
adopt
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
- Installs
- 451
- Last 24h
- +22
- Trending rank
- #5587
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/donchitos/claude-code-game-studios --skill adopt- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads adopt automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,automation_always_ask,workflow
Resolved above — use as-is. /adopt also inspects project.yaml and the legacy
config files directly when reporting and writing migration state; that raw
inspection is deliberate and separate from the resolved values above.
Adopt — Brownfield Template Adoption
This skill audits an existing project's artifacts for format compliance with the template's skill pipeline, then produces a prioritised migration plan.
This is not /project-stage-detect.
/project-stage-detect answers: what exists?
/adopt answers: will what exists actually work with the template's skills?
A project can have GDDs, ADRs, and stories — and every format-sensitive skill will still fail silently or produce wrong results if those artifacts are in the wrong internal format.
Output: docs/adoption-plan-[date].md — a persistent, checkable migration plan.
Argument modes:
Audit mode: $ARGUMENTS (blank = full)
- No argument /
full: Complete audit — all artifact types gdds: GDD format compliance onlyadrs: ADR format compliance onlystories: Story format compliance onlyinfra: Infrastructure artifact gaps only (registry, manifest, sprint-status, stage.txt)
Automation mode: Resolve modes.automation (project.local.yaml →
project.yaml → default collaborative). Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
workflow (per .claude/docs/workflow-modes.md). It scopes the Phase 2 audit and
Phase 3 severity: full audits all doc types at full structure; standard audits
only the required docs/sections (optional sections are informational, not gaps);
minimal is a design/game-brief.md format check — GDDs/ADRs/UX are not expected. See Phase 2.
Phase 1: Detect Project State
Read references/1-detect.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 2: Format Audit
Read references/2-format-audit.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 3: Classify and Prioritise Gaps
Read references/3-classify.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 4: Build the Migration Plan
Read references/4-migration-plan.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 5: Present Summary and Ask to Write
Read references/5-summary.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 6: Write the Adoption Plan
Read references/6-write.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 7: Offer First Action
Read references/7-first-action.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Collaborative Protocol
Applies in collaborative mode (the default). For guided and
autonomous modes, see .claude/docs/automation-modes.md — the rules below
describe what collaborative mode requires, not universal behavior.
- Read silently — complete the full audit before presenting anything
- Show the summary first — let the user see scope before asking to write
- Ask before writing — always confirm before creating the adoption plan file
- Offer, don't force — the plan is advisory; the user decides what to fix and when
- One action at a time — after handing off the plan, offer one specific next step, not a list of six things to do simultaneously
- Never regenerate existing artifacts — only fill gaps in what exists; do not rewrite GDDs, ADRs, or stories that already have content
FAQ
What does the adopt skill do?
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
How do I install adopt?
Run npx skills add https://github.com/donchitos/claude-code-game-studios --skill adopt in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/adopt/ (personal) or .claude/skills/adopt/ (project).
Which AI agents can use adopt?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is adopt safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains adopt?
It is published by donchitos in donchitos/claude-code-game-studios. It has 451 recorded installs.
More from donchitos/claude-code-game-studios
balance-check
donchitos/claude-code-game-studios
Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data. 'Check game balance'.
playtest-report
donchitos/claude-code-game-studios
Structured playtest report template, or turn existing playtest notes into structured feedback.
brainstorm
donchitos/claude-code-game-studios
Guides the user through finding and choosing a game concept. Use when the user wants game ideas, a new concept, a game jam idea, or to explore other directions, including dropping the current idea and starting over.
art-bible
donchitos/claude-code-game-studios
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
team-narrative
donchitos/claude-code-game-studios
Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels.
design-review
donchitos/claude-code-game-studios
Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.
Popular code quality & workflow skills
grill-me
mattpocock/skills
A relentless interview to sharpen a plan or design.
improve-codebase-architecture
mattpocock/skills
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
handoff
mattpocock/skills
Compact the current conversation into a handoff document for another agent to pick up.
domain-modeling
mattpocock/skills
Build and sharpen a project's domain model. Use when discussing codebase terminology, writing or editing a GLOSSARY.md, or recording or editing an ADR.
codebase-design
mattpocock/skills
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
diagnosing-bugs
mattpocock/skills
Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.