
expo-liquid-glass
Design and implement beautiful, fluid Liquid Glass interfaces in Expo React Native apps. Covers four paths: (1) expo-glass-effect for UIKit-backed glass surfaces, (2) @expo/ui SwiftUI integration for native SwiftUI glass modifiers and advanced transitions, (3) Expo Router unstable native tabs for system Liquid Glass tab bars, and (4) @callstack/liquid-glass as a third-party alternative. Use when tasks mention "liquid glass", "glass effect", "frosted/translucent UI", "iOS 26 design", "native tabs", "expo-ui", "SwiftUI in Expo", or when shipping Apple-style glass with robust fallbacks, accessibility checks, HIG-aware design decisions (Foundations, Patterns, Components, Inputs), and cross-platform degradation.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/devanshudesai/agent-skills --skill expo-liquid-glass- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads expo-liquid-glass automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Expo Liquid Glass
Ship Liquid Glass UI that feels native, stays legible, and degrades safely across iOS/Android.
Execution Order
- Confirm platform/runtime constraints.
- Check design alignment against HIG buckets (recommended for design-heavy tasks).
- Pick one primary implementation path (add a second path only if needed).
- Apply Apple-aligned visual rules before writing code.
- Implement guarded glass components with explicit fallbacks.
- Run accessibility and visual QA in both light/dark and clear/tinted appearances.
1) Preflight Constraints
- Use Liquid Glass only for controls/navigation chrome, not primary content surfaces.
- Treat these APIs as fast-moving: check current Expo SDK docs before finalizing syntax.
- Expect a development build for advanced iOS-native features:
expo-glass-effectand@expo/uiare not reliable in Expo Go on iOS. - Keep scope on Liquid Glass in Expo: use HIG rules to guide implementation, not to redesign unrelated product behavior.
2) Design Alignment (Recommended for design-heavy tasks)
For tasks that involve significant visual design decisions, evaluate against these HIG buckets:
- Foundations Check materials, color, layout, motion, and accessibility implications.
- Patterns Check navigation/search/flow behavior for consistency with system expectations.
- Components Check bars, buttons, menus, fields, sidebars, and overlays used by the screen.
- Inputs Check touch, gesture, keyboard, and pointer behavior for parity and discoverability.
See references/apple-liquid-glass-design.md for practical design guidance.
If a proposed style conflicts with HIG intent, prefer the HIG-consistent option.
3) Choose the Primary Path
| Path | Use It For | Tradeoffs |
|---|---|---|
expo-glass-effect | Most RN screens that need glass chips, floating buttons, toolbars, grouped controls | Best default in Expo; must guard runtime availability |
@expo/ui (Host + SwiftUI modifiers) | Native SwiftUI composition, advanced glass transitions, coordinated IDs/namespaces | iOS-family only, dev-build workflow, SwiftUI mental model |
expo-router/unstable-native-tabs | System-native Liquid Glass tab bars and iOS 26 nav behavior | Unstable API; syntax differs between SDK 54 and 55 |
@callstack/liquid-glass | Non-Expo RN or teams standardizing on Callstack package | iOS/tvOS focus; also requires fallbacks and runtime checks |
Combine paths when appropriate:
- Use native tabs for navigation chrome.
- Use
expo-glass-effectfor floating controls inside screens. - Use
@expo/uionly where SwiftUI-specific behavior is required.
4) Apple-Style Design Rules (Critical)
Apply these rules before implementing visuals:
- Keep hierarchy in layout and spacing, not decorative layers.
- Group related controls into shared glass clusters; separate unrelated groups with space.
- Let content run edge-to-edge behind controls so glass has something to refract.
- Use system controls/material first; customize minimally.
- Move strong brand color into content/background, not navigation bars.
- Keep icons/labels high contrast in light, dark, clear, and tinted modes.
- Avoid full-screen glass sheets; reserve glass for top-level interaction surfaces.
5) Implementation Patterns
Pattern A: Guarded Adaptive Glass Wrapper
import { Platform, View } from 'react-native';
import { BlurView } from 'expo-blur';
import { GlassView, isGlassEffectAPIAvailable } from 'expo-glass-effect';
export function AdaptiveGlass({ style, children }) {
if (isGlassEffectAPIAvailable()) {
return (
<GlassView style={style} glassEffectStyle="regular" tintColor="#FFFFFF10">
{children}
</GlassView>
);
}
if (Platform.OS === 'ios') {
return (
<BlurView style={style} intensity={40} tint="dark">
{children}
</BlurView>
);
}
return <View style={[style, { backgroundColor: 'rgba(60,60,67,0.30)' }]}>{children}</View>;
}
Pattern B: Safe expo-glass-effect Usage
- Prefer
glassEffectStyle:'regular' | 'clear' | 'identity'as needed. - Never set
opacity < 1onGlassViewor parents. - Treat
isInteractiveas mount-time only. Remount using akeyif it must change. - Avoid scrollable content inside
GlassView. - Check availability with
isGlassEffectAPIAvailable()before rendering.
