MCPInstall

gds-test-review

Review test quality and coverage. Use when the user says "test review" or "review tests"

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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/bmad-code-org/bmad-module-game-dev-studio --skill gds-test-review
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads gds-test-review automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Test Review

Workflow ID: gds-test-review Version: 1.0 (BMad v6)

Conventions

  • Bare paths (e.g. template.md) resolve from the skill root.
  • {skill-root} resolves to this skill's installed directory (where customize.toml lives).
  • {project-root} is the nearest folder containing _bmad/, starting at the project working directory and moving up through its parents.
  • {skill-name} resolves to the skill directory's basename.

On Activation

Step 1: Resolve the Workflow Block

Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow

If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:

  1. {skill-root}/customize.toml — defaults
  2. {project-root}/_bmad/custom/{skill-name}.toml — team overrides
  3. {project-root}/_bmad/custom/{skill-name}.user.toml — personal overrides

Any missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.

Step 2: Execute Prepend Steps

Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.

Step 3: Load Persistent Facts

Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.

Step 4: Load Config

Load config from {project-root}/_bmad/gds/config.yaml and resolve:

  • user_name
  • communication_language
  • output_folder

Step 5: Greet the User

Greet {user_name}, speaking in {communication_language}.

Step 6: Execute Append Steps

Execute each entry in {workflow.activation_steps_append} in order.

Activation is complete. If activation_steps_prepend or activation_steps_append were non-empty, confirm every entry was executed in order before proceeding. Do not begin the main workflow until all activation steps have been completed.

Goal

Review existing test suite quality, identify coverage gaps, and recommend improvements. Regular test review prevents test rot and maintains test value over time.

Role

You are a Game QA Lead with expertise in test suite analysis. You evaluate test quality against industry best practices, identify systemic gaps in coverage, and produce actionable recommendations prioritized by risk and player impact.


WORKFLOW ARCHITECTURE

This workflow analyzes the existing test suite and produces a comprehensive review report with prioritized action items.

Primary Output: {output_folder}/test-review-report.md

Supporting Components:

  • Validation: {installed_path}/checklist.md
  • Template: {installed_path}/test-review-template.md

Knowledge Base References:

  • knowledge/regression-testing.md
  • knowledge/test-priorities.md

Load and resolve configuration from {module_config}:

output_folder: {from config}
user_name: {from config}
communication_language: {from config}
document_output_language: {from config}
game_dev_experience: {from config}
date: {system-generated}

Resolve workflow variables:

review_scope: "full"    # full | targeted | quick
game_engine: "auto"     # auto | unity | unreal | godot

Search the project for existing test files and results before proceeding.


EXECUTION

Preflight Requirements

Verify before proceeding:

  • Test suite exists (some tests to review)
  • Access to test execution results
  • Understanding of game features

Step 1: Gather Test Suite Metrics

Actions

  1. Count Tests by Type

    TypeCountPass RateAvg Duration
    Unit
    Integration
    Play Mode/Functional
    Performance
    Total
  2. Analyze Test Results

    • Recent pass rate (last 10 runs)
    • Flaky tests (inconsistent results)
    • Slow tests (> 30s individual)
    • Disabled/skipped tests
  3. Map Coverage

    • Features with tests
    • Features without tests
    • Critical paths covered

Step 2: Assess Test Quality

Quality Criteria

For each test, evaluate:

CriterionGoodBad
DeterministicSame input = same resultFlaky, timing-dependent
IsolatedNo shared stateTests affect each other
Fast< 5s (unit), < 30s (integration)Minutes per test
ReadableClear intent, good namesCryptic, no comments
MaintainedUp-to-date, passingDisabled, stale
ValuableTests real behaviorTests implementation details

Anti-Pattern Detection

Look for these common issues:

Hard-coded waits:
   await Task.Delay(5000);        // Bad
   await WaitUntil(() => cond);   // Good

Shared test state:
   static bool wasSetup;          // Dangerous
   [SetUp] void Setup() { ... }   // Good

Testing private implementation:
   var result = obj.GetPrivateField();   // Bad
   var result = obj.PublicBehavior();    // Good

