
voice-audio-engineer
Expert in voice synthesis, TTS, voice cloning, podcast production, speech processing, and voice UI design via ElevenLabs integration. Specializes in vocal clarity, loudness standards (LUFS), de-essing, dialogue mixing, and voice transformation. Activate on 'TTS', 'text-to-speech', 'voice clone', 'voice synthesis', 'ElevenLabs', 'podcast', 'voice recording', 'speech-to-speech', 'voice UI', 'audiobook', 'dialogue'. NOT for spatial audio (use sound-engineer), music production (use DAW tools), game audio middleware (use sound-engineer), sound effects generation (use sound-engineer with ElevenLabs SFX), or live concert audio.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/curiositech/some_claude_skills --skill voice-audio-engineer- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads voice-audio-engineer automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Voice & Audio Engineer: Voice Synthesis, TTS & Speech Processing
Expert in voice synthesis, speech processing, and vocal production using ElevenLabs and professional audio techniques. Specializes in TTS, voice cloning, podcast production, and voice UI design.
When to Use This Skill
✅ Use for:
- Text-to-speech (TTS) generation
- Voice cloning and voice design
- Speech-to-speech voice transformation
- Podcast production and editing
- Audiobook production
- Voice UI/conversational AI audio
- Dialogue mixing and processing
- Loudness normalization (LUFS)
- Voice quality enhancement (de-essing, compression)
- Transcription and speech-to-text
❌ Do NOT use for:
- Spatial audio (HRTF, Ambisonics) → sound-engineer
- Sound effects generation → sound-engineer (ElevenLabs SFX)
- Game audio middleware (Wwise, FMOD) → sound-engineer
- Music composition/production → DAW tools
- Live concert/event audio → specialized domain
MCP Integrations
| MCP Tool | Purpose |
|---|---|
text_to_speech | Generate speech from text with voice selection |
speech_to_speech | Transform voice recordings to different voices |
voice_clone | Create instant voice clones from audio samples |
search_voices | Find voices in ElevenLabs library |
speech_to_text | Transcribe audio with speaker diarization |
isolate_audio | Separate voice from background noise |
create_agent | Build conversational AI agents with voice |
Expert vs Novice Shibboleths
| Topic | Novice | Expert |
|---|---|---|
| TTS quality | "Any voice works" | Matches voice to brand; considers emotion, pace, style |
| Voice cloning | "Upload any audio" | Knows 30s-3min of clean, varied speech needed; single speaker |
| Loudness | "Make it loud" | Targets -16 to -19 LUFS for podcasts; -14 for streaming |
| De-essing | "Doesn't matter" | Knows sibilance lives at 5-8kHz; frequency-selective compression |
| Compression | "Squash it" | Uses 3:1-4:1 for dialogue; slow attack (10-20ms) to preserve transients |
| High-pass | "Never use it" | Always HPF at 80-100Hz for voice; removes rumble, plosives |
| True peak | "Peak is peak" | Knows intersample peaks exceed 0dBFS; targets -1 dBTP |
| ElevenLabs models | "Use default" | eleven_multilingual_v2 for quality; eleven_flash_v2_5 for speed |
Common Anti-Patterns
Anti-Pattern: Uploading Noisy Audio for Voice Cloning
What it looks like: Voice clone from phone recording with background noise, echo
Why it's wrong: Clone learns the noise; output has artifacts
What to do instead: Use isolate_audio first; record in quiet space; provide 1-3 min of varied speech
Anti-Pattern: Ignoring Loudness Standards
What it looks like: Podcast at -6 LUFS, then normalized by platform → crushed dynamics Why it's wrong: Each platform normalizes differently; too loud = distortion, too quiet = inaudible What to do instead: Master to -16 LUFS for podcasts; -14 LUFS for streaming; always check true peak < -1 dBTP
Anti-Pattern: TTS Without Voice Matching
What it looks like: Using default robotic voice for premium product
Why it's wrong: Voice IS brand; wrong voice = wrong emotional connection
What to do instead: search_voices to find matching tone; consider custom clone for brand consistency
Anti-Pattern: No De-essing on Processed Voice
What it looks like: "SSSSibilant" speech after compression and EQ boost Why it's wrong: Compression brings up sibilance; EQ boost at 3-5kHz makes it worse What to do instead: De-ess at 5-8kHz before compression; use frequency-selective compression
