MCPInstall

xcode-build-benchmark

Benchmark Xcode clean and incremental builds with repeatable inputs, timing summaries, and timestamped .build-benchmark/ artifacts. Use when a developer wants a baseline, wants to compare before and after changes, asks to measure build performance, mentions build times, build duration, how long builds take, or wants to know if builds got faster or slower.

Installs
3.4K
Last 24h
—
Trending rank
—
Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/avdlee/xcode-build-optimization-agent-skill --skill xcode-build-benchmark
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads xcode-build-benchmark automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Xcode Build Benchmark

Use this skill to produce a repeatable Xcode build baseline before anyone tries to optimize build times.

Core Rules

  • Measure before recommending changes.
  • Capture clean and incremental builds separately.
  • Keep the command, destination, configuration, scheme, and warm-up rules consistent across runs.
  • Write a timestamped JSON artifact to .build-benchmark/.
  • Do not change project files as part of benchmarking.

Inputs To Collect

Confirm or infer:

  • workspace or project path
  • scheme
  • configuration
  • destination
  • whether the user wants simulator or device numbers
  • whether a custom DerivedData path is needed

If the project has both clean-build and incremental-build pain, benchmark both. That is the default.

Worktree Considerations

When benchmarking inside a git worktree, SPM packages with exclude: paths that reference gitignored directories (e.g., __Snapshots__) will cause xcodebuild -resolvePackageDependencies to crash. Create those missing directories before running any builds.

Default Workflow

  1. Normalize the build command and note every flag that affects caching or module reuse.
  2. Run one warm-up build if needed to validate that the command succeeds.
  3. Run 3 clean builds.
  4. If COMPILATION_CACHE_ENABLE_CACHING = YES is detected, run 3 cached clean builds. These measure clean build time with a warm compilation cache -- the realistic scenario for branch switching, pulling changes, or Clean Build Folder. The script handles this automatically by building once to warm the cache, then deleting DerivedData (but not the compilation cache) before each measured run. Pass --no-cached-clean to skip.
  5. Run 3 zero-change builds (build immediately after a successful build with no edits). This measures the fixed overhead floor: dependency computation, project description transfer, build description creation, script phases, codesigning, and validation. A zero-change build that takes more than a few seconds indicates avoidable per-build overhead. Use the default benchmark_builds.py invocation (no --touch-file flag).
  6. Optionally run 3 incremental builds with a file touch to measure a real edit-rebuild loop. Use --touch-file path/to/SomeFile.swift to touch a representative source file before each build.
  7. Save the raw results and summary into .build-benchmark/.
  8. Report medians and spread, not just the single fastest run.

Preferred Command Path

Use the shared helper when possible:

python3 scripts/benchmark_builds.py \
  --workspace App.xcworkspace \
  --scheme MyApp \
  --configuration Debug \
  --destination "platform=iOS Simulator,name=iPhone 16" \
  --output-dir .build-benchmark

If you cannot use the helper script, run equivalent xcodebuild commands with -showBuildTimingSummary and preserve the raw output.

Required Output

Return:

  • clean build median, min, max
  • cached clean build median, min, max (when COMPILATION_CACHE_ENABLE_CACHING is enabled)
  • zero-change build median, min, max (fixed overhead floor)
  • incremental build median, min, max (if --touch-file was used)
  • biggest timing-summary categories
  • environment details that could affect comparisons
  • path to the saved artifact

If results are noisy, say so and recommend rerunning under calmer conditions.

When To Stop

Stop after measurement if the user only asked for benchmarking. If they want optimization guidance, hand off the artifact to the relevant specialist by reading its SKILL.md and applying its workflow to the same project context:

  • xcode-compilation-analyzer
  • xcode-project-analyzer
  • spm-build-analysis
  • xcode-build-orchestrator for full orchestration

Additional Resources

  • For the benchmark contract, see references/benchmarking-workflow.md
  • For the shared artifact format, see references/benchmark-artifacts.md
  • For the JSON schema, see schemas/build-benchmark.schema.json

FAQ

What does the xcode-build-benchmark skill do?

Benchmark Xcode clean and incremental builds with repeatable inputs, timing summaries, and timestamped .build-benchmark/ artifacts. Use when a developer wants a baseline, wants to compare before and after changes, asks to measure build performance, mentions build times, build duration, how long builds take, or wants to know if builds got faster or slower.

