crashes or is terminated by the OS.
Creating XPC Connections
let connection = try contentProcess.makeLibXPCConnection()
// Use connection for inter-process messaging
Each process type provides makeLibXPCConnection() to create an
xpc_connection_t for communication.
Stopping Extensions
contentProcess.invalidate()
After calling invalidate(), no further method calls on the process object
are valid.
Extension Types
Web Content Extension
Hosts the browser engine's HTML parser, CSS engine, JavaScript interpreter,
and DOM. Conform to WebContentExtension to handle incoming XPC connections:
import BrowserEngineKit
@main
struct MyWebContentExtension: WebContentExtension {
func handle(xpcConnection: xpc_connection_t) {
// Set up message handlers on the connection
}
}
Configure via WebContentExtensionConfiguration in the extension's
EXAppExtensionAttributes.
Networking Extension
Handles all network requests using URLSession or socket APIs. One instance
serves all tabs:
import BrowserEngineKit
@main
struct MyNetworkingExtension: NetworkingExtension {
func handle(xpcConnection: xpc_connection_t) {
// Handle network request messages
}
}
Configure via NetworkingExtensionConfiguration.
Rendering Extension
Accesses the GPU via Metal for video decoding, compositing, and complex rendering. One instance typically serves the entire browser:
import BrowserEngineKit
@main
struct MyRenderingExtension: RenderingExtension {
init() {
if #available(iOS 26.2, macOS 26.2, *) {
enableFeature(.coreML)
}
}
func handle(xpcConnection: xpc_connection_t) {
// Handle rendering commands
}
}
Configure via RenderingExtensionConfiguration.
Capabilities
Grant capabilities to extensions so the OS schedules them appropriately:
// Grant foreground priority to an extension
let grant = try contentProcess.grantCapability(.foreground)
// ... extension does foreground work ...
// Relinquish when done
grant.invalidate()
Available Capabilities
| Capability | Use Case |
|---|---|
.foreground | Active tab rendering, visible content |
.background | Background tasks, prefetching |
.suspended | Minimal activity, pending cleanup |
.mediaPlaybackAndCapture(environment:) | Audio/video playback, camera/mic capture |
Media Environment
For media capabilities, create a MediaEnvironment tied to a page URL.
The environment supports AVCaptureSession for camera/mic access and is
XPC-serializable for cross-process transport:
let mediaEnv = MediaEnvironment(webPage: pageURL)
let grant = try contentProcess.grantCapability(
.mediaPlaybackAndCapture(environment: mediaEnv)
)
try mediaEnv.activate()
let captureSession = try mediaEnv.makeCaptureSession()
Visibility Propagation
Attach a visibility propagation interaction to browser views so extensions
know when content is on screen. Both WebContentProcess and
RenderingProcess provide createVisibilityPropagationInteraction().
Layer Hosting and View Coordination
The rendering extension draws into a LayerHierarchy, whose content the
host app displays via LayerHierarchyHostingView. Handles are passed over
XPC. Use LayerHierarchyHostingTransactionCoordinator to synchronize layer
updates atomically across processes.
See references/browserenginekit-patterns.md for detailed layer hosting examples and transaction coordination.
Text Interaction
Adopt BETextInput on custom text views to integrate with UIKit's text
system. This enables standard text selection, autocorrect, dictation, and
keyboard interactions.
Key integration points:
asyncInputDelegatefor communicating text changes to the systemhandleKeyEntry(_:completionHandler:)for keyboard eventsBETextInteractionfor selection gestures, edit menus, and context menusBEScrollViewandBEScrollViewDelegatefor custom scroll handling
See references/browserenginekit-patterns.md for detailed text interaction implementation.
Sandbox and Security
Restricted Sandbox
After initialization, lock down content extensions using the restricted sandbox:
// In the web content extension, after setup:
if #available(iOS 26.0, macOS 26.0, *) {
applyRestrictedSandbox(revision: .revision2)
} else {
applyRestrictedSandbox(revision: .revision1)
}
This removes access to resources the extension used during startup but no longer needs. Use the latest available revision for the strongest restrictions.
JIT Compilation
Web content extensions that JIT-compile JavaScript must transition pages with BrowserEngineKit's witnessed APIs:
import BrowserEngineCore
be_memory_inline_jit_restrict_rwx_to_rw_with_witness(...)
// write generated code
be_memory_inline_jit_restrict_rwx_to_rx_with_witness(...)
