
multiplayer-building
Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
- Installs
- 66
- Last 24h
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- Trending rank
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- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill multiplayer-building- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads multiplayer-building automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Multiplayer Building
Networking layer for multiplayer building games.
Quick Start
import { BuildingNetworkServer, BuildingNetworkClient } from './scripts/building-network-manager.js';
// Server
const server = new BuildingNetworkServer(buildingSystem, {
tickRate: 20,
conflictStrategy: 'first_write'
});
server.start();
// Client
const client = new BuildingNetworkClient(buildingSystem);
client.connect('ws://server:8080');
const localPiece = client.placeRequest('wall', position, rotation);
Reference
See references/multiplayer-networking.md for:
- Authority model comparison
- Delta compression strategy
- Conflict resolution approaches
- Large structure synchronization
Scripts
scripts/delta-compression.js- Only sync changed state (Source engine pattern)scripts/client-prediction.js- Optimistic placement with rollbackscripts/conflict-resolver.js- Handle simultaneous builds (first-write, timestamp, lock-based)scripts/building-network-manager.js- Complete server/client system
Architecture
Server-authoritative with client prediction:
- Client predicts placement locally (ghost piece)
- Server validates and confirms/rejects
- Client reconciles with server state
- Delta compression syncs only changes
FAQ
What does the multiplayer-building skill do?
Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
How do I install multiplayer-building?
Run npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill multiplayer-building in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/multiplayer-building/ (personal) or .claude/skills/multiplayer-building/ (project).
Which AI agents can use multiplayer-building?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is multiplayer-building safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains multiplayer-building?
It is published by bbeierle12 in bbeierle12/skill-mcp-claude. It has 66 recorded installs.
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