Pattern C: Native Tabs (SDK-Specific Syntax)
SDK 55+ compound API:
<NativeTabs.Trigger name="index">
<NativeTabs.Trigger.TabBarIcon
ios={{ default: 'house', selected: 'house.fill' }}
androidIconName="home"
/>
<NativeTabs.Trigger.TabBarLabel>Home</NativeTabs.Trigger.TabBarLabel>
</NativeTabs.Trigger>
SDK 54 API:
<NativeTabs.Trigger name="index">
<NativeTabs.Trigger.Icon sf="house.fill" md="home" />
<NativeTabs.Trigger.Label>Home</NativeTabs.Trigger.Label>
</NativeTabs.Trigger>
Known issue: transparent NativeTabs can flash white while pushing screens in some stacks.
Mitigate by setting a background color via ThemeProvider (see native-tabs reference).
Pattern D: SwiftUI Glass with Namespace IDs
Use @expo/ui when coordinated glass transitions are needed:
import { Host, Namespace, Text } from '@expo/ui/swift-ui';
import { glassEffect, glassEffectID, padding } from '@expo/ui/swift-ui/modifiers';
const ns = new Namespace('glass');
<Host style={{ width: 220, height: 56 }}>
<Text
modifiers={[
padding({ all: 16 }),
glassEffect({ glass: { variant: 'regular' } }),
glassEffectID({ id: 'primary-chip', in: ns }),
]}
>
Explore
</Text>
</Host>;
6) Accessibility and Quality Gates
Treat this as required before completion:
- Check
AccessibilityInfo.isReduceTransparencyEnabled()and provide non-glass fallback. - Verify legibility over bright, dark, and high-saturation backgrounds.
- Validate both clear and tinted system appearances on iOS 26.
- Keep hit targets and spacing stable during interactive animations.
- Measure scroll performance with and without glass on low-end test devices.
7) Common Failure Modes and Fixes
- Double blur in headers: Native header blur + custom glass child causes muddy layering. Use a plain translucent View in header accessories.
- Flat-looking glass: Solid backgrounds remove refraction cues. Add tonal variation, gradients, or imagery behind the surface.
- Over-customized controls: Heavy tint/border/shadow stacks reduce native feel. Start from system defaults, then tune lightly.
- Missing runtime guards: Rendering glass APIs unguarded can crash or silently degrade on unsupported builds.
- Version drift: Native-tabs and SwiftUI wrappers evolve quickly; check SDK-specific docs before coding.
8) Reference Loading Strategy
Load only what is needed for the task:
references/expo-ui-swiftui.md: SwiftUI component mapping, Host layout, modifier patterns.references/native-tabs.md: Native tab behaviors, migration notes, known issues.references/callstack-liquid-glass.md: Callstack setup and compatibility tradeoffs.references/apple-liquid-glass-design.md: Apple-aligned composition, hierarchy, motion, and accessibility rules.
If a request is design-heavy (not API-heavy), prioritize Apple visual rules in this file first, then pull API syntax from the relevant reference.
FAQ
What does the expo-liquid-glass skill do?
Design and implement beautiful, fluid Liquid Glass interfaces in Expo React Native apps. Covers four paths: (1) expo-glass-effect for UIKit-backed glass surfaces, (2) @expo/ui SwiftUI integration for native SwiftUI glass modifiers and advanced transitions, (3) Expo Router unstable native tabs for system Liquid Glass tab bars, and (4) @callstack/liquid-glass as a third-party alternative. Use when tasks mention "liquid glass", "glass effect", "frosted/translucent UI", "iOS 26 design", "native tabs", "expo-ui", "SwiftUI in Expo", or when shipping Apple-style glass with robust fallbacks, accessibility checks, HIG-aware design decisions (Foundations, Patterns, Components, Inputs), and cross-platform degradation.
How do I install expo-liquid-glass?
Run npx skills add https://github.com/devanshudesai/agent-skills --skill expo-liquid-glass in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/expo-liquid-glass/ (personal) or .claude/skills/expo-liquid-glass/ (project).
Which AI agents can use expo-liquid-glass?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is expo-liquid-glass safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains expo-liquid-glass?
It is published by devanshudesai in devanshudesai/agent-skills. It has 478 recorded installs.
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