
xcode-build-benchmark
Benchmark Xcode clean and incremental builds with repeatable inputs, timing summaries, and timestamped .build-benchmark/ artifacts. Use when a developer wants a baseline, wants to compare before and after changes, asks to measure build performance, mentions build times, build duration, how long builds take, or wants to know if builds got faster or slower.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/avdlee/xcode-build-optimization-agent-skill --skill xcode-build-benchmark- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads xcode-build-benchmark automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Xcode Build Benchmark
Use this skill to produce a repeatable Xcode build baseline before anyone tries to optimize build times.
Core Rules
- Measure before recommending changes.
- Capture clean and incremental builds separately.
- Keep the command, destination, configuration, scheme, and warm-up rules consistent across runs.
- Write a timestamped JSON artifact to
.build-benchmark/. - Do not change project files as part of benchmarking.
Inputs To Collect
Confirm or infer:
- workspace or project path
- scheme
- configuration
- destination
- whether the user wants simulator or device numbers
- whether a custom
DerivedDatapath is needed
If the project has both clean-build and incremental-build pain, benchmark both. That is the default.
Worktree Considerations
When benchmarking inside a git worktree, SPM packages with exclude: paths that reference gitignored directories (e.g., __Snapshots__) will cause xcodebuild -resolvePackageDependencies to crash. Create those missing directories before running any builds.
Default Workflow
- Normalize the build command and note every flag that affects caching or module reuse.
- Run one warm-up build if needed to validate that the command succeeds.
- Run 3 clean builds.
- If
COMPILATION_CACHE_ENABLE_CACHING = YESis detected, run 3 cached clean builds. These measure clean build time with a warm compilation cache -- the realistic scenario for branch switching, pulling changes, or Clean Build Folder. The script handles this automatically by building once to warm the cache, then deleting DerivedData (but not the compilation cache) before each measured run. Pass--no-cached-cleanto skip. - Run 3 zero-change builds (build immediately after a successful build with no edits). This measures the fixed overhead floor: dependency computation, project description transfer, build description creation, script phases, codesigning, and validation. A zero-change build that takes more than a few seconds indicates avoidable per-build overhead. Use the default
benchmark_builds.pyinvocation (no--touch-fileflag). - Optionally run 3 incremental builds with a file touch to measure a real edit-rebuild loop. Use
--touch-file path/to/SomeFile.swiftto touch a representative source file before each build. - Save the raw results and summary into
.build-benchmark/. - Report medians and spread, not just the single fastest run.
Preferred Command Path
Use the shared helper when possible:
python3 scripts/benchmark_builds.py \
--workspace App.xcworkspace \
--scheme MyApp \
--configuration Debug \
--destination "platform=iOS Simulator,name=iPhone 16" \
--output-dir .build-benchmark
If you cannot use the helper script, run equivalent xcodebuild commands with -showBuildTimingSummary and preserve the raw output.
Required Output
Return:
- clean build median, min, max
- cached clean build median, min, max (when COMPILATION_CACHE_ENABLE_CACHING is enabled)
- zero-change build median, min, max (fixed overhead floor)
- incremental build median, min, max (if
--touch-filewas used) - biggest timing-summary categories
- environment details that could affect comparisons
- path to the saved artifact
If results are noisy, say so and recommend rerunning under calmer conditions.
When To Stop
Stop after measurement if the user only asked for benchmarking. If they want optimization guidance, hand off the artifact to the relevant specialist by reading its SKILL.md and applying its workflow to the same project context:
xcode-compilation-analyzerxcode-project-analyzerspm-build-analysisxcode-build-orchestratorfor full orchestration
Additional Resources
- For the benchmark contract, see references/benchmarking-workflow.md
- For the shared artifact format, see references/benchmark-artifacts.md
- For the JSON schema, see schemas/build-benchmark.schema.json
FAQ
What does the xcode-build-benchmark skill do?
Benchmark Xcode clean and incremental builds with repeatable inputs, timing summaries, and timestamped .build-benchmark/ artifacts. Use when a developer wants a baseline, wants to compare before and after changes, asks to measure build performance, mentions build times, build duration, how long builds take, or wants to know if builds got faster or slower.
How do I install xcode-build-benchmark?
Run npx skills add https://github.com/avdlee/xcode-build-optimization-agent-skill --skill xcode-build-benchmark in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/xcode-build-benchmark/ (personal) or .claude/skills/xcode-build-benchmark/ (project).
Which AI agents can use xcode-build-benchmark?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is xcode-build-benchmark safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains xcode-build-benchmark?
It is published by avdlee in avdlee/xcode-build-optimization-agent-skill. It has 3,399 recorded installs.
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