Requires the com.apple.security.cs.allow-jit and
com.apple.developer.kernel.extended-virtual-addressing entitlements on
the web content extension only. If an implementation instead uses pthread_jit_write_with_callback_np, it also needs the JIT write allowlist entitlement; do not present BE_JIT_WRITE_PROTECT_TAG alone as a complete protection strategy.
arm64e Requirement
Distribution builds must satisfy the current alternative-browser entitlement profile's device architecture, PAC, and MIE requirements. Keep the host and extension configuration consistent, include the required device slices, and test the signed archive on eligible devices. Embedded engines differ: they are arm64-only and cannot use JIT. Do not force arm64e onto Simulator builds or copy a one-line ARCHS override that drops required slices.
Downloads
Report download progress to the system using BEDownloadMonitor. Create an
access token, initialize the monitor with source/destination URLs and a
Progress object, then call beginMonitoring() to show the system download
UI. Use resumeMonitoring(placeholderURL:) to resume interrupted downloads.
BEDownloadMonitor is available on iOS 18.2+.
See references/browserenginekit-patterns.md for full download management examples.
Common Mistakes
DON'T: Skip the bootstrap sequence
// WRONG - content extension has no path to other extensions
let contentProcess = try await WebContentProcess(
bundleIdentifier: nil, onInterruption: {}
)
// Immediately start sending work without connecting to networking/rendering
// CORRECT - broker connections through the host app
let networkEndpoint = try await networkProxy.getEndpoint()
let renderEndpoint = try await renderProxy.getEndpoint()
try await contentProxy.bootstrap(
renderingExtension: renderEndpoint,
networkExtension: networkEndpoint
)
DON'T: Launch extensions from other extensions
// WRONG - extensions cannot launch other extensions
// (inside a WebContentExtension)
let network = try await NetworkingProcess(...)
// CORRECT - only the host app launches extensions
// Host app creates all processes, then brokers connections
DON'T: Use extension process objects after invalidation
// WRONG
contentProcess.invalidate()
let conn = try contentProcess.makeLibXPCConnection() // Error
// CORRECT - create a new process if needed
let newProcess = try await WebContentProcess(
bundleIdentifier: nil, onInterruption: {}
)
DON'T: Apply JIT entitlements to non-content extensions
JIT compilation entitlements (com.apple.security.cs.allow-jit) are valid
only on web content extensions. Adding them to the host app, rendering
extension, or networking extension causes App Store rejection.
DON'T: Hard-code region eligibility
// WRONG
if Locale.current.region?.identifier == "DE" {
useAlternativeEngine()
}
// CORRECT - use the system eligibility API
let eligible = try await BEAvailability.isEligible(for: .webBrowser)
if eligible {
useAlternativeEngine()
}
DON'T: Forget to set UIRequiredDeviceCapabilities
Without web-browser-engine in UIRequiredDeviceCapabilities, users on
unsupported devices can download the app and hit runtime failures.
Review Checklist
-
com.apple.developer.web-browser-engine.hostentitlement on host app - Each extension has its type-specific entitlement
-
UIRequiredDeviceCapabilitiesincludesweb-browser-engine -
arm64einstruction set configured for all iOS device targets -
arm64eis not set for Simulator targets - Swift packages built with
iOSPackagesShouldBuildARM64eworkspace setting - Extension point identifiers set correctly in each extension's Info.plist
- Interruption handlers implemented for all process types
- Bootstrap sequence connects content extension to networking and rendering
- Capabilities granted before work begins and invalidated when done
- Visibility propagation interaction added to browser content views
- Restricted sandbox applied to content extensions after initialization
-
BEAvailabilityused for eligibility checks instead of manual region logic - Memory attribution entitlements use the host app bundle ID as their value
- Download progress reported via
BEDownloadMonitorfor active downloads on iOS 18.2+ - Memory tagging enabled for Japan distribution on iOS 26.2+ (recommended for EU)
References
- Extended patterns (text interaction, layer hosting, scroll views, file bookmarks, XPC communication, content filtering): references/browserenginekit-patterns.md
- BrowserEngineKit framework
- Designing your browser architecture
- Creating browser extensions in Xcode
- Managing the browser extension life cycle
- Using XPC to communicate with browser extensions
- Web Browser Engine Entitlement
- BrowserKit framework
- BrowserEngineCore framework
- Sample: Developing a browser app with an alternative engine
FAQ
What does the browserenginekit skill do?
Build alternative browser engines using BrowserEngineKit. Use when developing a non-WebKit browser engine for iOS/iPadOS in supported regions, managing web content/rendering/networking extension processes, configuring GPU and networking process capabilities, checking alternative-engine device eligibility, or reviewing BrowserEngineKit entitlements and Info.plist setup.
