
shader-router
Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.
- Installs
- 70
- Last 24h
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- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill shader-router- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads shader-router automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Shader Router
Routes to 4 specialized GLSL shader skills based on task requirements.
Routing Protocol
- Classify — Identify what visual result is needed
- Match — Find skill(s) with highest signal match
- Combine — Most shaders need 2-3 skills together
- Load — Read matched SKILL.md files before implementation
Quick Route
Tier 1: Core (Always Consider)
| Task Type | Skill | Primary Signal Words |
|---|---|---|
| Writing shaders | shader-fundamentals | GLSL, vertex, fragment, uniform, varying, coordinate |
| Organic patterns | shader-noise | noise, procedural, terrain, clouds, turbulence, organic |
Tier 2: Specialized (Add When Needed)
| Task Type | Skill | Primary Signal Words |
|---|---|---|
| Shapes/geometry | shader-sdf | shape, circle, box, boolean, union, morph, raymarch |
| Visual polish | shader-effects | glow, bloom, chromatic, distortion, vignette, glitch |
Signal Matching Rules
Priority Order
When multiple signals present, resolve by priority:
- Explicit technique — "use simplex noise" →
shader-noise - Visual goal — "organic look" →
shader-noise - Shape need — "rounded rectangle" →
shader-sdf - Polish need — "add glow" →
shader-effects - Default — Start with
shader-fundamentals
Confidence Scoring
- High (3+ signals) — Route immediately
- Medium (1-2 signals) — Route with
shader-fundamentalsas base - Low (0 signals) — Ask: "What visual effect are you trying to achieve?"
Common Combinations
Procedural Texture (2 skills)
shader-fundamentals → Vertex/fragment setup, uniforms
shader-noise → Noise functions, FBM
Wiring: Fundamentals provides shader structure, noise generates patterns.
Stylized Shape (3 skills)
shader-fundamentals → Shader setup, UV handling
shader-sdf → Shape definition, boolean ops
shader-effects → Glow, outline, anti-aliasing
Wiring: SDF defines shape, effects add visual polish.
Terrain/Landscape (2 skills)
shader-fundamentals → Vertex displacement, lighting
shader-noise → Height generation, detail layers
Wiring: Noise generates heightmap, fundamentals handles displacement and shading.
Holographic/Cyberpunk (3 skills)
shader-fundamentals → Fresnel, scanlines base
shader-noise → Animated distortion
shader-effects → Chromatic aberration, glitch, glow
Wiring: Layer multiple effects for complex visual style.
UI/Logo Animation (3 skills)
shader-fundamentals → Animation timing, UV manipulation
shader-sdf → Shape primitives, morphing
shader-effects → Glow, dissolve, outline
Wiring: SDF creates shapes, effects add transitions.
Raymarched 3D (3 skills)
shader-fundamentals → Ray setup, lighting math
shader-sdf → 3D primitives, scene composition
shader-noise → Surface detail, displacement
Wiring: SDF defines geometry, noise adds organic detail.
Decision Table
| Visual Goal | Organic? | Shapes? | Effects? | Route To |
|---|---|---|---|---|
| Clouds | Yes | No | Maybe | fundamentals + noise |
| Logo | No | Yes | Yes | fundamentals + sdf + effects |
| Terrain | Yes | No | No | fundamentals + noise |
| Fire/smoke | Yes | No | Yes | fundamentals + noise + effects |
| UI element | No | Yes | Yes | fundamentals + sdf + effects |
| Abstract art | Yes | Maybe | Yes | all skills |
| 3D raymarch | Maybe | Yes | Maybe | fundamentals + sdf + (noise) |
Skill Dependencies
shader-fundamentals (foundation)
├── shader-noise (extends fundamentals)
├── shader-sdf (extends fundamentals)
└── shader-effects (extends fundamentals)
- Always start with
shader-fundamentals shader-noiseandshader-sdfare often independentshader-effectstypically applied last
Visual Goal → Technique Mapping
| Want This | Use This |
|---|---|
| Natural/organic look | Noise (FBM, turbulence) |
| Geometric shapes | SDF primitives |
| Smooth morphing | SDF smooth operations |
| Infinite patterns | SDF repetition |
| Terrain height | Noise + vertex displacement |
| Water/caustics | Noise + Worley |
| Glow/bloom | Effects (glow functions) |
| Retro/CRT look | Effects (scanlines, grain) |
| Transitions | SDF dissolve or Effects dissolve |
| Outlines | SDF or Effects (both have methods) |
Fallback Behavior
- Unknown technique → Start with
shader-fundamentals - No clear signals → Ask: "Describe the visual you're trying to create"
- Performance concerns → Check
shader-noiseoptimization tips
Quick Decision Flowchart
User Request
│
▼
┌─────────────────────┐
│ Writing shaders? │──Yes──▶ shader-fundamentals (always)
└─────────────────────┘
│
▼
┌─────────────────────┐
│ Organic/natural? │──Yes──▶ + shader-noise
└─────────────────────┘
│
▼
┌─────────────────────┐
│ Geometric shapes? │──Yes──▶ + shader-sdf
└─────────────────────┘
│
▼
┌─────────────────────┐
│ Visual polish? │──Yes──▶ + shader-effects
└─────────────────────┘
Reference
See individual skill files for detailed patterns:
/mnt/skills/user/shader-fundamentals/SKILL.md/mnt/skills/user/shader-noise/SKILL.md/mnt/skills/user/shader-sdf/SKILL.md/mnt/skills/user/shader-effects/SKILL.md
FAQ
What does the shader-router skill do?
Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.
How do I install shader-router?
Run npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill shader-router in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/shader-router/ (personal) or .claude/skills/shader-router/ (project).
Which AI agents can use shader-router?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is shader-router safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains shader-router?
It is published by bbeierle12 in bbeierle12/skill-mcp-claude. It has 70 recorded installs.
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