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mcpelauncher-shadersmod-helper

by faizul726 1 stars faizul726/mcpelauncher-shadersmod-helper

A helper script for mcpelauncher shadermod that copies materials based on top global pack

READMEmain

mcpelauncher-shadersmod-helper

A helper script for mcpelauncher shadermod that symlinks materials based on top global pack for mcpelauncher-shadersmod shaders folder

mcpelauncher-shadersmod-helper

Requirements

Limitations

  • Only tested on Ubuntu 22.04 (apt installation)
  • JQ can't process JSONC (json with comments)
  • Can't find marketplace packs

Features

  • Symlinks *.material.bin files from top most activated global pack to shaders folder
  • Subpacks are also supported
  • Development packs are supported
  • Empties shaders folder when top pack is not a shader

Planned features

  • Add flag/argument for launching mcpelauncher automatically
  • Workaround for JQ jsonc issue
  • Use material-updater to update shaders
  • Make an infinite loop that will keep scanning for resource pack changes and apply changes

Usage

[!IMPORTANT]
Make sure to change $mcpelauncher_root (line 4) and $mcpelauncher_data (line 8) according to your installations before using.

By default, those are set for apt installation in $HOME/.local/share/mcpelauncher

curl -L -O https://raw.githubusercontent.com/faizul726/mcpelauncher-shadersmod-helper/main/shadersmod-helper.sh
chmod +x shadersmod-helper.sh
./shadersmod-helper.sh

Or one liner if you prefer...

sudo apt install jq -y && curl -L -O https://raw.githubusercontent.com/faizul726/mcpelauncher-shadersmod-helper/main/shadersmod-helper.sh && chmod +x shadersmod-helper.sh && ./shadersmod-helper.sh

[!TIP]
You can modify the script to automatically launch the game after symlinking is done.

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