How do I install browserenginekit?
Run npx skills add https://github.com/dpearson2699/swift-ios-skills --skill browserenginekit in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/browserenginekit/ (personal) or .claude/skills/browserenginekit/ (project).
Which AI agents can use browserenginekit?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is browserenginekit safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains browserenginekit?
It is published by dpearson2699 in dpearson2699/swift-ios-skills. It has 3,044 recorded installs.
More from dpearson2699/swift-ios-skills
swiftui-animation
dpearson2699/swift-ios-skills
Implement, diagnose, or review SwiftUI motion using explicit and scoped implicit animations, springs, transitions, PhaseAnimator, KeyframeAnimator, matched geometry or navigation zoom, SF Symbol effects, and custom Animation types. Use when views should animate on state changes, insertion, removal, navigation, or multi-step choreography, or when motion must respect Reduce Motion and Swift concurrency.
ios-accessibility
dpearson2699/swift-ios-skills
Build and audit SwiftUI, UIKit, and AppKit accessibility for VoiceOver, Voice Control, Switch Control, Full Keyboard Access, Dynamic Type, focus restoration, labels/traits/actions, traversal, custom rotors, NSAccessibility, XCTest checks, adaptive system preferences, and App Store accessibility declarations. Use when implementing accessible UI, fixing an accessibility audit, testing assistive-technology behavior, or substantiating App Store Accessibility Nutrition Labels.
swiftui-performance
dpearson2699/swift-ios-skills
Profile, diagnose, and remediate SwiftUI runtime performance using code review, Instruments, and repeatable measurements. Use when a SwiftUI screen renders slowly, scrolling or animations hitch, view bodies update excessively, list identity churns, layout work spikes, or broad Observation dependencies raise CPU cost. Covers evidence-based triage, SwiftUI Instruments lanes, lazy-container guardrails, state lifetime, and before/after verification.
swiftui-patterns
dpearson2699/swift-ios-skills
Builds and reviews SwiftUI views with modern MV architecture, state, composition, isolated previews, and migration guidance. Covers @Observable ownership, @State/@Bindable/@Environment wiring, view decomposition, ViewModifiers, environment values, .task loading, iOS 26+ handoffs, Writing Tools, clipboard availability, and performance. Use when structuring SwiftUI state, managing @Observable, composing views, previewing meaningful UI states, or correcting SwiftUI patterns.
app-store-review
dpearson2699/swift-ios-skills
Audits App Store submission readiness and rejection risk across current review guidelines, PrivacyInfo.xcprivacy and required-reason APIs, privacy labels, ATT, StoreKit payments, metadata, entitlements, widgets, and Live Activities. Use when preparing a submission, responding to rejection, reconciling privacy evidence, or separating upload blockers from cleanup.
ios-networking
dpearson2699/swift-ios-skills
Build, review, or improve networking code in iOS/macOS apps using URLSession with async/await, structured concurrency, and modern Swift patterns. Use when working with REST APIs, downloading files, uploading data, WebSocket connections, pagination, retry logic, request middleware, caching, background transfers, or network reachability monitoring. Also use when handling HTTP requests, API clients, network error handling, or data fetching in Swift apps.
Popular mobile skills
design-mobile-apps
designed-by-ai/skills
Design mobile app screens with Sleek, edit Sleek projects, and implement their designs in React Native or HTML.
ios-design
uizze.sh
Design and review iOS UI/UX for iPhone apps in SwiftUI, UIKit, or React Native. Use for mobile app design, screen redesigns, navigation flows, typography, forms, keyboard and safe-area layout, and accessibility checks. Apply Apple Human Interface Guidelines and consult real product references through the optional Uizze connection.
vercel-react-native-skills
vercel-labs/agent-skills
React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.
animate-expo
emilkowalski/skills
Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use animate.
xcode-project-setup
firebase/agent-skills
Safely modifies Xcode projects (.pbxproj) to add Swift Packages and link files. Use this skill whenever an iOS project needs dependencies installed (e.g. Firebase, Alamofire).
firebase-remote-config-basics
firebase/agent-skills
Manages Firebase Remote Config templates, feature flags, loading strategies, and SDKs (Android, iOS). Use when downloading/deploying remoteconfig JSON templates, managing version history/feature flags, setting in-app defaults, fetchAndActivate(), real-time listeners, or SDK setup. Don't use for Firebase Hosting, Auth, Firestore, Data Connect, Crashlytics, or App Hosting.