MCPInstall

structural-physics

Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.

Installs
72
Last 24h
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Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill structural-physics
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads structural-physics automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Structural Physics

Stability validation and damage systems for building mechanics.

Quick Start

import { HeuristicValidator } from './scripts/heuristic-validator.js';
import { DamageSystem } from './scripts/damage-propagation.js';

// Rust/Valheim style stability
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const result = validator.validatePlacement(newPiece);
// result: { valid: true, stability: 0.85, supports: [...] }

// Damage and collapse
const damage = new DamageSystem(validator);
damage.applyDamage(piece, 50, 'physical');
damage.applyExplosiveDamage(position, 100, 10); // radius damage

Reference

See references/structural-physics-advanced.md for:

  • Physics mode comparison (arcade vs heuristic vs realistic)
  • Material properties and decay rates
  • Damage state thresholds
  • Cascade mechanics

Scripts

  • scripts/heuristic-validator.js - Fast validation (Fortnite/Rust/Valheim modes)
  • scripts/stability-optimizer.js - Caching and batch updates for large structures
  • scripts/damage-propagation.js - Damage states, fire spread, cascading collapse
  • scripts/physics-engine-lite.js - Optional realistic stress/strain simulation

Physics Modes

  • Arcade (Fortnite): Connectivity only, instant collapse, best for combat
  • Heuristic (Rust/Valheim): Stability %, predictable rules, best for survival
  • Realistic: Full stress/strain, computationally expensive, best for engineering sims

FAQ

What does the structural-physics skill do?

Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.

How do I install structural-physics?

Run npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill structural-physics in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/structural-physics/ (personal) or .claude/skills/structural-physics/ (project).

Which AI agents can use structural-physics?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is structural-physics safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains structural-physics?

It is published by bbeierle12 in bbeierle12/skill-mcp-claude. It has 72 recorded installs.

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