Anti-Pattern: Single Take, No Editing
What it looks like: Podcast with 20 "ums", breath sounds, long pauses Why it's wrong: Listeners fatigue; unprofessional; reduces engagement What to do instead: Edit out filler words; gate or manually cut breaths; tighten pacing
Evolution Timeline
Pre-2020: Robotic TTS
- Concatenative synthesis (spliced recordings)
- Obvious robotic quality
- Limited voice options
2020-2022: Neural TTS Emerges
- Tacotron, WaveNet improve naturalness
- Still detectable as synthetic
- Voice cloning requires hours of data
2023-2024: AI Voice Revolution
- ElevenLabs instant voice cloning (30 seconds)
- Near-human quality in TTS
- Real-time voice transformation
- Voice agents for customer service
2025+: Current Best Practices
- Emotional TTS (control tone, pace, emotion)
- Cross-lingual voice cloning
- Real-time voice transformation in apps
- Personalized voice agents
- Voice authentication integration
Core Concepts
ElevenLabs Voice Selection
Model comparison:
| Model | Quality | Latency | Languages | Use Case |
|---|---|---|---|---|
eleven_multilingual_v2 | Best | Higher | 29 | Production, quality-critical |
eleven_flash_v2_5 | Good | Lowest | 32 | Real-time, voice UI |
eleven_turbo_v2_5 | Better | Low | 32 | Balanced |
Voice parameters:
# Stability: 0-1 (lower = more expressive, higher = more consistent)
# Similarity boost: 0-1 (higher = closer to original voice)
# Style: 0-1 (higher = more exaggerated style)
# For natural speech:
stability = 0.5 # Balanced expression
similarity = 0.75 # Close to voice but natural
style = 0.0 # Neutral (increase for dramatic)
Voice Cloning Best Practices
Audio requirements:
- Duration: 1-3 minutes (more = better, diminishing returns after 3min)
- Quality: Clean, no background noise, no reverb
- Content: Varied speech (questions, statements, emotions)
- Format: WAV/MP3, 44.1kHz or higher
Cloning workflow:
isolate_audioto clean source materialvoice_clonewith cleaned audio- Test with varied prompts
- Adjust stability/similarity for output quality
Voice Processing Chain
Standard voice chain (order matters!):
[Raw Recording]
↓
[High-Pass Filter @ 80Hz] ← Remove rumble, plosives
↓
[De-esser @ 5-8kHz] ← Before compression!
↓
[Compressor 3:1, 10ms/100ms] ← Smooth dynamics
↓
[EQ: +2dB @ 3kHz presence] ← Clarity boost
↓
[Limiter -1 dBTP] ← Prevent clipping
↓
[Loudness Norm -16 LUFS] ← Target loudness
Loudness Standards
| Platform/Format | Target LUFS | True Peak |
|---|---|---|
| Podcast | -16 to -19 | -1 dBTP |
| Audiobook (ACX) | -18 to -23 RMS | -3 dBFS |
| YouTube | -14 | -1 dBTP |
| Spotify/Apple Music | -14 | -1 dBTP |
| Broadcast (EBU R128) | -23 ±1 | -1 dBTP |
Measurement:
- LUFS = Loudness Units Full Scale (integrated)
- True Peak = Maximum level including intersample peaks
- Always measure with K-weighting (ITU-R BS.1770)
Conversational AI Agents
ElevenLabs agent configuration:
create_agent(
name="Support Agent",
first_message="Hi, how can I help you today?",
system_prompt="You are a helpful customer support agent...",
voice_id="your_voice_id",
language="en",
llm="gemini-2.0-flash-001", # Fast for conversation
temperature=0.5,
asr_quality="high", # Speech recognition quality
turn_timeout=7, # Seconds before agent responds
max_duration_seconds=300 # 5 minute call limit
)
Voice UI considerations:
- Use fast model (
eleven_flash_v2_5) for real-time - Keep responses concise (< 30 seconds)
- Add pauses for natural conversation flow
- Handle interruptions gracefully
Quick Reference
Voice Selection Decision Tree
- Brand/professional content? → Custom clone or curated voice
- Real-time/interactive? →
eleven_flash_v2_5model - Quality-critical? →
eleven_multilingual_v2model - Multiple languages? → Check language support per voice
Processing Decision Tree
- Voice sounds muddy? → HPF at 80Hz, boost 3kHz
- Sibilance harsh? → De-ess at 5-8kHz
- Inconsistent volume? → Compress 3:1, then limit
- Too quiet? → Normalize to target LUFS
- Background noise? → Use
isolate_audiofirst
Common Settings
De-esser: 5-8kHz, -6dB reduction, Q=2
Compressor: 3:1 ratio, -20dB threshold, 10ms attack, 100ms release
EQ presence: +2-3dB shelf at 3kHz
HPF: 80-100Hz, 12dB/oct
