
webgpu-threejs-tsl
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/dgreenheck/webgpu-claude-skill --skill webgpu-threejs-tsl- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads webgpu-threejs-tsl automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
WebGPU Three.js with TSL
TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.
Quick Start
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';
const renderer = new THREE.WebGPURenderer();
await renderer.init();
const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = color(0xff0000).mul(oscSine(time));
Skill Contents
Documentation
docs/core-concepts.md- Types, operators, uniforms, control flowdocs/materials.md- Node materials and all propertiesdocs/compute-shaders.md- GPU compute with instanced arraysdocs/post-processing.md- Built-in and custom effectsdocs/wgsl-integration.md- Custom WGSL functionsdocs/device-loss.md- Handling GPU device loss and recoverydocs/limits-and-features.md- WebGPU device limits and optional features
Examples
examples/basic-setup.js- Minimal WebGPU projectexamples/custom-material.js- Custom shader materialexamples/particle-system.js- GPU compute particlesexamples/post-processing.js- Effect pipelineexamples/earth-shader.js- Complete Earth with atmosphere
Templates
templates/webgpu-project.js- Starter project templatetemplates/compute-shader.js- Compute shader template
Reference
REFERENCE.md- Quick reference cheatsheet
Key Concepts
Import Pattern
// Always use the WebGPU entry point
import * as THREE from 'three/webgpu';
import { /* TSL functions */ } from 'three/tsl';
Node Materials
Replace standard material properties with TSL nodes:
material.colorNode = texture(map); // instead of material.map
material.roughnessNode = float(0.5); // instead of material.roughness
material.positionNode = displaced; // vertex displacement
Method Chaining
TSL uses method chaining for operations:
// Instead of: sin(time * 2.0 + offset) * 0.5 + 0.5
time.mul(2.0).add(offset).sin().mul(0.5).add(0.5)
Custom Functions
Use Fn() for reusable shader logic:
const fresnel = Fn(([power = 2.0]) => {
const nDotV = normalWorld.dot(viewDir).saturate();
return float(1.0).sub(nDotV).pow(power);
});
When to Use This Skill
- Setting up Three.js with WebGPU renderer
- Creating custom shader materials with TSL
- Writing GPU compute shaders
- Building post-processing pipelines
- Migrating from GLSL to TSL
- Implementing visual effects (particles, water, terrain, etc.)
Resources
- Three.js TSL Wiki
- WebGPU Examples (files prefixed with
webgpu_)
FAQ
What does the webgpu-threejs-tsl skill do?
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
How do I install webgpu-threejs-tsl?
Run npx skills add https://github.com/dgreenheck/webgpu-claude-skill --skill webgpu-threejs-tsl in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/webgpu-threejs-tsl/ (personal) or .claude/skills/webgpu-threejs-tsl/ (project).
Which AI agents can use webgpu-threejs-tsl?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is webgpu-threejs-tsl safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains webgpu-threejs-tsl?
It is published by dgreenheck in dgreenheck/webgpu-claude-skill. It has 1,627 recorded installs.
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