
go-declarations
Use when declaring or initializing Go variables, constants, structs, or maps — including var vs :=, reducing scope with if-init, formatting composite literals, designing iota enums, and using any instead of interface{}. Also use when writing a new struct or const block, even if the user doesn't ask about declaration style. Does not cover naming conventions (see go-naming).
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/cxuu/golang-skills --skill go-declarations- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads go-declarations automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Go Declarations and Initialization
Compatibility: Examples may use
any, which requires Go 1.18+.
Resource Routing
references/SCOPE.md- Read when deciding betweenvar,:=, if-init, and narrow variable scope.references/IOTA.md- Read when designing constants or enum-like values.references/INITIALIZATION.md- Read when initializing structs, maps, zero values, or pointers.references/LITERALS.md- Read for composite literal formatting and keyed-field tradeoffs.references/STRUCTS.md- Read when designing or initializing structs.references/SHADOWING.md- Read when a declaration may shadow a builtin or outer variable.
Quick Reference: var vs :=
| Context | Use | Example |
|---|---|---|
| Top-level | var (always) | var _s = F() |
| Local with value | := | s := "foo" |
| Local zero-value (intentional) | var | var filtered []int |
| Type differs from expression | var with type | var _e error = F() |
Group Similar Declarations
Group related var, const, type in parenthesized blocks. Separate
unrelated declarations into distinct blocks.
// Bad
const a = 1
const b = 2
// Good
const (
a = 1
b = 2
)
Inside functions, group adjacent vars even if unrelated:
var (
caller = c.name
format = "json"
timeout = 5 * time.Second
)
Constants and iota
Start enums at one so the zero value represents invalid/unset:
const (
Add Operation = iota + 1
Subtract
Multiply
)
Use zero when the default behavior is desirable (e.g., LogToStdout).
Variable Scope
Use if-init to limit scope when the result is only needed for the error check:
if err := os.WriteFile(name, data, 0644); err != nil {
return err
}
Don't reduce scope if it forces deeper nesting or you need the result outside
the if. Move constants into functions when only used there.
Initializing Structs
- Always use field names (enforced by
go vet). Exception: test tables with ≤3 fields. - Omit zero-value fields — let Go set defaults.
- Use
varfor zero-value structs:var user Usernotuser := User{} - Use
&T{}overnew(T):sptr := &T{Name: "bar"}
Composite Literal Formatting
Use field names for external package types. Match closing brace indentation
with the opening line. Omit repeated type names in slice/map literals
(gofmt -s).
Initializing Maps
| Scenario | Use | Example |
|---|---|---|
| Empty, populated later | make(map[K]V) | m := make(map[string]int) |
| Nil declaration | var | var m map[string]int |
| Fixed entries at init | Literal | m := map[string]int{"a": 1} |
make() visually distinguishes empty-but-initialized from nil. Use size hints
when the count is known.
Raw String Literals
Use backtick strings to avoid hand-escaped characters:
// Bad
wantError := "unknown name:\"test\""
// Good
wantError := `unknown name:"test"`
Ideal for regex, SQL, JSON, and multi-line text.
Prefer any Over interface{}
Go 1.18+: use any instead of interface{} in all new code.
Avoid Shadowing Built-In Names
Never use predeclared identifiers (error, string, len, cap, append,
copy, new, make, close, delete, panic, recover, any, true,
false, nil, iota) as names. Use go vet to detect.
// Bad — shadows the builtin
var error string
// Good
var errorMessage string
Related Skills
- Naming conventions: See go-naming when choosing variable names, constant names, or deciding name length by scope
- Data structures: See go-data-structures when choosing between
newandmake, or initializing slices and maps - Control flow scoping: See go-control-flow when using if-init,
:=redeclaration, or avoiding variable shadowing - Capacity hints: See go-performance when pre-allocating maps or slices with known sizes
FAQ
What does the go-declarations skill do?
Use when declaring or initializing Go variables, constants, structs, or maps — including var vs :=, reducing scope with if-init, formatting composite literals, designing iota enums, and using any instead of interface{}. Also use when writing a new struct or const block, even if the user doesn't ask about declaration style. Does not cover naming conventions (see go-naming).
How do I install go-declarations?
Run npx skills add https://github.com/cxuu/golang-skills --skill go-declarations in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/go-declarations/ (personal) or .claude/skills/go-declarations/ (project).
Which AI agents can use go-declarations?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is go-declarations safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains go-declarations?
It is published by cxuu in cxuu/golang-skills. It has 1,010 recorded installs.
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