Limiter: -1 dBTP ceiling
Working With Speech Disfluencies
Cluttering vs Stuttering
| Type | Characteristics | ASR Impact |
|---|---|---|
| Stuttering | Repetitions ("I-I-I"), prolongations ("wwwant"), blocks (silent pauses) | Word boundaries confused; repetitions misrecognized |
| Cluttering | Irregular rate, collapsed syllables, filler overload, tangential speech | Words merged; rate changes confuse timing |
ASR Challenges with Disfluent Speech
Most ASR models trained on fluent speech. Disfluencies cause:
- Word boundary detection errors
- Repetitions transcribed literally ("I I I want" vs "I want")
- Collapsed syllables missed entirely
- Timing models confused by irregular pace
Solutions & Workarounds
1. Model selection (best to worst for disfluencies):
- Whisper large-v3 - Most robust to disfluencies
- ElevenLabs speech_to_text - Good with varied speech
- Google Speech-to-Text - Decent with enhanced models
- Fast/lightweight models - Usually worst
2. Pre-processing:
# Normalize speech rate before ASR
# Use librosa to stretch irregular segments toward target rate
import librosa
y, sr = librosa.load("disfluent.wav")
y_stretched = librosa.effects.time_stretch(y, rate=0.9) # Slow down
3. Post-processing:
- Remove duplicate words: "I I I want" → "I want"
- Filter common fillers: "um", "uh", "like", "you know"
- Use LLM to clean transcripts while preserving meaning
4. Fine-tuning Whisper (advanced):
# Fine-tune on disfluent speech dataset
# Datasets: FluencyBank, UCLASS, SEP-28k (stuttering)
from transformers import WhisperForConditionalGeneration, WhisperProcessor
model = WhisperForConditionalGeneration.from_pretrained("openai/whisper-large-v3")
# Fine-tune on your speech samples with corrected transcripts
# Training loop with disfluent audio → fluent transcript pairs
5. ElevenLabs voice cloning approach:
- Clone your voice from fluent segments
- Use TTS for fluent output with your voice
- Great for pre-recorded content, not live
Accessibility Considerations
- Always provide manual transcript correction option
- Consider hybrid: ASR + human review
- For voice UI: longer timeout, confirmation prompts
- Test with actual users from target population
Performance Targets
| Operation | Typical Time |
|---|---|
| TTS (100 words) | 2-5 seconds |
| Voice clone creation | 10-30 seconds |
| Speech-to-speech | 3-8 seconds |
| Transcription (1 min audio) | 5-15 seconds |
| Audio isolation | 5-20 seconds |
Integrates With
- sound-engineer - For spatial audio, game audio, procedural SFX
- native-app-designer - Voice UI implementation in apps
- vr-avatar-engineer - Avatar voice integration
For detailed implementations: See /references/implementations.md
Remember: Voice is intimate—it speaks directly to the listener's brain. Match voice to brand, process for clarity not loudness, and always respect the platform's loudness standards. With ElevenLabs, you have instant access to professional voice synthesis; use it thoughtfully.
FAQ
What does the voice-audio-engineer skill do?
Expert in voice synthesis, TTS, voice cloning, podcast production, speech processing, and voice UI design via ElevenLabs integration. Specializes in vocal clarity, loudness standards (LUFS), de-essing, dialogue mixing, and voice transformation. Activate on 'TTS', 'text-to-speech', 'voice clone', 'voice synthesis', 'ElevenLabs', 'podcast', 'voice recording', 'speech-to-speech', 'voice UI', 'audiobook', 'dialogue'. NOT for spatial audio (use sound-engineer), music production (use DAW tools), game audio middleware (use sound-engineer), sound effects generation (use sound-engineer with ElevenLabs SFX), or live concert audio.
How do I install voice-audio-engineer?
Run npx skills add https://github.com/curiositech/some_claude_skills --skill voice-audio-engineer in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/voice-audio-engineer/ (personal) or .claude/skills/voice-audio-engineer/ (project).
Which AI agents can use voice-audio-engineer?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is voice-audio-engineer safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains voice-audio-engineer?
It is published by curiositech in curiositech/some_claude_skills. It has 367 recorded installs.
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