
sound-effects
Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.
- Installs
- 1.1K
- Last 24h
- +12
- Trending rank
- #8000
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/calesthio/openmontage --skill sound-effects- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads sound-effects automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
ElevenLabs Sound Effects
Generate sound effects from text descriptions — supports looping, custom duration, and prompt adherence control.
Setup: See Installation Guide. For JavaScript, use
@elevenlabs/*packages only.
Quick Start
Python
from elevenlabs import ElevenLabs
client = ElevenLabs()
audio = client.text_to_sound_effects.convert(
text="Thunder rumbling in the distance with light rain",
)
with open("thunder.mp3", "wb") as f:
for chunk in audio:
f.write(chunk)
JavaScript
import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import { createWriteStream } from "fs";
const client = new ElevenLabsClient();
const audio = await client.textToSoundEffects.convert({
text: "Thunder rumbling in the distance with light rain",
});
audio.pipe(createWriteStream("thunder.mp3"));
cURL
curl -X POST "https://api.elevenlabs.io/v1/sound-generation" \
-H "xi-api-key: $ELEVENLABS_API_KEY" -H "Content-Type: application/json" \
-d '{"text": "Thunder rumbling in the distance with light rain"}' \
--output thunder.mp3
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
text | string (required) | — | Description of the desired sound effect |
model_id | string | eleven_text_to_sound_v2 | Model to use |
duration_seconds | number | null | null (auto) | Duration 0.5–30s; auto-calculated if null |
prompt_influence | number | null | 0.3 | How closely to follow the prompt (0–1) |
loop | boolean | false | Generate a seamlessly looping sound (v2 model only) |
Examples with Parameters
# Looping ambient sound, 10 seconds
audio = client.text_to_sound_effects.convert(
text="Gentle forest ambiance with birds chirping",
duration_seconds=10.0,
prompt_influence=0.5,
loop=True,
)
# Short UI sound, high prompt adherence
audio = client.text_to_sound_effects.convert(
text="Soft notification chime",
duration_seconds=1.0,
prompt_influence=0.8,
)
Output Formats
Pass output_format as a query parameter (cURL) or SDK parameter:
| Format | Description |
|---|---|
mp3_44100_128 | MP3 44.1kHz 128kbps (default) |
pcm_44100 | Raw uncompressed CD quality |
opus_48000_128 | Opus 48kHz 128kbps — efficient compressed |
ulaw_8000 | μ-law 8kHz — telephony |
Full list: mp3_22050_32, mp3_24000_48, mp3_44100_32, mp3_44100_64, mp3_44100_96, mp3_44100_128, mp3_44100_192, pcm_8000, pcm_16000, pcm_22050, pcm_24000, pcm_32000, pcm_44100, pcm_48000, ulaw_8000, alaw_8000, opus_48000_32, opus_48000_64, opus_48000_96, opus_48000_128, opus_48000_192.
Prompt Tips
- Be specific: "Heavy rain on a tin roof" > "Rain"
- Combine elements: "Footsteps on gravel with distant traffic"
- Specify style: "Cinematic braam, horror" or "8-bit retro jump sound"
- Mention mood/context: "Eerie wind howling through an abandoned building"
Error Handling
try:
audio = client.text_to_sound_effects.convert(text="Explosion")
except Exception as e:
print(f"API error: {e}")
Common errors:
- 401: Invalid API key
- 422: Invalid parameters (check duration range, prompt_influence range)
- 429: Rate limit exceeded
References
- Installation Guide
FAQ
What does the sound-effects skill do?
Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.
How do I install sound-effects?
Run npx skills add https://github.com/calesthio/openmontage --skill sound-effects in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/sound-effects/ (personal) or .claude/skills/sound-effects/ (project).
Which AI agents can use sound-effects?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is sound-effects safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains sound-effects?
It is published by calesthio in calesthio/openmontage. It has 1,085 recorded installs.
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