How do I install xcode-build-benchmark?

Run npx skills add https://github.com/avdlee/xcode-build-optimization-agent-skill --skill xcode-build-benchmark in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/xcode-build-benchmark/ (personal) or .claude/skills/xcode-build-benchmark/ (project).

Which AI agents can use xcode-build-benchmark?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is xcode-build-benchmark safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains xcode-build-benchmark?

It is published by avdlee in avdlee/xcode-build-optimization-agent-skill. It has 3,399 recorded installs.

More from avdlee/xcode-build-optimization-agent-skill

View all →

xcode-build-fixer

avdlee/xcode-build-optimization-agent-skill

Apply approved Xcode build optimization changes following best practices, then re-benchmark to verify improvement. Use when a developer has an approved optimization plan from xcode-build-orchestrator, wants to apply specific build fixes, needs help implementing build setting changes, script phase guards, source-level compilation fixes, or SPM restructuring that was recommended by an analysis skill.

Mobile3.6K installs

xcode-build-orchestrator

avdlee/xcode-build-optimization-agent-skill

Orchestrate Xcode build optimization by benchmarking first, running the specialist analysis skills, prioritizing findings, requesting explicit approval, delegating approved fixes to xcode-build-fixer, and re-benchmarking after changes. Use when a developer wants an end-to-end build optimization workflow, asks to speed up Xcode builds, wants a full build audit, or needs a recommend-first optimization pass covering compilation, project settings, and packages.

Mobile3.6K installs

xcode-project-analyzer

avdlee/xcode-build-optimization-agent-skill

Audit Xcode project configuration, build settings, scheme behavior, and script phases to find build-time improvements with explicit approval gates. Use when a developer wants project-level build analysis, slow incremental builds, guidance on target dependencies, build settings review, run script phase analysis, parallelization improvements, or module-map and DEFINESMODULE configuration.

Mobile3.5K installs

xcode-compilation-analyzer

avdlee/xcode-build-optimization-agent-skill

Analyze Swift and mixed-language compile hotspots using build timing summaries and Swift frontend diagnostics, then produce a recommend-first source-level optimization plan. Use when a developer reports slow compilation, type-checking warnings, expensive clean-build compile phases, long CompileSwiftSources tasks, warn-long-function-bodies output, or wants to speed up Swift type checking.

Mobile3.4K installs

spm-build-analysis

avdlee/xcode-build-optimization-agent-skill

Analyze Swift Package Manager dependencies, package plugins, module variants, and CI-oriented build overhead that slow Xcode builds. Use when a developer suspects packages, plugins, or dependency graph shape are hurting clean or incremental build performance, mentions SPM slowness, package resolution time, build plugin overhead, duplicate module builds from configuration drift, circular dependencies between modules, oversized modules needing splitting, or modularization best practices.

Mobile3.4K installs

Popular mobile skills

View category →

design-mobile-apps

designed-by-ai/skills

Design mobile app screens with Sleek, edit Sleek projects, and implement their designs in React Native or HTML.

Mobile1.1M installs

ios-design

uizze.sh

Design and review iOS UI/UX for iPhone apps in SwiftUI, UIKit, or React Native. Use for mobile app design, screen redesigns, navigation flows, typography, forms, keyboard and safe-area layout, and accessibility checks. Apply Apple Human Interface Guidelines and consult real product references through the optional Uizze connection.

Mobile416.5K installs

vercel-react-native-skills

vercel-labs/agent-skills

React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.

OfficialMobile256.7K installs

animate-expo

emilkowalski/skills

Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use animate.

Mobile140.1K installs

xcode-project-setup

firebase/agent-skills

Safely modifies Xcode projects (.pbxproj) to add Swift Packages and link files. Use this skill whenever an iOS project needs dependencies installed (e.g. Firebase, Alamofire).

OfficialMobile131.2K installs

firebase-remote-config-basics

firebase/agent-skills

Manages Firebase Remote Config templates, feature flags, loading strategies, and SDKs (Android, iOS). Use when downloading/deploying remoteconfig JSON templates, managing version history/feature flags, setting in-app defaults, fetchAndActivate(), real-time listeners, or SDK setup. Don't use for Firebase Hosting, Auth, Firestore, Data Connect, Crashlytics, or App Hosting.

OfficialMobile121.7K installs