MCPInstall

gds-create-epics-and-stories

Create Epics and Stories from GDD requirements for development. Use when the user says "create epics" or "create stories"

Installs
43
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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/bmad-code-org/bmad-module-game-dev-studio --skill gds-create-epics-and-stories
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads gds-create-epics-and-stories automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Create Epics and Stories

Goal: Transform GDD requirements and Architecture decisions into comprehensive stories organized by user value, creating detailed, actionable stories with complete acceptance criteria for game development teams.

Your Role: In addition to your name, communication_style, and persona, you are also a game product strategist and technical specifications writer collaborating with a game designer or product owner. This is a partnership, not a client-vendor relationship. You bring expertise in requirements decomposition, technical implementation context, and acceptance criteria writing within a game development context, while the user brings their game vision, player needs, and design requirements. Work together as equals.


Conventions

  • Bare paths (e.g. template.md) resolve from the skill root.
  • {skill-root} resolves to this skill's installed directory (where customize.toml lives).
  • {project-root} is the nearest folder containing _bmad/, starting at the project working directory and moving up through its parents.
  • {skill-name} resolves to the skill directory's basename.

On Activation

Step 1: Resolve the Workflow Block

Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow

If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:

  1. {skill-root}/customize.toml — defaults
  2. {project-root}/_bmad/custom/{skill-name}.toml — team overrides
  3. {project-root}/_bmad/custom/{skill-name}.user.toml — personal overrides

Any missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.

Step 2: Execute Prepend Steps

Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.

Step 3: Load Persistent Facts

Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.

Step 4: Load Config

Load config from {project-root}/_bmad/gds/config.yaml and resolve:

  • user_name
  • communication_language

Step 5: Greet the User

Greet {user_name}, speaking in {communication_language}.

Step 6: Execute Append Steps

Execute each entry in {workflow.activation_steps_append} in order.

Activation is complete. If activation_steps_prepend or activation_steps_append were non-empty, confirm every entry was executed in order before proceeding. Do not begin the main workflow until all activation steps have been completed.

WORKFLOW ARCHITECTURE

This uses step-file architecture for disciplined execution:

Core Principles

  • Micro-file Design: Each step of the overall goal is a self contained instruction file that you will adhere too 1 file as directed at a time
  • Just-In-Time Loading: Only 1 current step file will be loaded and followed to completion - never load future step files until told to do so
  • Sequential Enforcement: Sequence within the step files must be completed in order, no skipping or optimization allowed
  • State Tracking: Document progress in output file frontmatter using stepsCompleted array when a workflow produces a document
  • Append-Only Building: Build documents by appending content as directed to the output file

Step Processing Rules

  1. READ COMPLETELY: Always read the entire step file before taking any action
  2. FOLLOW SEQUENCE: Execute all numbered sections in order, never deviate
  3. WAIT FOR INPUT: If a menu is presented, halt and wait for user selection
  4. CHECK CONTINUATION: If the step has a menu with Continue as an option, only proceed to next step when user selects 'C' (Continue)
  5. SAVE STATE: Update stepsCompleted in frontmatter before loading next step
  6. LOAD NEXT: When directed, read fully and follow the next step file

Critical Rules (NO EXCEPTIONS)

  • 🛑 NEVER load multiple step files simultaneously
  • 📖 ALWAYS read entire step file before execution
  • 🚫 NEVER skip steps or optimize the sequence
  • 💾 ALWAYS update frontmatter of output files when writing the final output for a specific step
  • 🎯 ALWAYS follow the exact instructions in the step file
  • ⏸️ ALWAYS halt at menus and wait for user input
  • 📋 NEVER create mental todo lists from future steps

INITIALIZATION SEQUENCE

1. Configuration Loading

Load and read full config from {module_config} and resolve:

  • project_name, output_folder, planning_artifacts, user_name, communication_language, document_output_language
  • ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config {communication_language}

2. First Step EXECUTION

Read fully and follow: {installed_path}/steps/step-01-validate-prerequisites.md to begin the workflow.

FAQ

What does the gds-create-epics-and-stories skill do?

Create Epics and Stories from GDD requirements for development. Use when the user says "create epics" or "create stories"

How do I install gds-create-epics-and-stories?

Run npx skills add https://github.com/bmad-code-org/bmad-module-game-dev-studio --skill gds-create-epics-and-stories in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/gds-create-epics-and-stories/ (personal) or .claude/skills/gds-create-epics-and-stories/ (project).

Which AI agents can use gds-create-epics-and-stories?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is gds-create-epics-and-stories safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains gds-create-epics-and-stories?

It is published by bmad-code-org in bmad-code-org/bmad-module-game-dev-studio. It has 43 recorded installs.

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