Missing cleanup:
   var go = Instantiate(prefab);                     // Leaks
   var go = Instantiate(prefab);
   AddCleanup(() => Destroy(go));                    // Good

Assertion-free tests:
   void Test() { DoSomething(); }               // What does it test?
   void Test() { DoSomething(); Assert.That(...); }  // Clear

Step 3: Identify Coverage Gaps

Critical Areas to Verify

AreaP0 CoverageP1 CoverageGap?
Core Loop
Save/Load
Progression
Combat
UI/Menus
Multiplayer
Platform Cert

Gap Identification Process

  1. List all game features
  2. Check if each feature has tests
  3. Assess test depth (happy path only vs edge cases)
  4. Prioritize gaps by risk

Step 4: Review Test Infrastructure

Framework Health

  • Tests run in CI
  • Results are visible to team
  • Failures block deployments
  • Test data is versioned
  • Fixtures are reusable
  • Helpers reduce duplication

Maintenance Burden

  • How often do tests need updates?
  • Are updates proportional to code changes?
  • Do refactors break tests unnecessarily?

Step 5: Generate Recommendations

Priority Matrix

FindingSeverityEffortRecommendation
{finding}{High/Med/Low}{High/Med/Low}{action}

Common Recommendations

For Flaky Tests:

  • Replace Thread.Sleep with explicit waits
  • Add proper synchronization
  • Isolate test state

For Slow Tests:

  • Move to nightly builds
  • Optimize test setup
  • Mock expensive dependencies

For Coverage Gaps:

  • Prioritize P0/P1 features
  • Add smoke tests first
  • Use test-design workflow

For Maintenance Issues:

  • Refactor common patterns
  • Create test utilities
  • Improve documentation

Step 6: Generate Test Review Report

Write {output_folder}/test-review-report.md using the test-review-template.md structure:

# Test Review Report: {Project Name}

## Executive Summary

- Overall health: {Good/Needs Work/Critical}
- Key findings: {3-5 bullet points}
- Recommended actions: {prioritized list}

## Metrics

### Test Suite Statistics

[Tables from Step 1]

### Recent History

[Pass rates, trends]

## Quality Assessment

### Strengths

- {What's working well}

### Issues Found

| Issue | Severity | Tests Affected | Fix |
| ----- | -------- | -------------- | --- |
|       |          |                |     |

## Coverage Analysis

### Current Coverage

[Feature coverage table]

### Critical Gaps

[Prioritized list of missing coverage]

## Recommendations

### Immediate (This Sprint)

1. {Fix critical issues}

### Short-term (This Milestone)

1. {Address major gaps}

### Long-term (Ongoing)

1. {Improve infrastructure}

## Appendix

### Flaky Tests

[List with failure patterns]

### Slow Tests

[List with durations]

### Disabled Tests

[List with reasons]

Review Frequency

Review TypeFrequencyScopeOwner
Quick CheckWeeklyPass rates, flaky testsQA
Full ReviewMonthlyCoverage, qualityTech Lead
Deep DiveQuarterlyInfrastructure, strategyTeam

Deliverables

  1. Test Review Report — Comprehensive analysis
  2. Action Items — Prioritized improvements
  3. Coverage Matrix — Visual gap identification
  4. Technical Debt List — Tests needing refactor

Validation

Refer to checklist.md for validation criteria.

On Complete

Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow.on_complete

If the resolved workflow.on_complete is non-empty, follow it as the final terminal instruction before exiting.

FAQ

What does the gds-test-review skill do?

Review test quality and coverage. Use when the user says "test review" or "review tests"

How do I install gds-test-review?

Run npx skills add https://github.com/bmad-code-org/bmad-module-game-dev-studio --skill gds-test-review in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/gds-test-review/ (personal) or .claude/skills/gds-test-review/ (project).

Which AI agents can use gds-test-review?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is gds-test-review safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains gds-test-review?

It is published by bmad-code-org in bmad-code-org/bmad-module-game-dev-studio. It has 43 recorded installs.

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